English

Learning Transferable 3D Adversarial Cloaks for Deep Trained Detectors

Computer Vision and Pattern Recognition 2021-04-23 v1 Artificial Intelligence

Abstract

This paper presents a novel patch-based adversarial attack pipeline that trains adversarial patches on 3D human meshes. We sample triangular faces on a reference human mesh, and create an adversarial texture atlas over those faces. The adversarial texture is transferred to human meshes in various poses, which are rendered onto a collection of real-world background images. Contrary to the traditional patch-based adversarial attacks, where prior work attempts to fool trained object detectors using appended adversarial patches, this new form of attack is mapped into the 3D object world and back-propagated to the texture atlas through differentiable rendering. As such, the adversarial patch is trained under deformation consistent with real-world materials. In addition, and unlike existing adversarial patches, our new 3D adversarial patch is shown to fool state-of-the-art deep object detectors robustly under varying views, potentially leading to an attacking scheme that is persistently strong in the physical world.

Keywords

Cite

@article{arxiv.2104.11101,
  title  = {Learning Transferable 3D Adversarial Cloaks for Deep Trained Detectors},
  author = {Arman Maesumi and Mingkang Zhu and Yi Wang and Tianlong Chen and Zhangyang Wang and Chandrajit Bajaj},
  journal= {arXiv preprint arXiv:2104.11101},
  year   = {2021}
}
R2 v1 2026-06-24T01:26:02.530Z