Related papers: Challenges and Opportunities on Using Games to Sup…
As research in the Internet of Thing area progresses, and a multitude of proposals exist to solve a variety of problems, the need for a general principled software engineering approach for the systematic development of IoT systems and…
The Internet of Things (IoT) has already changed our daily lives by integrating smart devices together towards delivering high quality services to its clients. These devices when integrated together form a network through which massive…
The utilization of IoT in the educational domain so far has trailed other more commercial application domains. In this chapter, we study a number of aspects that are based on big data produced by a large-scale infrastructure deployed inside…
Gamification has been used to motivate and engage participants in software engineering education and practice activities. There is a significant demand for empirical studies for the understanding of the impacts and efficacy of gamification.…
The Internet of Things (IoT) is a global ecosystem of information and communication technologies aimed at connecting any type of object (thing), at any time and in any place, to each other and to the Internet. One of the major problems…
Application development in the Internet of Things (IoT) is challenging because it involves dealing with a wide range of related issues such as lack of separation of concerns, and lack of high-level of abstractions to address both the large…
Nowadays, all sectors utilize devices that are part of the Internet of Things (IoT) for the purpose of connecting and exchanging information with other devices and systems over the Internet. This increases the diversity of devices and their…
This paper presents main concepts and issues concerned with the simulation of Internet of Things (IoT). The heterogeneity of possible scenarios, arising from the massive deployment of an enormous amount of sensors and devices, imposes the…
Advancements of the Web technology provide this opportunity for Internet of Things (IoT) to take steps towards Web of Things (WoT). By increasing trend of reusing Web techniques to create a monolithic environment to control, monitor, and…
With the growing need for automation and the ongoing merge of OT and IT, industrial networks have to transport a high amount of heterogeneous data with mixed criticality such as control traffic, sensor data, and configuration messages.…
Besides wide attraction in the industry, IoT is being used to advance STEM and STEAM education across a range of education levels. This work presents a remote sensing platform, named IoT with a Soft Touch, developed to achieve two goals.…
AI-based Intelligent Tutoring Systems (ITS) have significant potential to transform teaching and learning. As efforts continue to design, develop, and integrate ITS into educational contexts, mixed results about their effectiveness have…
IoT systems complexity and susceptibility to failures pose significant challenges in ensuring their reliable operation Failures can be internally generated or caused by external factors impacting both the systems correctness and its…
In the past few years, the number of IoT devices has grown substantially, and this trend is likely to continue. An increasing amount of effort is being put into developing software for the ever-increasing IoT devices. Every IoT system at…
Machine learning systems (MLSys) are emerging in the Internet of Things (IoT) to provision edge intelligence, which is paving our way towards the vision of ubiquitous intelligence. However, despite the maturity of machine learning systems…
Internet-of-Things (IoT) envisions an intelligent infrastructure of networked smart devices offering task-specific monitoring and control services. The unique features of IoT include extreme heterogeneity, massive number of devices, and…
The rapid expansion of the Internet of Things (IoT) has revolutionized various domains, offering significant benefits through enhanced interconnectivity and data exchange. However, the security challenges associated with IoT networks have…
In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…
The Internet of Things (IoT) is expected to require more effective and efficient wireless communications than ever before. For this reason, techniques such as spectrum sharing, dynamic spectrum access, extraction of signal intelligence and…
This paper examines the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) into education, emphasizing the inclusion of the Arts to foster creativity alongside traditional STEM skills. STEAM encourages…