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In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can…

Artificial Intelligence · Computer Science 2022-04-12 Michael Cerny Green , Ahmed Khalifa , M Charity , Julian Togelius

Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory…

Artificial Intelligence · Computer Science 2026-02-03 Wei Zeng , Xuchen Li , Ruili Feng , Zhen Liu , Fengwei An , Jian Zhao

In many real-world systems, such as adaptive robotics, achieving a single, optimised solution may be insufficient. Instead, a diverse set of high-performing solutions is often required to adapt to varying contexts and requirements. This is…

Machine Learning · Computer Science 2023-11-06 Garðar Ingvarsson , Mikayel Samvelyan , Bryan Lim , Manon Flageat , Antoine Cully , Tim Rocktäschel

As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…

Human-Computer Interaction · Computer Science 2022-11-01 Oliver Withington , Laurissa Tokarchuk

Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether…

Artificial Intelligence · Computer Science 2022-07-06 Keyuan Zhang , Jiayu Bai , Jialin Liu

Game level blending via machine learning, the process of combining features of game levels to create unique and novel game levels using Procedural Content Generation via Machine Learning (PCGML) techniques, has gained increasing popularity…

Machine Learning · Computer Science 2023-06-30 Venkata Sai Revanth Atmakuri , Seth Cooper , Matthew Guzdial

Procedural Content Generation via Machine Learning (PCGML) faces a significant hurdle that sets it apart from other fields, such as image or text generation, which is limited annotated data. Many existing methods for procedural level…

Computer Vision and Pattern Recognition · Computer Science 2023-06-30 Negar Mirgati , Matthew Guzdial

Quality Diversity (QD) has emerged as a powerful alternative optimization paradigm that aims at generating large and diverse collections of solutions, notably with its flagship algorithm MAP-ELITES (ME) which evolves solutions through…

Neural and Evolutionary Computing · Computer Science 2023-06-16 Thomas Pierrot , Arthur Flajolet

Neural Cellular Automata (NCA) is a class of Cellular Automata where the update rule is parameterized by a neural network that can be trained using gradient descent. In this paper, we focus on NCA models used for texture synthesis, where…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 Ehsan Pajouheshgar , Yitao Xu , Sabine Süsstrunk

We address the problem of game level repair, which consists of taking a designed but non-functional game level and making it functional. This might consist of ensuring the completeness of the level, reachability of objects, or other…

Artificial Intelligence · Computer Science 2025-06-25 Debosmita Bhaumik , Julian Togelius , Georgios N. Yannakakis , Ahmed Khalifa

Generative Adversarial Networks (GANs) are capable of generating convincing imitations of elements from a training set, but the distribution of elements in the training set affects to difficulty of properly training the GAN and the quality…

Machine Learning · Computer Science 2021-01-21 Kirby Steckel , Jacob Schrum

Neural Cellular Automata (NCA) represent a powerful framework for modeling biological self-organization, extending classical rule-based systems with trainable, differentiable (or evolvable) update rules that capture the adaptive…

Artificial Intelligence · Computer Science 2025-09-16 Benedikt Hartl , Michael Levin , Léo Pio-Lopez

Generative Adversarial Networks (GANs) are unsupervised models designed to learn and replicate a target distribution. The vanilla versions of these models can be extended to more controllable models. Conditional Generative Adversarial…

Machine Learning · Computer Science 2024-10-31 Mahsa Bazzaz , Seth Cooper

Quality diversity (QD) is a growing branch of stochastic optimization research that studies the problem of generating an archive of solutions that maximize a given objective function but are also diverse with respect to a set of specified…

Artificial Intelligence · Computer Science 2021-10-28 Matthew C. Fontaine , Stefanos Nikolaidis

Conditional Generative Adversarial Networks (cGAN) were designed to generate images based on the provided conditions, \eg, class-level distributions. However, existing methods have used the same generating architecture for all classes. This…

Computer Vision and Pattern Recognition · Computer Science 2021-04-07 Peng Zhou , Lingxi Xie , Xiaopeng Zhang , Bingbing Ni , Qi Tian

Generative adversarial networks (GANs) achieved relevant advances in the field of generative algorithms, presenting high-quality results mainly in the context of images. However, GANs are hard to train, and several aspects of the model…

Neural and Evolutionary Computing · Computer Science 2020-07-14 Victor Costa , Nuno Lourenço , João Correia , Penousal Machado

A hallmark of intelligence is the ability to exhibit a wide range of effective behaviors. Inspired by this principle, Quality-Diversity algorithms, such as MAP-Elites, are evolutionary methods designed to generate a set of diverse and…

Neural and Evolutionary Computing · Computer Science 2024-10-07 Maxence Faldor , Félix Chalumeau , Manon Flageat , Antoine Cully

Stephen Wolfram proclaimed in his 2003 seminal work "A New Kind Of Science" that simple recursive programs in the form of Cellular Automata (CA) are a promising approach to replace currently used mathematical formalizations, e.g.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Martin Spitznagel , Janis Keuper

Very recently, the Neural Cellular Automata (NCA) has been proposed to simulate the morphogenesis process with deep networks. NCA learns to grow an image starting from a fixed single pixel. In this work, we show that the neural network (NN)…

Neural and Evolutionary Computing · Computer Science 2021-03-03 Alejandro Hernandez Ruiz , Armand Vilalta , Francesc Moreno-Noguer

Layered Cellular Automata (LCA) extends the concept of traditional cellular automata (CA) to model complex systems and phenomena. In LCA, each cell's next state is determined by the interaction of two layers of computation, allowing for…

Cellular Automata and Lattice Gases · Physics 2023-08-15 Abhishek Dalai
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