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In-place gesture-based virtual locomotion techniques enable users to control their viewpoint and intuitively move in the 3D virtual environment. A key research problem is to accurately and quickly recognize in-place gestures, since they can…

Human-Computer Interaction · Computer Science 2022-09-05 Lizhi Zhao , Xuequan Lu , Qianyue Bao , Meili Wang

In this paper, we demonstrate an end-to-end spatiotemporal gesture learning approach for 3D point cloud data using a new gestures dataset of point clouds acquired from a 3D sensor. Nine classes of gestures were learned from gestures sample…

Computer Vision and Pattern Recognition · Computer Science 2018-04-25 Joshua Owoyemi , Koichi Hashimoto

Accurate classification of objects in 3D point clouds is a significant problem in several applications, such as autonomous navigation and augmented/virtual reality scenarios, which has become a research hot spot. In this paper, we presented…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Ramin Mousa , Mitra Khezli , Mohamadreza Azadi , Vahid Nikoofard , Saba Hesaraki

The gesture recognition using motion capture data and depth sensors has recently drawn more attention in vision recognition. Currently most systems only classify dataset with a couple of dozens different actions. Moreover, feature…

Computer Vision and Pattern Recognition · Computer Science 2014-09-02 Kyunghyun Cho , Xi Chen

Gesture recognition is one of the most intuitive ways of interaction and has gathered particular attention for human computer interaction. Radar sensors possess multiple intrinsic properties, such as their ability to work in low…

Signal Processing · Electrical Eng. & Systems 2022-05-20 Souvik Hazra , Hao Feng , Gamze Naz Kiprit , Michael Stephan , Lorenzo Servadei , Robert Wille , Robert Weigel , Avik Santra

Three dimensional (3D) object recognition is becoming a key desired capability for many computer vision systems such as autonomous vehicles, service robots and surveillance drones to operate more effectively in unstructured environments.…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Chenxi Xiao , Juan Wachs

We propose a novel generative approach for 3D human pose estimation. 3D human pose estimation poses several key challenges due to the complex geometry of the human body, self-occluding joints, and the requirement for large-scale real-world…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Hyunsoo Lee , Daeum Jeon , Hyeokjae Oh

Real-time 3D human action recognition has broad industrial applications, such as surveillance, human-computer interaction, and healthcare monitoring. By relying on complex spatio-temporal local encoding, most existing point cloud sequence…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Xing Li , Qian Huang , Zhijian Wang , Zhenjie Hou , Tianjin Yang , Zhuang Miao

Gestures are a key component of non-verbal communication in traffic, often helping pedestrian-to-driver interactions when formal traffic rules may be insufficient. This problem becomes more apparent when autonomous vehicles (AVs) struggle…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Alif Rizqullah Mahdi , Mahdi Rezaei , Natasha Merat

Body actions and head gestures are natural interfaces for interaction in virtual environments. Existing methods for in-place body action recognition often require hardware more than a head-mounted display (HMD), making body action…

Human-Computer Interaction · Computer Science 2023-02-28 Jingbo Zhao , Mingjun Shao , Yaojun Wang , Ruolin Xu

Point cloud based retrieval for place recognition is still a challenging problem due to drastic appearance and illumination changes of scenes in changing environments. Existing deep learning based global descriptors for the retrieval task…

Computer Vision and Pattern Recognition · Computer Science 2022-02-09 Le Hui , Mingmei Cheng , Jin Xie , Jian Yang

Spatio-temporal action recognition has been a challenging task that involves detecting where and when actions occur. Current state-of-the-art action detectors are mostly anchor-based, requiring sensitive anchor designs and huge computations…

Computer Vision and Pattern Recognition · Computer Science 2022-03-22 Shentong Mo , Jingfei Xia , Xiaoqing Tan , Bhiksha Raj

Skeleton based recognition systems are gaining popularity and machine learning models focusing on points or joints in a skeleton have proved to be computationally effective and application in many areas like Robotics. It is easy to track…

Computer Vision and Pattern Recognition · Computer Science 2022-07-04 Neha Baranwal , Varun Sharma

Recent advances in imitation learning and vision-language models highlight the need for high-fidelity tactile perception, with 6-DoF tactile object pose estimation providing a crucial foundation for precise robotic manipulation. We…

Robotics · Computer Science 2026-05-26 Pengfei Ye , Yuxiang Ma , Yi Zhou , Wei Chen , Wenzhen Dong , Molong Duan

3D Point cloud registration is still a very challenging topic due to the difficulty in finding the rigid transformation between two point clouds with partial correspondences, and it's even harder in the absence of any initial estimation…

Computer Vision and Pattern Recognition · Computer Science 2021-06-21 Zhijian Qiao , Huanshu Wei , Zhe Liu , Chuanzhe Suo , Hesheng Wang

We describe a content based video retrieval (CBVR) software system for identifying specific locations of a human action within a full length film, and retrieving similar video shots from a query. For this, we introduce the concept of a…

Information Retrieval · Computer Science 2014-03-27 Iván Gómez-Conde , David N. Olivieri

We tackle the problem of localizing 3D point cloud submaps using complex and diverse natural language descriptions, and present Text2Loc++, a novel neural network designed for effective cross-modal alignment between language and point…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Yan Xia , Letian Shi , Yilin Di , Joao F. Henriques , Daniel Cremers

A fundamental question in learning to classify 3D shapes is how to treat the data in a way that would allow us to construct efficient and accurate geometric processing and analysis procedures. Here, we restrict ourselves to networks that…

Computational Geometry · Computer Science 2019-10-04 Mor Joseph-Rivlin , Alon Zvirin , Ron Kimmel

Sensing surface vibrations promise unobtrusive interaction for smart home systems by enabling gesture recognition on existing everyday surfaces without disturbing living-space design. Existing approaches typically address only parts of the…

Hardware Architecture · Computer Science 2026-05-12 Florian Hettstedt , Cedric Giese , Tianheng Ling , Keiichi Yasumoto , Gregor Schiele , Andreas Erbslöh

This paper proposes a novel active visuo-tactile based methodology wherein the accurate estimation of the time-invariant SE(3) pose of objects is considered for autonomous robotic manipulators. The robot equipped with tactile sensors on the…

Robotics · Computer Science 2021-08-10 Prajval Kumar Murali , Michael Gentner , Mohsen Kaboli
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