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Recently, generative adversarial networks (GANs) have shown promising performance in generating realistic images. However, they often struggle in learning complex underlying modalities in a given dataset, resulting in poor-quality generated…

Computer Vision and Pattern Recognition · Computer Science 2018-05-09 David Keetae Park , Seungjoo Yoo , Hyojin Bahng , Jaegul Choo , Noseong Park

Generative Adversarial Networks (GANs) have shown im-pressive results for image generation. However, GANs facechallenges in generating contents with certain types of con-straints, such as game levels. Specifically, it is difficult…

Neural and Evolutionary Computing · Computer Science 2019-10-04 Ruben Rodriguez Torrado , Ahmed Khalifa , Michael Cerny Green , Niels Justesen , Sebastian Risi , Julian Togelius

In contrast to deep reinforcement learning agents, biological neural networks are grown through a self-organized developmental process. Here we propose a new hypernetwork approach to grow artificial neural networks based on neural cellular…

Neural and Evolutionary Computing · Computer Science 2022-04-26 Elias Najarro , Shyam Sudhakaran , Claire Glanois , Sebastian Risi

We propose a new hybrid system for automatically generating and training quantum-inspired classifiers on grayscale images by using multiobjective genetic algorithms. We define a dynamic fitness function to obtain the smallest possible…

Quantum Physics · Physics 2023-12-21 Sergio Altares-López , Juan José García-Ripoll , Angela Ribeiro

We propose the use of quality-diversity algorithms for mixed-initiative game content generation. This idea is implemented as a new feature of the Evolutionary Dungeon Designer, a system for mixed-initiative design of the type of levels you…

Artificial Intelligence · Computer Science 2020-03-06 Alberto Alvarez , Steve Dahlskog , Jose Font , Julian Togelius

This paper presents a novel generative model for Computer Aided Design (CAD) that 1) represents high-level design concepts of a CAD model as a three-level hierarchical tree of neural codes, from global part arrangement down to local curve…

Computer Vision and Pattern Recognition · Computer Science 2023-07-04 Xiang Xu , Pradeep Kumar Jayaraman , Joseph G. Lambourne , Karl D. D. Willis , Yasutaka Furukawa

Inspired by cellular growth and self-organization, Neural Cellular Automata (NCAs) have been capable of "growing" artificial cells into images, 3D structures, and even functional machines. NCAs are flexible and robust computational systems…

Neural and Evolutionary Computing · Computer Science 2022-05-16 Shyam Sudhakaran , Elias Najarro , Sebastian Risi

Continuous Conditional Generative Adversarial Networks (CcGANs) enable generative modeling conditional on continuous scalar variables (termed regression labels). However, they can produce subpar fake images due to limited training data.…

Computer Vision and Pattern Recognition · Computer Science 2024-01-02 Xin Ding , Yongwei Wang , Zuheng Xu

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…

Artificial Intelligence · Computer Science 2016-03-10 Matthew Guzdial , Mark Riedl

Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} representation is used to create open-ended level maps. Generation of…

Artificial Intelligence · Computer Science 2019-05-24 Daniel Ashlock , Christoph Salge

Generative modeling seeks to approximate the statistical properties of real data, enabling synthesis of new data that closely resembles the original distribution. Generative Adversarial Networks (GANs) and Denoising Diffusion Probabilistic…

Computer Vision and Pattern Recognition · Computer Science 2024-07-04 Marawan Elbatel , Konstantinos Kamnitsas , Xiaomeng Li

Generating diverse sequences is important in many NLP applications such as question generation or summarization that exhibit semantically one-to-many relationships between source and the target sequences. We present a method to explicitly…

Computation and Language · Computer Science 2019-09-05 Jaemin Cho , Minjoon Seo , Hannaneh Hajishirzi

Despite considerable success, large Denoising Diffusion Models (DDMs) with UNet backbone pose practical challenges, particularly on limited hardware and in processing gigapixel images. To address these limitations, we introduce two Neural…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 John Kalkhof , Arlene Kühn , Yannik Frisch , Anirban Mukhopadhyay

Neural Cellular Automata (NCA) are a powerful combination of machine learning and mechanistic modelling. We train NCA to learn complex dynamics from time series of images and PDE trajectories. Our method is designed to identify underlying…

Pattern Formation and Solitons · Physics 2024-04-23 Alex D. Richardson , Tibor Antal , Richard A. Blythe , Linus J. Schumacher

We introduce a simple but effective unsupervised method for generating realistic and diverse images. We train a class-conditional GAN model without using manually annotated class labels. Instead, our model is conditional on labels…

Computer Vision and Pattern Recognition · Computer Science 2022-02-11 Steven Liu , Tongzhou Wang , David Bau , Jun-Yan Zhu , Antonio Torralba

There has been significant research interest in Procedural Level Generation via Machine Learning (PLGML), applying ML techniques to automated level generation. One recent trend is in the direction of learning representations for level…

Machine Learning · Computer Science 2022-10-25 Mrunal Jadhav , Matthew Guzdial

Single-objective optimization algorithms search for the single highest-quality solution with respect to an objective. Quality diversity (QD) optimization algorithms, such as Covariance Matrix Adaptation MAP-Elites (CMA-ME), search for a…

Machine Learning · Computer Science 2023-06-07 Matthew C. Fontaine , Stefanos Nikolaidis

Generative Adversarial Networks (GANs) can generate levels for a variety of games. This paper focuses on combining GAN-generated segments in a snaking pattern to create levels for Mega Man. Adjacent segments in such levels can be…

Neural and Evolutionary Computing · Computer Science 2021-04-14 Benjamin Capps , Jacob Schrum

Recent advances in text-conditioned generative models have provided us with neural networks capable of creating images of astonishing quality, be they realistic, abstract, or even creative. These models have in common that (more or less…

Human-Computer Interaction · Computer Science 2022-10-10 Francisco Ibarrola , Tomas Lawton , Kazjon Grace

We propose a new approach for high resolution semantic image synthesis. It consists of one base image generator and multiple class-specific generators. The base generator generates high quality images based on a segmentation map. To further…

Computer Vision and Pattern Recognition · Computer Science 2021-10-11 Yuheng Li , Yijun Li , Jingwan Lu , Eli Shechtman , Yong Jae Lee , Krishna Kumar Singh