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There has been a recent surge of interest in the role of information in strategic interactions. Much of this work seeks to understand how the realized equilibrium of a game is influenced by uncertainty in the environment and the information…

Computer Science and Game Theory · Computer Science 2014-07-22 Shaddin Dughmi

This paper studies a game in which an informed sender with state-independent preferences uses verifiable messages to convince a receiver to choose an action from a finite set. We characterize the equilibrium outcomes of the game and compare…

Theoretical Economics · Economics 2025-10-10 Maria Titova , Kun Zhang

We study new classes of games, called zero-sum equivalent games and zero-sum equivalent potential games, and prove decomposition theorems involving these classes of games. We say that two games are "strategically equivalent" if, for every…

Computer Science and Game Theory · Computer Science 2020-05-20 Sung-Ha Hwang , Luc Rey-Bellet

We provide several tests to determine whether a game is a potential game or whether it is a zero-sum equivalent game---a game which is strategically equivalent to a zero-sum game in the same way that a potential game is strategically…

Computer Science and Game Theory · Computer Science 2020-02-25 Sung-Ha Hwang , Luc Rey-Bellet

In a game of incomplete information, an infinite state space can create problems. When the space is uncountably large, the strategy spaces of the players may be unwieldly, resulting in a lack of measurable equilibria. When the knowledge of…

Logic · Mathematics 2011-10-17 Robert Samuel Simon

In the classical communication setting multiple senders having access to the same source of information and transmitting it over channel(s) to a receiver in general leads to a decrease in estimation error at the receiver as compared with…

Computer Science and Game Theory · Computer Science 2023-06-27 Raj Kiriti Velicheti , Melih Bastopcu , Tamer Başar

We consider concurrent stochastic games played on graphs with reachability and safety objectives. These games can be solved by value iteration as well as strategy iteration, each of them yielding a sequence of under-approximations of the…

Computer Science and Game Theory · Computer Science 2019-09-19 Julia Eisentraut , Jan Křetínský , Alexej Rotar

In a game where both contestants have perfect information, there is a strict limit on how perfect that information can be. By contrast, when one player is deprived of all information, the limit on the other player's information disappears,…

Logic · Mathematics 2011-06-02 Samuel Alexander

We study a class of two-player zero-sum stochastic games known as \textit{blind stochastic games}, where players neither observe the state nor receive any information about it during the game. A central concept for analyzing long-duration…

Optimization and Control · Mathematics 2025-11-24 Krishnendu Chatterjee , David Lurie , Raimundo Saona , Bruno Ziliotto

A long-running difficulty with conventional game theory has been how to modify it to accommodate the bounded rationality of all real-world players. A recurring issue in statistical physics is how best to approximate joint probability…

Statistical Mechanics · Physics 2007-05-23 David H. Wolpert

We lay out a general method for computing branching distances between labeled transition systems. We translate the quantitative games used for defining these distances to other, path-building games which are amenable to methods from the…

Logic in Computer Science · Computer Science 2019-10-22 Uli Fahrenberg , Axel Legay , Karin Quaas

We study the complexity of approximations to the normalized information distance. We introduce a hierarchy of computable approximations by considering the number of oscillations. This is a function version of the difference hierarchy for…

Logic · Mathematics 2019-11-15 Klaus Ambos-Spies , Wolfgang Merkle , Sebastiaan A. Terwijn

We study a model of two-player, zero-sum, stopping games with asymmetric information. We assume that the payoff depends on two continuous-time Markov chains (X, Y), where X is only observed by player 1 and Y only by player 2, implying that…

Optimization and Control · Mathematics 2017-12-06 Fabien Gensbittel , Christine Grün

In some games, additional information hurts a player, e.g., in games with first-mover advantage, the second-mover is hurt by seeing the first-mover's move. What properties of a game determine whether it has such negative "value of…

Computer Science and Game Theory · Computer Science 2015-02-02 Nils Bertschinger , David H. Wolpert , Eckehard Olbrich , Juergen Jost

The classical information metric provides a unique notion of distance on the space of probability distributions with a well-defined operational interpretation: two distributions are far apart if they are readily distinguishable from one…

High Energy Physics - Theory · Physics 2021-06-23 John Stout

We study a two-player zero-sum stochastic differential game with asymmetric information where the payoff depends on a controlled continuous-time Markov chain X with finite state space which is only observed by player 1. This model was…

Optimization and Control · Mathematics 2018-02-26 Fabien Gensbittel

Similarity search is an important problem in information retrieval. This similarity is based on a distance. Symbolic representation of time series has attracted many researchers recently, since it reduces the dimensionality of these high…

Information Retrieval · Computer Science 2010-06-18 Muhammad Marwan Muhammad Fuad , Pierre-François Marteau

This paper prescribes a distance between learning tasks modeled as joint distributions on data and labels. Using tools in information geometry, the distance is defined to be the length of the shortest weight trajectory on a Riemannian…

Machine Learning · Computer Science 2024-05-07 Yansong Gao , Pratik Chaudhari

We study two-player zero-sum repeated games with incomplete information on one side, where the payoff function is tail measurable (and not necessarily the long-run average payoff). We show that the maxmin value equals the concavification of…

Optimization and Control · Mathematics 2025-12-02 Gil Bar Castellon Koltun , Ehud Lehrer , Eilon Solan

The notion of task similarity is at the core of various machine learning paradigms, such as domain adaptation and meta-learning. Current methods to quantify it are often heuristic, make strong assumptions on the label sets across the tasks,…

Machine Learning · Computer Science 2020-02-10 David Alvarez-Melis , Nicolò Fusi