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Based on decision trees, many fields have arguably made tremendous progress in recent years. In simple words, decision trees use the strategy of "divide-and-conquer" to divide the complex problem on the dependency between input features and…

Machine Learning · Computer Science 2021-01-22 Jinxiong Zhang

We propose a hybrid combination of active inference and behavior trees (BTs) for reactive action planning and execution in dynamic environments, showing how robotic tasks can be formulated as a free-energy minimization problem. The proposed…

Robotics · Computer Science 2022-11-28 Corrado Pezzato , Carlos Hernandez Corbato , Stefan Bonhof , Martijn Wisse

This paper formulates a framework for the analysis and distributed control of interconnected systems from the behavioural perspective. The discussions are carried out from the viewpoint of set theory and the results are completely…

Systems and Control · Electrical Eng. & Systems 2021-03-19 Yitao Yan , Jie Bao , Biao Huang

There is a growing interest in Behavior Trees (BTs) as a tool to describe and implement robot behaviors. BTs were devised in the video game industry and their adoption in robotics resulted in the development of ad-hoc libraries to design…

Robotics · Computer Science 2022-06-29 Michele Colledanchise , Lorenzo Natale

Decision trees, owing to their interpretability, are attractive as control policies for (dynamical) systems. Unfortunately, constructing, or synthesising, such policies is a challenging task. Previous approaches do so by imitating a…

Artificial Intelligence · Computer Science 2025-04-23 Emir Demirović , Christian Schilling , Anna Lukina

Modelling pedestrian behavior is crucial in the development and testing of autonomous vehicles. In this work, we present a hierarchical pedestrian behavior model that generates high-level decisions through the use of behavior trees, in…

Robotics · Computer Science 2026-02-02 Scott Larter , Rodrigo Queiroz , Sean Sedwards , Atrisha Sarkar , Krzysztof Czarnecki

Decision making can be difficult when there are many actors (or agents) who may be coordinating or competing to achieve their various ideas of the optimum outcome. Here I present a simple decision making model with an explicitly…

Multiagent Systems · Computer Science 2024-04-29 Paul Kinsler

Behavior Trees (BTs) offer a powerful paradigm for designing modular and reactive robot controllers. BT planning, an emerging field, provides theoretical guarantees for the automated generation of reliable BTs. However, BT planning…

Robotics · Computer Science 2026-03-18 Yishuai Cai , Xinglin Chen , Yunxin Mao , Kun Hu , Minglong Li , Yaodong Yang , Yuanpei Chen

This paper investigates a distributed formation control problem for networked robots, with the global objective of achieving predefined time-varying formations in an environment with obstacles. A novel fixed-time behavioral approach is…

Optimization and Control · Mathematics 2020-08-19 Ning Zhou , Xiaodong Cheng , Yuanqing Xia , Yanjun Liu

We introduce a novel framework for automatic behavior tree (BT) construction in heterogeneous multi-robot systems, designed to address the challenges of adaptability and robustness in dynamic environments. Traditional robots are limited by…

Robotics · Computer Science 2025-10-14 Chaoran Wang , Jingyuan Sun , Yanhui Zhang , Mingyu Zhang , Changju Wu

Temporal logics are an obvious high-level descriptive companion formalism to dynamical systems which model behavior as deterministic evolution of state over time. A wide variety of distinct temporal logics applicable to dynamical systems…

Logic in Computer Science · Computer Science 2012-12-11 Baltasar Trancón y Widemann

Dynamic trees are mixtures of tree structured belief networks. They solve some of the problems of fixed tree networks at the cost of making exact inference intractable. For this reason approximate methods such as sampling or mean field…

Machine Learning · Computer Science 2013-01-18 Amos J. Storkey

The Industry 4.0 paradigm manifests the shift towards mass customization and cyber-physical production systems (CPPS) and sets new requirements for industrial automation software in terms of modularity, flexibility, and short development…

Software Engineering · Computer Science 2024-04-23 Aleksandr Sidorenko , Mahdi Rezapour , Achim Wagner , Martin Ruskowski

The fields of neural computation and artificial neural networks have developed much in the last decades. Most of the works in these fields focus on implementing and/or learning discrete functions or behavior. However, technical, physical,…

Neural and Evolutionary Computing · Computer Science 2016-06-15 Frieder Stolzenburg , Florian Ruh

This contribution shortly outlines and reviews a theoretical and computational approach for a theory of change concerning systems where it is not possible to apply the laws of motion ab initio. The concept of meta-structure relates to the…

Adaptation and Self-Organizing Systems · Physics 2013-10-02 Gianfranco Minati , Ignazio Licata , Eliano Pessa

We propose to compose dynamic tree structures that place the objects in an image into a visual context, helping visual reasoning tasks such as scene graph generation and visual Q&A. Our visual context tree model, dubbed VCTree, has two key…

Computer Vision and Pattern Recognition · Computer Science 2018-12-06 Kaihua Tang , Hanwang Zhang , Baoyuan Wu , Wenhan Luo , Wei Liu

We develop a discrete-time version of the blended dynamics theorem for the use of designing distributed computation algorithms. The blended dynamics theorem enables to predict the behavior of heterogeneous multi-agent systems. Therefore,…

Systems and Control · Electrical Eng. & Systems 2023-12-01 Jeong Woo Kim , Jin Gyu Lee , Donggil Lee , Hyungbo Shim

Cyber-physical production systems increasingly involve collaborative robotic missions, requiring more demand for robust and safe missions. Industries rely on risk assessments to identify potential failures and implement measures to mitigate…

Robotics · Computer Science 2025-06-17 Razan Ghzouli , Atieh Hanna , Endre Erös , Rebekka Wohlrab

Interpretable policy representations like Behavior Trees (BTs) and Dynamic Motion Primitives (DMPs) enable robot skill transfer from human demonstrations, but each faces limitations: BTs require expert-crafted low-level actions, while DMPs…

Robotics · Computer Science 2025-05-14 David Cáceres Domínguez , Erik Schaffernicht , Todor Stoyanov

In this paper, we investigate the fixed-time behavioral control problem for a team of second-order nonlinear agents, aiming to achieve a desired formation with collision/obstacle~avoidance. In the proposed approach, the two behaviors(tasks)…

Optimization and Control · Mathematics 2021-03-12 Ning Zhou , Xiaodong Cheng , Zhongqi Sun , Yuanqing Xia