Related papers: Challenges and Opportunities on Using Games to Sup…
Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…
The Internet of Things (IoT) is a ubiquitous system connecting many different devices - the things - which can be accessed from the distance. The cyber-physical systems (CPS) monitor and control the things from the distance. As a result,…
This paper is a comprehensive survey of the various operating systems available for the Internet of Things environment. At first the paper introduces the various aspects of the operating systems designed for the IoT environment where…
Internet of Things Driven Data Analytics (IoT-DA) has the potential to excel data-driven operationalisation of smart environments. However, limited research exists on how IoT-DA applications are designed, implemented, operationalised, and…
Software Architecture, from definition to maintenance and evolution, is a complex aspect of software development and, consequently, a challenging subject when it comes to teaching it, and learning it. Many research efforts have been devoted…
Technology-sustained pervasive games, contrary to technology-supported pervasive games, can be understood as computer games interfacing with the physical world. Pervasive games are known to make use of 'non-standard input devices' and with…
The term "Internet of Things" (IoT) refers to an ecosystem of interconnected physical objects and devices that are accessible through the Internet and can communicate with each other. The main strength of the IoT vision is the high impact…
The rapid proliferation of Internet of Things (IoT) technologies, projected to exceed 30 billion interconnected devices by 2030, has significantly escalated the complexity of cybersecurity challenges. This survey aims to provide a…
The rise of Internet of things (IoT) technology has revolutionized urban living, offering immense potential for smart cities in which smart home, smart infrastructure, and smart industry are essential aspects that contribute to the…
The compliance of IoT platforms to quality is paramount to achieve users satisfaction. Currently, we do not have a comprehensive set of guidelines to appraise and select the most suitable IoT platform architectures that meet relevant…
We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…
The Internet of Things (IoT) is undeniably transforming the way that organizations communicate and organize everyday businesses and industrial procedures. Its adoption has proven well suited for sectors that manage a large number of assets…
The focus in this paper is placed on shared responsibility and ethics in health policy, specific to Internet of Things (IoT) devices in healthcare systems. The article assesses how the introduction of IoT brings risks to the security of…
In this paper, we view the Internet under a game-theoretic lens in an effort to explain and overcome the Internet's innovation slump. Game Theory is used to model Internet environments as problems of technological competition toward the end…
Increasing user engagement is constant challenge for Intelligent Tutoring Systems researchers. A current trend in the ITS field is to increase engagement of proven learning systems by integrating them within games, or adding in game like…
The pervasiveness of the Internet of Things (IoT) has enabled the administration of a large number of intelligent devices. However, IoT is based on centralised models, which introduce a number of problems, such as a single point of failure…
Over the past few years, The idea of edge computing has seen substantial expansion in both academic and industrial circles. This computing approach has garnered attention due to its integrating role in advancing various state-of-the-art…
In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…
Post-merger integration states unique challenges for professionals responsible for information system integration aimed on alignment and combination diverse system architectures of merging organizations. Although the theoretical and…
Educational games have been widely used to teach children about cyber security. This systematic literature review reveals evidence of positive learning outcomes, after analysing 91 such games reported in 68 papers published between 2010 and…