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Blended math science sensemaking (MSS) is reflected in a student ability to integrate math and science knowledge to develop mathematical descriptions of observations. While an important component of scientific thinking, there is little…

Physics Education · Physics 2025-03-26 Leonora Kaldaras , Carl Wieman

Augmented reality (AR) is one of the relatively old, yet trending areas in the intersection of computer vision and computer graphics with numerous applications in several areas, from gaming and entertainment, to education and healthcare.…

Computer Vision and Pattern Recognition · Computer Science 2022-02-28 Shervin Minaee , Xiaodan Liang , Shuicheng Yan

Smart Built Environment is an eco-system of `connected' and `smart' Internet of Things (IoT) devices that are embedded in a built environment. Smart lighting is an important category of smart IoT devices that has recently attracted research…

Human-Computer Interaction · Computer Science 2024-05-14 Elham Mohammadrezaei , Denis Gracanin

Recent technical advances has made machine learning (ML) a promising component to include in end user facing systems. However, user experience (UX) practitioners face challenges in relating ML to existing user-centered design processes and…

Human-Computer Interaction · Computer Science 2020-01-22 Martin Lindvall , Jesper Molin

In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We…

Human-Computer Interaction · Computer Science 2016-04-21 Stefan Marks , Javier E. Estevez , Andy M. Connor

The rising interest in Virtual Reality (VR) technology has sparked a desire to create immersive learning platforms capable of handling various tasks across environments. Through immersive interfaces, users can engage deeply with virtual…

Human-Computer Interaction · Computer Science 2025-04-22 Zheng Wei , Junxiang Liao , Lik-Hang Lee , Huamin Qu , Xian Xu

Researchers and policy-makers have started creating frameworks and guidelines for building machine-learning (ML) pipelines with a human-centered lens. Machine Learning pipelines stand for all the necessary steps to develop ML systems (e.g.,…

Human-Computer Interaction · Computer Science 2023-04-20 Alpay Sabuncuoglu , Ceylan Besevli , T. Metin Sezgin

Robots are becoming increasingly popular in a wide range of environments due to their exceptional work capacity, precision, efficiency, and scalability. This development has been further encouraged by advances in Artificial Intelligence,…

Human-Computer Interaction · Computer Science 2023-12-14 Daniel Weber

There is a long history of an effort made to explore musical elements with the entities and spaces around us, such as musique concr\`ete and ambient music. In the context of computer music and digital art, interactive experiences that…

Human-Computer Interaction · Computer Science 2026-03-10 Atsuya Kobayashi , Ryogo Ishino , Ryuku Nobusue , Takumi Inoue , Keisuke Okazaki , Shoma Sawa , Nao Tokui

Deep reinforcement learning (RL) has emerged as a promising approach for autonomously acquiring complex behaviors from low level sensor observations. Although a large portion of deep RL research has focused on applications in video games…

Robotics · Computer Science 2021-02-08 Julian Ibarz , Jie Tan , Chelsea Finn , Mrinal Kalakrishnan , Peter Pastor , Sergey Levine

Supervised Learning is a way of developing Artificial Intelligence systems in which a computer algorithm is trained on labeled data inputs. Effectiveness of a Supervised Learning algorithm is determined by its performance on a given dataset…

Computers and Society · Computer Science 2024-10-29 Shubhi Bansal , Atharva Tendulkar , Nagendra Kumar

With the widespread adoption of Extended Reality (XR) headsets, spatial computing technologies are gaining increasing attention. Spatial computing enables interaction with virtual elements through natural input methods such as eye tracking,…

Human-Computer Interaction · Computer Science 2025-06-16 Zhimin Wang , Maohang Rao , Shanghua Ye , Weitao Song , Feng Lu

The role of design in K-12 education has increased in recent years. We argue that many of these design experiences do not help develop important habits of mind associated with Human Centered Design (HCD). In this paper, we present an…

Human-Computer Interaction · Computer Science 2023-07-18 Rama Adithya Varanasi , Shulong Yan , Dhavni Toprani , Marcela Borge

In the context of visual navigation, the capacity to map a novel environment is necessary for an agent to exploit its observation history in the considered place and efficiently reach known goals. This ability can be associated with spatial…

Computer Vision and Pattern Recognition · Computer Science 2023-04-26 Pierre Marza , Laetitia Matignon , Olivier Simonin , Christian Wolf

What if we take a broader view of what it means to run an education experiment? In this paper, we explore opportunities that arise when we think beyond the commonly-held notion that the purpose of an experiment is to either accept or reject…

Human-Computer Interaction · Computer Science 2022-08-11 Mohi Reza , Akmar Chowdhury , Aidan Li , Mahathi Gandhamaneni , Joseph Jay Williams

The facilitation of STEM education can be enhanced by the provision of opportunities for learners to gain a better understanding of science through the utilization of tangible and visual examples. The objective of this work is to present an…

Physics Education · Physics 2025-02-20 Gaia Fior , Carlo Fonda , Enrique Canessa

The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and…

Human-Computer Interaction · Computer Science 2025-07-28 Hongyu Zhou , Yihao Dong , Masahiko Inami , Zhanna Sarsenbayeva , Anusha Withana

Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particularly in high-risk and highly regulated environments. In this…

The ubiquitous use of the tools of artificial intelligence (AI) in techno-science, in higher education and in other existing and potential fields of measurement application generates new challenges for teaching measurement science and…

Physics Education · Physics 2025-12-16 Roman Z. Morawski

This innovative practice category paper presents an innovative framework for teaching Reinforcement Learning (RL) at the undergraduate level. Recognizing the challenges posed by the complex theoretical foundations of the subject and the…

Computers and Society · Computer Science 2025-09-30 Muhammad Ahmed Atif , Mohammad Shahid Shaikh