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This literature review investigates the transformative potential of mixed reality (MR) technology, where we explore the intersection of contemporary technological advancements, modern deep learning recommendation systems, and social…

Human-Computer Interaction · Computer Science 2024-04-29 Sparsh Srivastava

-- In this paper, a new approach to impart practical skill based technical education is presented in comprehensive manner. An Electronic Mini-Lab (EML) is devised containing basic design and test instruments with electronic components, ICs,…

Computers and Society · Computer Science 2012-05-08 Vikas J Dongre , Ramkrishna V Yenkar , Vijay H Mankar

It is clear, from the major press coverage that Virtual Reality (VR) development is garnering, that there is a huge amount of development interest in VR across multiple industries, including video streaming, gaming and simulated learning.…

General Literature · Computer Science 2024-07-04 Sherri Harms

Mass-casualty incidents with a large number of injured persons caused by human-made or by natural disasters are increasing globally. In such situations, medical first responders (MFRs) need to perform diagnosis, basic life support, or other…

Computers and Society · Computer Science 2023-01-31 Helmut Schrom-Feiertag , Georg Regal , Markus Murtinger

Advances in machine learning (ML) offer new possibilities for science education research. We report on early progress in the design of an ML-based tool to analyze students' mechanistic sensemaking, working from a coding scheme that is…

Physics Education · Physics 2025-09-19 Kaitlin Gili , Kyle Heuton , Astha Shah , David Hammer , Michael C. Hughes

Independent learners often struggle with sustaining focus and emotional regulation in unstructured or distracting settings. Although some rely on ambient aids such as music, ASMR, or visual backgrounds to support concentration, these tools…

Artificial Intelligence · Computer Science 2025-05-07 George Xi Wang , Jingying Deng , Safinah Ali

With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however,…

Human-Computer Interaction · Computer Science 2022-03-30 Efe Bozkir

In response to the exponential growth in the use of artificial intelligence and machine learning applications, educators, researchers and policymakers have taken steps to integrate artificial intelligence applications into K-12 education.…

Computers and Society · Computer Science 2026-02-20 Yasmin Kafai , José Ramón Lizárraga , R. Benjamin Shapiro

Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education,…

eXplainMR is a Mixed Reality tutoring system designed for basic cardiac surface ultrasound training. Trainees wear a head-mounted display (HMD) and hold a controller, mimicking a real ultrasound probe, while treating a desk surface as the…

Human-Computer Interaction · Computer Science 2025-02-28 Jingying Wang , Jingjing Zhang , Juana Nicoll Capizzano , Matthew Sigakis , Xu Wang , Vitaliy Popov

Requirement Engineering (RE) is a Software Engineering (SE) process of defining, documenting, and maintaining the requirements from a problem. It is one of the most complex processes of SE because it addresses the relation between customer…

Assisted Reality (aR) is a subfield of Augmented Reality (AR) that overlays information onto a user's immediate view via see-through head-mounted displays (OST-HMDs). This technology has proven to be effective and energy-efficient to…

Human-Computer Interaction · Computer Science 2025-02-11 Ashwin Ram , Yue Gu , Bowen Wang , Sneha Jaikumar , Youqi Wu , Benjamin Tan Kuan Wei , Qingyang Xu , Haiming Liu , Shengdong Zhao

Multi-task learning (MTL) has gained significant popularity in recommender systems as it enables simultaneous optimization of multiple objectives. A key challenge in MTL is negative transfer, but existing studies explored negative transfer…

Information Retrieval · Computer Science 2024-01-09 Liangcai Su , Junwei Pan , Ximei Wang , Xi Xiao , Shijie Quan , Xihua Chen , Jie Jiang

Augmented reality (AR), virtual reality (VR) and mixed reality (MR) are technologies of great potential due to the engaging and enriching experiences they are capable of providing. Their use is rapidly increasing in diverse fields such as…

Human-Computer Interaction · Computer Science 2020-08-31 Jason Rambach , Gergana Lilligreen , Alexander Schäfer , Ramya Bankanal , Alexander Wiebel , Didier Stricker

Most attention in K-12 artificial intelligence and machine learning (AI/ML) education has been given to having youths train models, with much less attention to the equally important testing of models when creating machine learning…

Computers and Society · Computer Science 2023-12-15 L. Morales-Navarro , M. Shah , Y. B. Kafai

The aim of Reinforcement Learning (RL) in real-world applications is to create systems capable of making autonomous decisions by learning from their environment through trial and error. This paper emphasizes the importance of reward…

Machine Learning · Computer Science 2024-12-31 Sinan Ibrahim , Mostafa Mostafa , Ali Jnadi , Hadi Salloum , Pavel Osinenko

This article is based on studies of the existing literature, focusing on the states-of-the-arts on virtual reality (VR) and its potential uses in learning. Different platforms have been used to improve the learning effects of VR that offers…

Computers and Society · Computer Science 2016-05-31 Yang Cheng

The field of Augmented Reality (AR) based Human Robot Interaction (HRI) has progressed significantly since its inception more than two decades ago. With more advanced devices, particularly head-mounted displays (HMD), freely available…

Robotics · Computer Science 2019-10-11 David Puljiz , Björn Hein

Mixed Reality (MR) technologies are increasingly being used to enrich exhibitions and public spaces by blending digital content with the physical environment in real time. However, little is known about curatorial strategies for embedding…

Human-Computer Interaction · Computer Science 2026-03-17 Yawei Zhao , Jiaxin Liang , Hao Li , Pan Hui

We introduce a new challenge to test the STEM skills of neural models. The problems in the real world often require solutions, combining knowledge from STEM (science, technology, engineering, and math). Unlike existing datasets, our dataset…

Computation and Language · Computer Science 2024-05-24 Jianhao Shen , Ye Yuan , Srbuhi Mirzoyan , Ming Zhang , Chenguang Wang
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