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Virtual reality (VR) interfaces for robots provide a three-dimensional (3D) view of the robot in its environment, which allows people to better plan complex robot movements in tight or cluttered spaces. In our prior work, we created a VR…

Robotics · Computer Science 2021-04-27 Gregory LeMasurier , Jordan Allspaw , Holly A. Yanco

Virtual reality (VR) and interactive 3D visualization systems have enhanced educational experiences and environments, particularly in complicated subjects such as anatomy education. VR-based systems surpass the potential limitations of…

VR sketching lets users explore and iterate on ideas directly in 3D, offering a faster and more intuitive alternative to conventional CAD tools. However, existing sketch-to-shape models ignore the temporal ordering of strokes, discarding…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Yizi Chen , Sidi Wu , Tianyi Xiao , Nina Wiedemann , Loic Landrieu

Designing pacing for video games presents a unique set of challenges. Due to their interactivity, non-linearity, and narrative nature, many aspects must be coordinated and considered simultaneously. In addition, games are often developed in…

Human-Computer Interaction · Computer Science 2024-08-28 Julian Geheeb , Daniel Dyrda , Sebastian Geheeb

We introduce a novel virtual robotic toolkit myGym, developed for reinforcement learning (RL), intrinsic motivation and imitation learning tasks trained in a 3D simulator. The trained tasks can then be easily transferred to real-world…

Robotics · Computer Science 2020-12-23 Michal Vavrecka , Nikita Sokovnin , Megi Mejdrechova , Gabriela Sejnova , Marek Otahal

Graphical User Interface (or simply UI) is a primary mean of interaction between users and their devices. In this paper, we discuss three complementary Artificial Intelligence (AI) approaches for triggering the creativity of app designers…

Human-Computer Interaction · Computer Science 2025-01-29 Jialiang Wei , Anne-Lise Courbis , Thomas Lambolais , Gérard Dray , Walid Maalej

Mixed reality platforms allow users to create virtual environments, yet novice users struggle with both ideation and execution in spatial design. While existing AI models can automatically generate scenes based on user prompts, the lack of…

Human-Computer Interaction · Computer Science 2025-08-05 Zhuangze Hou , Jingze Tian , Nianlong Li , Farong Ren , Can Liu

We propose the Extended Reality Universal Planning Toolkit (ERUPT), an extended reality (XR) system for interactive motion planning. Our system allows users to create and dynamically reconfigure environments while they plan robot paths. In…

Early-stage concept envisioning is a critical juncture in AI design, shaping how designers frame problems and the decisions that follow. Yet values and potential harms are often too abstract or addressed too late to meaningfully shape…

Human-Computer Interaction · Computer Science 2026-05-04 Pitch Sinlapanuntakul , Soyun Moon , Yuri Kawada , Yeha Chung , Mark Zachry

Recent advances in multimodal large language models (LLMs) have made it easier to rapidly prototype AI-powered features, especially for mobile use cases. However, gathering early, mobile-situated user feedback on these AI prototypes remains…

Human-Computer Interaction · Computer Science 2024-10-03 Savvas Petridis , Michael Xieyang Liu , Alexander J. Fiannaca , Vivian Tsai , Michael Terry , Carrie J. Cai

Reading monolithic instructional documents in VR is often challenging, especially when tasks are collaborative. Here we present DocuBits, a novel method for transforming monolithic documents into small, interactive instructional elements.…

Human-Computer Interaction · Computer Science 2024-06-21 Geonsun Lee , Jennifer Healey , Dinesh Manocha

The process of design and development of virtual environments can be supported by tools and frameworks, to save time in technical aspects and focusing on the content. In this paper we present an academic framework which provides several…

Graphics · Computer Science 2013-06-06 Salvatore Catanese , Emilio Ferrara , Giacomo Fiumara , Francesco Pagano

How can we design the user interfaces for augmented reality (AR) so that we can interact as simple, flexible and expressive as we can with smartphones in one hand? To explore this question, we propose PalmGazer as an interaction concept…

Human-Computer Interaction · Computer Science 2023-06-22 Ken Pfeuffer , Jan Obernolte , Felix Dietz , Ville Mäkelä , Ludwig Sidenmark , Pavel Manakhov , Minna Pakanen , Florian Alt

The AI community has embraced multi-sensory or multi-modal approaches to advance this generation of AI models to resemble expected intelligent understanding. Combining language and imagery represents a familiar method for specific tasks…

Computation and Language · Computer Science 2023-04-06 David Noever , Samantha Elizabeth Miller Noever

User interface design is a complex task that involves designers examining a wide range of options. We present Spacewalker, a tool that allows designers to rapidly search a large design space for an optimal web UI with integrated support.…

Human-Computer Interaction · Computer Science 2021-02-19 Mingyuan Zhong , Gang Li , Yang Li

Visual effects (VFX) are essential for enhancing the expressiveness and creativity of video content, yet producing high-quality effects typically requires expert knowledge and costly production pipelines. Existing AIGC systems face…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Shiyuan Yang , Ruihuang Li , Jiale Tao , Shuai Shao , Qinglin Lu , Jing Liao

Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Başak Melis Öcal , Maxim Tatarchenko , Sezer Karaoglu , Theo Gevers

Virtual reality (VR) games are gradually becoming more elaborated and feature-rich, but fail to reach the complexity of traditional digital games. One common feature that is used to extend and organize complex gameplay is the in-game…

Human-Computer Interaction · Computer Science 2024-03-08 Sebastian Cmentowski , Andrey Krekhov , Ann-Marie Müller , Jens Krüger

Evolving software is challenging, even more when it exists in many different variants. Such software evolves not only in time, but also in space--another dimension of complexity. While evolution in space is supported by a variety of…

Software Engineering · Computer Science 2021-12-03 Christoph Derks , Daniel Strüber , Thorsten Berger

Contouring is an indispensable step in Radiotherapy (RT) treatment planning. However, today's contouring software is constrained to only work with a 2D display, which is less intuitive and requires high task loads. Virtual Reality (VR) has…

Human-Computer Interaction · Computer Science 2022-11-09 Chen Chen , Matin Yarmand , Varun Singh , Michael V. Sherer , James D. Murphy , Yang Zhang , Nadir Weibel