Related papers: Shape Inference and Grammar Induction for Example-…
Natural language generation provides designers with methods for automatically generating text, e.g. for creating summaries, chatbots and game content. In practise, text generators are often either learned and hard to interpret, or created…
A program is characterized by its input model, and a formal input model can be of use in diverse areas including vulnerability analysis, reverse engineering, fuzzing and software testing, clone detection and refactoring. Unfortunately,…
Recent data-efficient molecular generation approaches exploit graph grammars to introduce interpretability into the generative models. However, grammar learning therein relies on expert annotation or unreliable heuristics for algorithmic…
While a great effort has concerned the development of fully integrated modular understanding systems, few researches have focused on the problem of unifying existing linguistic formalisms with cognitive processing models. The Situated…
In this work, we explore the challenging task of generating 3D shapes from text. Beyond the existing works, we propose a new approach for text-guided 3D shape generation, capable of producing high-fidelity shapes with colors that match the…
The advent of large language models, enabling flexibility through instruction-driven approaches, has revolutionized many traditional generative tasks, but large models for 3D data, particularly in comprehensively handling 3D shapes with…
Neural implicit fields are quickly emerging as an attractive representation for learning based techniques. However, adopting them for 3D shape modeling and editing is challenging. We introduce a method for $\mathbf{E}$diting…
A vast number of software systems include components that parse and process structured input. In addition to programming languages, which are analyzed by compilers or interpreters, there are numerous components that process standardized or…
For humans, visual understanding is inherently generative: given a 3D shape, we can postulate how it would look in the world; given a 2D image, we can infer the 3D structure that likely gave rise to it. We can thus translate between the 2D…
Sharing food has become very popular with the development of social media. For many real-world applications, people are keen to know the underlying recipes of a food item. In this paper, we are interested in automatically generating cooking…
Grammar induction has made significant progress in recent years. However, it is not clear how the application of induced grammar could enhance practical performance in downstream tasks. In this work, we introduce an unsupervised grammar…
We introduce an explainable generative model by applying sparse operation on the feature maps of the generator network. Meaningful hierarchical representations are obtained using the proposed generative model with sparse activations. The…
We present a method for generating colored 3D shapes from natural language. To this end, we first learn joint embeddings of freeform text descriptions and colored 3D shapes. Our model combines and extends learning by association and metric…
We present a generative model to synthesize 3D shapes as sets of handles -- lightweight proxies that approximate the original 3D shape -- for applications in interactive editing, shape parsing, and building compact 3D representations. Our…
Although recent text-to-image (T2I) diffusion models excel at aligning generated images with textual prompts, controlling the visual style of the output remains a challenging task. In this work, we propose Style-Prompting Guidance (SPG), a…
We present ShapeCrafter, a neural network for recursive text-conditioned 3D shape generation. Existing methods to generate text-conditioned 3D shapes consume an entire text prompt to generate a 3D shape in a single step. However, humans…
We describe a guided proceduralization framework that optimizes geometry processing on architectural input models to extract target grammars. We aim to provide efficient artistic workflows by creating procedural representations from…
This position paper argues for the use of \emph{structured generative models} (SGMs) for the understanding of static scenes. This requires the reconstruction of a 3D scene from an input image (or a set of multi-view images), whereby the…
We generate abstractions of buildings, reflecting the essential aspects of their geometry and structure, by learning to invert procedural models. We first build a dataset of abstract procedural building models paired with simulated point…
Generative models have demonstrated remarkable abilities in generating high-fidelity visual content. In this work, we explore how generative models can further be used not only to synthesize visual content but also to understand the…