Related papers: Rectangle-based Approximation for Rendering Glossy…
3D Gaussian Splatting (3DGS) has emerged as an efficient approach for achieving photorealistic rendering. Recent MLP-based variants further improve visual fidelity but introduce substantial decoding overhead during rendering. To alleviate…
The reconstruction of 3D objects from calibrated photographs represents a fundamental yet intricate challenge in the domains of computer graphics and vision. Although neural reconstruction approaches based on Neural Radiance Fields (NeRF)…
Differentiable rendering techniques have recently shown promising results for free-viewpoint video synthesis of characters. However, such methods, either Gaussian Splatting or neural implicit rendering, typically necessitate per-subject…
In this article, we propose a new dimensionality-independent and gradient-free sampler, called Geometric Optics Approximation Sampling, which is based on the reflector antenna system. The core idea is to construct a reflecting surface that…
While the problem of estimating shapes and diffuse reflectances of human faces from images has been extensively studied, there is relatively less work done on recovering the specular albedo. This paper presents a lightweight solution for…
3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but predominantly targets soft, deformable materials, leaving…
Recently, significant progress has been made in the study of methods for 3D reconstruction from multiple images using implicit neural representations, exemplified by the neural radiance field (NeRF) method. Such methods, which are based on…
We introduce Multi-Object Generative Perception (MultiGP), a generative inverse rendering method for stochastic sampling of all radiometric constituents -- reflectance, texture, and illumination -- underlying object appearance from a single…
Precomputed Radiance Transfer (PRT) can achieve high quality renders of glossy materials at real-time framerates. PRT involves precomputing a k-dimensional transfer vector of Spherical Harmonic (SH) coefficients at specific points for a…
3D Gaussian Splatting (3DGS) has significantly advanced 3D scene reconstruction and novel view synthesis. However, like Neural Radiance Fields (NeRF), 3DGS struggles with accurately modeling physical reflections, particularly in mirrors,…
The 3D Gaussian splatting methods are getting popular. However, they work directly on the signal, leading to a dense representation of the signal. Even with some techniques such as pruning or distillation, the results are still dense. In…
Inverse rendering aims to decompose a scene into its geometry, material properties and light conditions under a certain rendering model. It has wide applications like view synthesis, relighting, and scene editing. In recent years, inverse…
Being able to see beyond the direct line of sight is an intriguing prospective and could benefit a wide variety of important applications. Recent work has demonstrated that time-resolved measurements of indirect diffuse light contain…
Inverse rendering with Gaussian Splatting has advanced rapidly, but accurately disentangling material properties from complex global illumination effects, particularly indirect illumination, remains a major challenge. Existing methods often…
Illumination estimation is often used in mixed reality to re-render a scene from another point of view, to change the color/texture of an object, or to insert a virtual object consistently lit into a real video or photograph. Specifically,…
We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…
Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This representation achieves high-quality renderings with fast…
We propose an adaptive form of frameless rendering with the potential to dramatically increase rendering speed over conventional interactive rendering approaches. Without the rigid sampling patterns of framed renderers, sampling and…
An approach to visualize the accessible reciprocal space accounting the goniometer angles limitation and the resolution element in the reciprocal space is presented. The shapes of the accessible reciprocal space region for coplanar and…
Flying plasma mirrors induced by intense lasers has been proposed as a promising way to generate few-cycle EUV or X-ray lasers. In addition, if such a relativistic plasma mirror can accelerate, then it would serve as an analog black hole to…