Related papers: Conditional MoCoGAN for Zero-Shot Video Generation
Class-conditional image generation using generative adversarial networks (GANs) has been investigated through various techniques; however, it continues to face challenges such as mode collapse, training instability, and low-quality output…
Generative models can be used to synthesize 3D objects of high quality and diversity. However, there is typically no control over the properties of the generated object.This paper proposes a novel generative adversarial network (GAN) setup…
Existing generative adversarial network (GAN) based conditional image generative models typically produce fixed output for the same conditional input, which is unreasonable for highly subjective tasks, such as large-mask image inpainting or…
Unconditional video generation is a challenging task that involves synthesizing high-quality videos that are both coherent and of extended duration. To address this challenge, researchers have used pretrained StyleGAN image generators for…
Machine unlearning aims to remove the influence of specific samples from a trained model. A key challenge in this process is over-unlearning, where the model's performance on the remaining data significantly drops due to the change in the…
Novel photo-realistic texture synthesis is an important task for generating novel scenes, including asset generation for 3D simulations. However, to date, these methods predominantly generate textured objects in 2D space. If we rely on 2D…
Generative models are successfully used for image synthesis in the recent years. But when it comes to other modalities like audio, text etc little progress has been made. Recent works focus on generating audio from a generative model in an…
Generalized zero-shot learning (GZSL) aims to recognize both seen and unseen classes by transferring knowledge from semantic descriptions to visual representations. Recent generative methods formulate GZSL as a missing data problem, which…
We propose a novel single face image super-resolution method, which named Face Conditional Generative Adversarial Network(FCGAN), based on boundary equilibrium generative adversarial networks. Without taking any facial prior information,…
In this paper, we propose a novel generative model named Stacked Generative Adversarial Networks (SGAN), which is trained to invert the hierarchical representations of a bottom-up discriminative network. Our model consists of a top-down…
We propose TR0N, a highly general framework to turn pre-trained unconditional generative models, such as GANs and VAEs, into conditional models. The conditioning can be highly arbitrary, and requires only a pre-trained auxiliary model. For…
Learning to classify unseen class samples at test time is popularly referred to as zero-shot learning (ZSL). If test samples can be from training (seen) as well as unseen classes, it is a more challenging problem due to the existence of…
Conditional domain generation is a good way to interactively control sample generation process of deep generative models. However, once a conditional generative model has been created, it is often expensive to allow it to adapt to new…
In a recent paper, we have presented a generative adversarial network (GAN)-based model for unconditional generation of the mel-spectrograms of singing voices. As the generator of the model is designed to take a variable-length sequence of…
Generative adversarial network (GAN) has greatly improved the quality of unsupervised image generation. Previous GAN-based methods often require a large amount of high-quality training data while producing a small number (e.g., tens) of…
Generative Adversarial Networks (GANs) can produce images of remarkable complexity and realism but are generally structured to sample from a single latent source ignoring the explicit spatial interaction between multiple entities that could…
Video generation is a challenging task that requires modeling plausible spatial and temporal dynamics in a video. Inspired by how humans perceive a video by grouping a scene into moving and stationary components, we propose a method that…
We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional…
Given an arbitrary face image and an arbitrary speech clip, the proposed work attempts to generating the talking face video with accurate lip synchronization while maintaining smooth transition of both lip and facial movement over the…
We propose and demonstrate the use of a model-assisted generative adversarial network (GAN) to produce fake images that accurately match true images through the variation of the parameters of the model that describes the features of the…