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Public educational systems operate thousands of buildings with vastly different characteristics in terms of size, age, location, construction, thermal behavior and user communities. Their strategic planning and sustainable operation is an…

Signal Processing · Electrical Eng. & Systems 2019-07-26 Na Zhu , Aris Anagnostopoulos , Ioannis Chatzigiannakis

Internet of Things (IoT) have widely penetrated in different aspects of modern life and many intelligent IoT services and applications are emerging. Recently, federated learning is proposed to train a globally shared model by exploiting a…

Networking and Internet Architecture · Computer Science 2020-05-05 Qiong Wu , Kaiwen He , Xu Chen

Advancements in wireless communication and the increased accessibility to low-cost sensing and data processing IoT technologies have increased the research and development of urban monitoring systems. Most smart city research projects rely…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-02-23 Vijay Kumar , Sam Gunner , Theodoros Spyridopoulos , Antonis Vafeas , James Pope , Poonam Yadav , George Oikonomou , Theo Tryfonas

The Ambient Internet of Things (A-IoT) has emerged as a critical direction for achieving effective connectivity as the IoT system evolves to 6G. However, the introduction of A-IoT technologies, particularly involving backscatter modulation,…

Information Theory · Computer Science 2024-12-18 Kan Zheng , Rongtao Xu , Jie Mei , Haojun Yang , Lei Lei , Xianbin Wang

The use of IoT in society is perhaps already ubiquitous, with a vast attack surface offering multiple opportunities for malicious actors. This short paper first presents an introduction to IoT and its security issues, including an overview…

Cryptography and Security · Computer Science 2021-12-30 Stuart Millar

Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…

Other Statistics · Statistics 2018-05-15 Robert B. Gramacy

In recent years, the fields of artificial intelligence and web-based programming have seen tremendous advancements, enabling developers to create dynamic and interactive websites and applications. At the forefront of these advancements,…

Human-Computer Interaction · Computer Science 2023-08-24 Benjamin Kenwright

Recent years have witnessed significant advances in technologies and services in modern network applications, including smart grid management, wireless communication, cybersecurity as well as multi-agent autonomous systems. Considering the…

Multiagent Systems · Computer Science 2023-08-29 Tao Li , Guanze Peng , Quanyan Zhu , Tamer Basar

The Internet of Things (IoT) is rapidly becoming an integral part of our life and also multiple industries. We expect to see the number of IoT connected devices explosively grows and will reach hundreds of billions during the next few…

Signal Processing · Electrical Eng. & Systems 2020-07-17 Jie Ding , Mahyar Nemati , Chathurika Ranaweera , Jinho Choi

The Internet of Things (IoT) realizes a vision where billions of interconnected devices are deployed just about everywhere, from inside our bodies to the most remote areas of the globe. As the IoT will soon pervade every aspect of our lives…

Cryptography and Security · Computer Science 2018-06-12 Francesco Restuccia , Salvatore D'Oro , Tommaso Melodia

As digital games continue to be explored as solutions to educational and behavioural challenges, the need for evaluation methodologies which support both the unique nature of the format and the need for comparison with other approaches…

Artificial Intelligence · Computer Science 2014-02-21 Ian Dunwell , Panagiotis Petridis , Petros Lameras , Maurice Hendrix , Stella Doukianou , Mark Gaved

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…

Physics Education · Physics 2019-01-04 Janelle Resch , Ireneusz , Ocelewski , Judy Ehrentraut , Michael Barnett-Cowan

Internet of Things (IoT) and robotics cannot be considered two separate domains these days. Internet of Robotics Things (IoRT) is a concept that has been recently introduced to describe the integration of robotics technologies in IoT…

The design and development process for Internet of Things (IoT) applications is more complicated than for desktop, mobile, or web applications. IoT applications require both software and hardware to work together across multiple different…

Software Engineering · Computer Science 2020-12-01 Charith Perera , Mahmoud Barhamgi , Massimo Vecchio

Exploiting big data knowledge on small devices will pave the way for building truly cognitive Internet of Things (IoT) systems. Although machine learning has led to great advancements for IoT-based data analytics, there remains a huge…

Networking and Internet Architecture · Computer Science 2020-01-29 Benjamin Sliwa , Nico Piatkowski , Christian Wietfeld

Internet of Things (IoT) is defined as the connection between places and physical objects (i.e., things) over the internet/network via smart computing devices. Traditionally, we learn about the IoT ecosystem/problems by conducting surveys…

Cryptography and Security · Computer Science 2021-04-02 Gias Uddin

The low-power Internet of Things (IoT) has been thriving because of the recent technological advancement and ecosystems meeting the vertical application requirements and market needs. An open IoT technology ecosystem of the low-power IoT…

Computers and Society · Computer Science 2018-06-14 Peng Hu

One of the main difficulties remains the collaboration between the various experts involved in designing the Learning Games (LG). Our literature review focuses on the pitfalls and principles that have been identified by various authors in…

Human-Computer Interaction · Computer Science 2024-01-12 Nadine Mandran , Estelle Prior , Eric Sanchez , Mathieu Vermeulen

Recent advances in ICT enable the evolution of the manufacturing industry to meet the new requirements of the society. Cyber-physical systems, Internet-of-Things (IoT), and Cloud computing, play a key role in the fourth industrial…

Software Engineering · Computer Science 2018-04-03 Kleanthis Thramboulidis , Danai C. Vachtsevanou , Alexandros Solanos