English

Behavior Trees as a Representation for Medical Procedures

Robotics 2018-01-25 v1

Abstract

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. BTs have several properties which are attractive for modeling medical procedures including human-readability, authoring tools, and composability. This paper will illustrate construction of BTs for exemplary medical procedures. We are pleased to acknowledge support from National Science Foundation grant #IIS-1637444 and collaborations on that project with Johns Hopkins University and Worcester Polytechnic Institute.

Keywords

Cite

@article{arxiv.1801.07864,
  title  = {Behavior Trees as a Representation for Medical Procedures},
  author = {Blake Hannaford},
  journal= {arXiv preprint arXiv:1801.07864},
  year   = {2018}
}

Comments

8 pages, 3 figures, 22 references

R2 v1 2026-06-22T23:53:51.827Z