English

Order Matters: 3D Shape Generation from Sequential VR Sketches

Computer Vision and Pattern Recognition 2026-03-18 v3

Abstract

VR sketching lets users explore and iterate on ideas directly in 3D, offering a faster and more intuitive alternative to conventional CAD tools. However, existing sketch-to-shape models ignore the temporal ordering of strokes, discarding crucial cues about structure and design intent. We introduce VRSketch2Shape, the first framework and multi-category dataset for generating 3D shapes from sequential VR sketches. Our contributions are threefold: (i) an automated pipeline that generates sequential VR sketches from arbitrary shapes, (ii) a dataset of over 20k synthetic and 900 hand-drawn sketch-shape pairs across four categories, and (iii) an order-aware sketch encoder coupled with a diffusion-based 3D generator. Our approach yields higher geometric fidelity than prior work, generalizes effectively from synthetic to real sketches with minimal supervision, and performs well even on partial sketches. All data and models will be released open-source at https://chenyizi086.github.io/VRSketch2Shape_website.

Keywords

Cite

@article{arxiv.2512.04761,
  title  = {Order Matters: 3D Shape Generation from Sequential VR Sketches},
  author = {Yizi Chen and Sidi Wu and Tianyi Xiao and Nina Wiedemann and Loic Landrieu},
  journal= {arXiv preprint arXiv:2512.04761},
  year   = {2026}
}

Comments

Accepted at CVPR 2026

R2 v1 2026-07-01T08:09:25.929Z