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Recent years have witnessed substantial advancements in the field of 3D reconstruction from 2D images, particularly following the introduction of the neural radiance field (NeRF) technique. However, reconstructing a 3D high dynamic range…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Jiahao Wu , Lu Xiao , Rui Peng , Kaiqiang Xiong , Ronggang Wang

Recent studies in Radiance Fields have paved the robust way for novel view synthesis with their photorealistic rendering quality. Nevertheless, they usually employ neural networks and volumetric rendering, which are costly to train and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-25 Byeonghyeon Lee , Howoong Lee , Xiangyu Sun , Usman Ali , Eunbyung Park

Estimating surface reflectance (BRDF) is one key component for complete 3D scene capture, with wide applications in virtual reality, augmented reality, and human computer interaction. Prior work is either limited to controlled environments…

Computer Vision and Pattern Recognition · Computer Science 2018-04-03 Kihwan Kim , Jinwei Gu , Stephen Tyree , Pavlo Molchanov , Matthias Nießner , Jan Kautz

In this work, we address specular appearance in inverse rendering using 2D Gaussian splatting with deferred shading and argue for a refinement stage to improve specular detail, thereby bridging the gap with reconstruction-only methods. Our…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 Georgios Kouros , Minye Wu , Tinne Tuytelaars

Reconstruction of images from noisy linear measurements is a core problem in image processing, for which convex optimization methods based on total variation (TV) minimization have been the long-standing state-of-the-art. We present an…

Information Theory · Computer Science 2016-08-31 Jean Barbier , Eric W. Tramel , Florent Krzakala

We present PhySG, an end-to-end inverse rendering pipeline that includes a fully differentiable renderer and can reconstruct geometry, materials, and illumination from scratch from a set of RGB input images. Our framework represents…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Kai Zhang , Fujun Luan , Qianqian Wang , Kavita Bala , Noah Snavely

We propose Transmission-Reflection Gaussians (TR-Gaussians), a novel 3D-Gaussian-based representation for high-fidelity rendering of planar transmission and reflection, which are ubiquitous in indoor scenes. Our method combines 3D Gaussians…

Graphics · Computer Science 2025-11-18 Yong Liu , Keyang Ye , Tianjia Shao , Kun Zhou

We present TranSplat, a method for instant, accurate object relighting within the Gaussian Splatting (GS) framework. Rather than relying on costly inverse rendering routines, we propose a BRDF-free radiance transfer strategy that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Boyang Tony Yu , Yanlin Jin , Yun He , Akshat Dave , Ravi Ramamoorthi , Guha Balakrishnan

We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we create a complete scene reconstruction, estimating shape, spatially-varying lighting, and spatially-varying,…

Computer Vision and Pattern Recognition · Computer Science 2019-05-09 Zhengqin Li , Mohammad Shafiei , Ravi Ramamoorthi , Kalyan Sunkavalli , Manmohan Chandraker

Radiance field methods, such as Neural Radiance Field or 3D Gaussian Splatting, have emerged as seminal 3D representations for synthesizing realistic novel views. For practical applications, there is ongoing research on flexible scene…

Computer Vision and Pattern Recognition · Computer Science 2025-07-14 Ji Hyun Seo , Byounhyun Yoo , Gerard Jounghyun Kim

We present a fast and simple technique to convert images into a radiance surface-based scene representation. Building on existing radiance volume reconstruction algorithms, we introduce a subtle yet impactful modification of the loss…

The boundary representation (B-Rep) models a 3D solid as its explicit boundaries: trimmed corners, edges, and faces. Recovering B-Rep representation from unstructured data is a challenging and valuable task of computer vision and graphics.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Jiaxing Yu , Dongyang Ren , Hangyu Xu , Zhouyuxiao Yang , Yuanqi Li , Jie Guo , Zhengkang Zhou , Yanwen Guo

Light interreflections occurring in a concave object generate a color gradient which is characteristic of the object's spectral reflectance. In this paper, we use this property in order to estimate the spectral reflectance of matte,…

Computer Vision and Pattern Recognition · Computer Science 2018-07-04 Rada Deeb , Damien Muselet , Mathieu Hebert , Alain Tremeau

Inverse rendering aims to reconstruct geometry and reflectance of objects from images. Despite recent progress, existing methods often produces inaccurate reconstructions that are sensitive to ambient illumination conditions. Here we…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Hoon-Gyu Chung , Jinnyeong Kim , Hyunwoo Kang , Seung-Hwan Baek

Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Jaehoon Choi , Yonghan Lee , Hyungtae Lee , Heesung Kwon , Dinesh Manocha

Recently neural volumetric representations such as neural reflectance fields have been widely applied to faithfully reproduce the appearance of real-world objects and scenes under novel viewpoints and lighting conditions. However, it…

Computer Vision and Pattern Recognition · Computer Science 2021-10-27 Mohammad Shafiei , Sai Bi , Zhengqin Li , Aidas Liaudanskas , Rodrigo Ortiz-Cayon , Ravi Ramamoorthi

Recently, 3D Gaussian Splatting (3DGS) has enabled photorealistic view synthesis at high inference speeds. However, its splatting-based rendering model makes several approximations to the rendering equation, reducing physical accuracy. We…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Chinmay Talegaonkar , Yash Belhe , Ravi Ramamoorthi , Nicholas Antipa

The input to the distant representatives problem is a set of $n$ objects in the plane and the goal is to find a representative point from each object while maximizing the distance between the closest pair of points. When the objects are…

Computational Geometry · Computer Science 2021-08-18 Therese Biedl , Anna Lubiw , Anurag Murty Naredla , Peter Dominik Ralbovsky , Graeme Stroud

3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering. However, a significant limitation of 3DGS is…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Krzysztof Byrski , Marcin Mazur , Jacek Tabor , Tadeusz Dziarmaga , Marcin Kądziołka , Dawid Baran , Przemysław Spurek

The circumcentered-reflection method (CRM) has been applied for solving convex feasibility problems. CRM iterates by computing a circumcenter upon a composition of reflections with respect to convex sets. Since reflections are based on…

Optimization and Control · Mathematics 2022-01-05 Guilherme Araújo , Reza Arefidamghani , Roger Behling , Yunier Bello-Cruz , Alfredo Iusem , Luiz-Rafael Santos