English
Related papers

Related papers: Continuous-Time Behavior Trees as Discontinuous Dy…

200 papers

This paper is a survey of extensions to finite automata theory to model real-time systems as well as systems exhibiting mixed discrete-continuous behavior. Real-time systems maintain a continuous and timely interaction with the environment,…

Formal Languages and Automata Theory · Computer Science 2018-11-27 Lakhan Shiva Kamireddy

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. BTs have several properties which are attractive for modeling medical procedures including human-readability,…

Robotics · Computer Science 2018-01-25 Blake Hannaford

Behavior Trees (BTs) were first conceived in the computer games industry as a tool to model agent behavior, but they received interest also in the robotics community as an alternative policy design to Finite State Machines (FSMs). The…

Robotics · Computer Science 2024-05-28 Matteo Iovino , Julian Förster , Pietro Falco , Jen Jen Chung , Roland Siegwart , Christian Smith

Behavior Trees (BTs) have found a widespread adoption in robotics due to appealing features, their ease of use as a conceptual model of control policies and the availability of software tooling for BT-based design of control software.…

Robotics · Computer Science 2025-04-11 Enrico Ghiorzi , Christian Henkel , Matteo Palmas , Michaela Klauck , Armando Tacchella

Behavior Trees (BTs) are becoming a popular tool to model the behaviors of autonomous agents in the computer game and the robotics industry. One of the key advantages of BTs lies in their composability, where complex behaviors can be built…

Robotics · Computer Science 2020-07-16 Michele Colledanchise , Lorenzo Natale

The automatic generation of decision trees based on off-line reasoning on models of a domain is a reasonable compromise between the advantages of using a model-based approach in technical domains and the constraints imposed by embedded…

Artificial Intelligence · Computer Science 2011-06-28 L. Console , C. Picardi , D. Theseider Duprè

Behavior Trees are commonly used to model agents for robotics and games, where constrained behaviors must be designed by human experts in order to guarantee that these agents will execute a specific chain of actions given a specific set of…

Artificial Intelligence · Computer Science 2015-06-09 Renato de Pontes Pereira , Paulo Martins Engel

Behavior Trees (BTs) have become a popular framework for designing controllers of autonomous agents in the computer game and in the robotics industry. One of the key advantages of BTs lies in their modularity, where independent modules can…

Robotics · Computer Science 2021-08-25 Michele Colledanchise , Lorenzo Natale

Behavior Trees (BTs) provide a structured and reactive framework for decision-making, commonly used to switch between sub-controllers based on environmental conditions. Reinforcement Learning (RL), on the other hand, can learn near-optimal…

Artificial Intelligence · Computer Science 2026-02-12 Finn Rietz , Mart Kartašev , Petter Ögren , Johannes A. Stork

In this paper, we show how behaviour trees (BTs) can be used to design modular, versatile, and robust control architectures for mission-critical systems. In particular, we show this in the context of autonomous underwater vehicles (AUVs).…

Behavior sequences, composed of executable steps, serve as the operational foundation for multi-constraint planning problems such as travel planning. In such tasks, each planning step is not only constrained locally but also influenced by…

Machine Learning · Computer Science 2026-04-24 Duanyang Yuan , Sihang Zhou , Yanning Hou , Xiaoshu Chen , Haoyuan Chen , Ke Liang , Jiyuan Liu , Chuan Ma , Xinwang Liu , Jian Huang

Nowadays, the behavior tree is gaining popularity as a representation for robot tasks due to its modularity and reusability. Designing behavior-tree tasks manually is time-consuming for robot end-users, thus there is a need for…

Robotics · Computer Science 2023-02-28 Yue Cao , C. S. George Lee

Behavior Trees (BTs) got the robotics society attention not least thanks to their modularity and reusability. The subtrees of BTs could be treated as separate behaviors and therefore reused. We address the following research question: do we…

Robotics · Computer Science 2020-02-11 Evgenii Safronov

Timed transition systems are behavioural models that include an explicit treatment of time flow and are used to formalise the semantics of several foundational process calculi and automata. Despite their relevance, a general mathematical…

Logic in Computer Science · Computer Science 2023-06-22 Tomasz Brengos , Marco Peressotti

In this paper, we propose Belief Behavior Trees (BBTs), an extension to Behavior Trees (BTs) that allows to automatically create a policy that controls a robot in partially observable environments. We extend the semantic of BTs to account…

Robotics · Computer Science 2020-08-24 Evgenii Safronov , Michele Colledanchise , Lorenzo Natale

Generating robot motion that fulfills multiple tasks simultaneously is challenging due to the geometric constraints imposed by the robot. In this paper, we propose to solve multi-task problems through learning structured policies from human…

Robotics · Computer Science 2021-03-12 M. Asif Rana , Anqi Li , Dieter Fox , Sonia Chernova , Byron Boots , Nathan Ratliff

In recent years, robots are used in an increasing variety of tasks, especially by small- and medium- sized enterprises. These tasks are usually fast-changing, they have a collaborative scenario and happen in unpredictable environments with…

Robotics · Computer Science 2022-03-11 Matteo Iovino , Fethiye Irmak Doğan , Iolanda Leite , Christian Smith

Behavior trees represent a modular way to create an overall controller from a set of sub-controllers solving different sub-problems. These sub-controllers can be created in different ways, such as classical model based control or…

Robotics · Computer Science 2024-02-23 Mart Kartasev , Petter Ögren

In recent years, the model of computation known as Behavior Trees (BT), first developed in the video game industry, has become more popular in the robotics community for defining discrete behavior switching. BTs are threatening to supplant…

Robotics · Computer Science 2022-03-11 Joshua M. Zutell , David C. Conner , Philipp Schillinger

Behavior Trees (BT) are becoming increasingly popular in the robotics community. The BT tool is well suited for decision-making applications allowing a robot to perform complex behavior while being explainable to humans as well. Verifying…

Robotics · Computer Science 2022-09-29 Matteo Tadiello , Elena Troubitsyna