Related papers: Shape Inference and Grammar Induction for Example-…
Deep generative models have been used in recent years to learn coherent latent representations in order to synthesize high-quality images. In this work, we propose a neural network to learn a generative model for sampling consistent indoor…
Grammatical inference is a classical problem in computational learning theory and a topic of wider influence in natural language processing. We treat grammars as a model of computation and propose a novel neural approach to induction of…
Instruction-tuned large language models have shown remarkable performance in aligning generated text with user intentions across various tasks. However, maintaining human-like discourse structure in the generated text remains a challenging…
Pre-defined 3D object templates are widely used in 3D reconstruction of hand-object interactions. However, they often require substantial manual efforts to capture or source, and inherently restrict the adaptability of models to…
Addressing the challenge of modular architectural design, this study presents a novel approach through the implementation of a shape grammar system using functional and object-oriented programming principles from computer science. The focus…
Recently, procedural content generation has exhibited considerable advancements in the domain of 2D game level generation such as Super Mario Bros. and Sokoban through large language models (LLMs). To further validate the capabilities of…
Procedural Content Generation (PCG) algorithms enable the automatic generation of complex and diverse artifacts. However, they don't provide high-level control over the generated content and typically require domain expertise. In contrast,…
Graphs are increasingly becoming ubiquitous as models for structured data. A generative model that closely mimics the structural properties of a given set of graphs has utility in a variety of domains. Much of the existing work require that…
Generative systems are becoming a crucial part of current design practice. There exist gaps however, between the digital processes, field data and designer's input. To solve this problem, multiple processes were developed in order to…
Recent developments in 3D generative AI enable users to create bespoke 3D models from text or image prompts. However, these approaches provide limited control over spatial structure, making them ill suited for tasks requiring precise…
Deep neural networks (DNN) are quickly becoming the de facto standard modeling method for many natural language generation (NLG) tasks. In order for such models to truly be useful, they must be capable of correctly generating utterances for…
This paper presents a procedural generation method that creates visually attractive levels for the Angry Birds game. Besides being an immensely popular mobile game, Angry Birds has recently become a test bed for various artificial…
This paper presents a new text-guided technique for generating 3D shapes. The technique leverages a hybrid 3D shape representation, namely EXIM, combining the strengths of explicit and implicit representations. Specifically, the explicit…
We present SOPHY, a generative model for 3D physics-aware shape synthesis. Unlike existing 3D generative models that focus solely on static geometry or 4D models that produce physics-agnostic animations, our method jointly synthesizes…
We introduce the logical grammar emdebbing (LGE), a model inspired by pregroup grammars and categorial grammars to enable unsupervised inference of lexical categories and syntactic rules from a corpus of text. LGE produces comprehensible…
We propose a new representation for encoding 3D shapes as neural fields. The representation is designed to be compatible with the transformer architecture and to benefit both shape reconstruction and shape generation. Existing works on…
We advocate the use of implicit fields for learning generative models of shapes and introduce an implicit field decoder, called IM-NET, for shape generation, aimed at improving the visual quality of the generated shapes. An implicit field…
This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architecture, we are able to…
This paper develops a multi-task learning framework that attempts to incorporate the image structure knowledge to assist image inpainting, which is not well explored in previous works. The primary idea is to train a shared generator to…
In this paper, we consider the syntactic properties of languages emerged in referential games, using unsupervised grammar induction (UGI) techniques originally designed to analyse natural language. We show that the considered UGI techniques…