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Operating vehicles in adversarial environments between a recurring origin-destination pair requires new planning techniques. A two players zero-sum game is introduced. The goal of the first player is to minimize the expected casualties…

Artificial Intelligence · Computer Science 2014-08-27 Emmanuel Boidot , Aude Marzuoli , Eric Feron

Achieving convergence of multiple learning agents in general $N$-player games is imperative for the development of safe and reliable machine learning (ML) algorithms and their application to autonomous systems. Yet it is known that, outside…

Computer Science and Game Theory · Computer Science 2023-01-24 Aamal Abbas Hussain , Francesco Belardinelli , Georgios Piliouras

Targeted interventions in games present a challenging problem due to the asymmetric information available to the regulator and the agents. This note addresses the problem of steering the actions of self-interested agents in quadratic…

Systems and Control · Electrical Eng. & Systems 2024-12-02 Xiupeng Chen , Nima Monshizadeh

Predicting the outcomes of cyber-physical systems with multiple human interactions is a challenging problem. This article reviews a game theoretical approach to address this issue, where reinforcement learning is employed to predict the…

Multiagent Systems · Computer Science 2019-10-14 Mert Albaba , Yildiray Yildiz

As increasingly capable agents are deployed, a central safety challenge is how to retain meaningful human control without modifying the underlying system. We study a minimal control interface in which an agent chooses whether to act…

Artificial Intelligence · Computer Science 2026-02-23 William Overman , Mohsen Bayati

Congestion games model a wide variety of real-world resource congestion problems, such as selfish network routing, traffic route guidance in congested areas, taxi fleet optimization and crowd movement in busy areas. However, existing…

Computer Science and Game Theory · Computer Science 2012-10-19 Asrar Ahmed , Pradeep Varakantham , Shih-Fen Cheng

We consider control of heterogeneous players repeatedly playing an anti-coordination network game. In an anti-coordination game, each player has an incentive to differentiate its action from its neighbors. At each round of play, players…

Systems and Control · Computer Science 2018-12-13 Ceyhun Eksin , Keith Paarporn

Neural networks (NNs) have been shown to learn complex control laws successfully, often with performance advantages or decreased computational cost compared to alternative methods. Neural network controllers (NNCs) are, however, highly…

Systems and Control · Electrical Eng. & Systems 2023-09-08 Oliver Gates , Matthew Newton , Konstantinos Gatsis

Unmanned aerial vehicles (UAVs) have become increasingly prevalent in various domains, ranging from military operations to civilian applications. However, the proliferation of UAVs has also given rise to concerns regarding their potential…

Computer Science and Game Theory · Computer Science 2023-06-01 Oleg Malafeyev , Kun Zhang

Model-based reinforcement learning seeks to simultaneously learn the dynamics of an unknown stochastic environment and synthesise an optimal policy for acting in it. Ensuring the safety and robustness of sequential decisions made through a…

Machine Learning · Computer Science 2023-10-04 Matthew Wicker , Luca Laurenti , Andrea Patane , Nicola Paoletti , Alessandro Abate , Marta Kwiatkowska

We propose a simple uncertainty modification for the agent model in normal-form games; at any given strategy profile, the agent can access only a set of "possible profiles" that are within a certain distance from the actual action profile.…

Computer Science and Game Theory · Computer Science 2020-02-11 Erman Acar , Reshef Meir

This paper addresses the problem of navigation control of a general class of 2nd order uncertain nonlinear multi-agent systems in a bounded workspace, which is a subset of $R^3$ , with static obstacles. In particular, we propose a…

Systems and Control · Computer Science 2018-04-25 Alexandros Filotheou , Alexandros Nikou , Dimos V. Dimarogonas

We study the problem of achieving decentralized coordination by a group of strategic decision makers choosing to engage or not in a task in a stochastic setting. First, we define a class of symmetric utility games that encompass a broad…

Systems and Control · Electrical Eng. & Systems 2023-04-05 Marcos M. Vasconcelos , Behrouz Touri

This paper studies a variant of the multi-player reach-avoid game played between intruders and defenders with applications to perimeter defense. The intruder team tries to score by sending as many intruders as possible to the target area,…

Systems and Control · Electrical Eng. & Systems 2020-06-05 Daigo Shishika , James Paulos , Vijay Kumar

A conflict between rational and autonomous agents is considered. The paper addresses a differential game of protecting a target in the 3-D space. This problem highlights the strong correlation between the highly dynamic scenario, the…

Optimization and Control · Mathematics 2022-02-07 Eloy Garcia , Isaac Weintraub , David W. Casbeer , Meir Pachter

We train a single, goal-conditioned policy that can solve many robotic manipulation tasks, including tasks with previously unseen goals and objects. We rely on asymmetric self-play for goal discovery, where two agents, Alice and Bob, play a…

Safety is a primary concern when applying reinforcement learning to real-world control tasks, especially in the presence of external disturbances. However, existing safe reinforcement learning algorithms rarely account for external…

Machine Learning · Computer Science 2023-10-12 Zeyang Li , Chuxiong Hu , Shengbo Eben Li , Jia Cheng , Yunan Wang

Multi-agent path finding (MAPF) is a well-studied problem in artificial intelligence, where one needs to find collision-free paths for agents with given start and goal locations. In video games, agents of different types often form teams.…

Artificial Intelligence · Computer Science 2017-10-05 Hang Ma , Jingxing Yang , Liron Cohen , T. K. Satish Kumar , Sven Koenig

This paper addresses the problem of navigation control of a general class of uncertain nonlinear multi-agent systems in a bounded workspace of $\mathbb{R}^n$ with static obstacles. In particular, we propose a decentralized control protocol…

Systems and Control · Computer Science 2019-09-05 Alexandros Filotheou , Alexandros Nikou , Dimos V. Dimarogonas

The goal of agents in multi-agent environments is to maximize total reward against the opposing agents that are encountered. Following a game-theoretic solution concept, such as Nash equilibrium, may obtain a strong performance in some…

Computer Science and Game Theory · Computer Science 2026-01-05 Sam Ganzfried
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