Related papers: Harnessing Perceptual Adversarial Patches for Crow…
This paper proposes a crowd counting method. Crowd counting is difficult because of large appearance changes of a target which caused by density and scale changes. Conventional crowd counting methods generally utilize one predictor (e,g.,…
In order to enable high-quality decision making and motion planning of intelligent systems such as robotics and autonomous vehicles, accurate probabilistic predictions for surrounding interactive objects is a crucial prerequisite. Although…
Machine learning models are known to be susceptible to adversarial perturbation. One famous attack is the adversarial patch, a sticker with a particularly crafted pattern that makes the model incorrectly predict the object it is placed on.…
Adversarial examples tremendously threaten the availability and integrity of machine learning-based systems. While the feasibility of such attacks has been observed first in the domain of image processing, recent research shows that speech…
The existence of real-world adversarial examples (commonly in the form of patches) poses a serious threat for the use of deep learning models in safety-critical computer vision tasks such as visual perception in autonomous driving. This…
Understanding human motion behavior is critical for autonomous moving platforms (like self-driving cars and social robots) if they are to navigate human-centric environments. This is challenging because human motion is inherently…
This paper introduces $\textit{arfpy}$, a python implementation of Adversarial Random Forests (ARF) (Watson et al., 2023), which is a lightweight procedure for synthesizing new data that resembles some given data. The software…
This paper presents a novel patch-based adversarial attack pipeline that trains adversarial patches on 3D human meshes. We sample triangular faces on a reference human mesh, and create an adversarial texture atlas over those faces. The…
We present a method to create universal, robust, targeted adversarial image patches in the real world. The patches are universal because they can be used to attack any scene, robust because they work under a wide variety of transformations,…
Domain shift across crowd data severely hinders crowd counting models to generalize to unseen scenarios. Although domain adaptive crowd counting approaches close this gap to a certain extent, they are still dependent on the target domain…
Adversarial patches are images designed to fool otherwise well-performing neural network-based computer vision models. Although these attacks were initially conceived of and studied digitally, in that the raw pixel values of the image were…
This paper presents a new annotation method called Sparse Annotation (SA) for crowd counting, which reduces human labeling efforts by sparsely labeling individuals in an image. We argue that sparse labeling can reduce the redundancy of full…
Image generation has rapidly evolved in recent years. Modern architectures for adversarial training allow to generate even high resolution images with remarkable quality. At the same time, more and more effort is dedicated towards…
Crowd counting aims to count the number of instantaneous people in a crowded space, and many promising solutions have been proposed for single image crowd counting. With the ubiquitous video capture devices in public safety field, how to…
Perspective distortions and crowd variations make crowd counting a challenging task in computer vision. To tackle it, many previous works have used multi-scale architecture in deep neural networks (DNNs). Multi-scale branches can be either…
This paper introduces Gamified Adversarial Prompting (GAP), a framework that crowd-sources high-quality data for visual instruction tuning of large multimodal models. GAP transforms the data collection process into an engaging game,…
It has been well demonstrated that adversarial examples, i.e., natural images with visually imperceptible perturbations added, generally exist for deep networks to fail on image classification. In this paper, we extend adversarial examples…
The advent of deep neural networks has led to remarkable progress in 3D point cloud recognition, but they remain vulnerable to adversarial attacks. Although various defense methods have been studied, they suffer from a trade-off between…
Robot person following (RPF) is a core capability in human-robot interaction, enabling robots to assist users in daily activities, collaborative work, and other service scenarios. However, achieving practical RPF remains challenging due to…
Palmprint recognition is deployed in security-critical applications, including access control and palm-based payment, due to its contactless acquisition and highly discriminative ridge-and-crease textures. However, the robustness of deep…