English

Real-time 3D human action recognition based on Hyperpoint sequence

Computer Vision and Pattern Recognition 2024-02-27 v3

Abstract

Real-time 3D human action recognition has broad industrial applications, such as surveillance, human-computer interaction, and healthcare monitoring. By relying on complex spatio-temporal local encoding, most existing point cloud sequence networks capture spatio-temporal local structures to recognize 3D human actions. To simplify the point cloud sequence modeling task, we propose a lightweight and effective point cloud sequence network referred to as SequentialPointNet for real-time 3D action recognition. Instead of capturing spatio-temporal local structures, SequentialPointNet encodes the temporal evolution of static appearances to recognize human actions. Firstly, we define a novel type of point data, Hyperpoint, to better describe the temporally changing human appearances. A theoretical foundation is provided to clarify the information equivalence property for converting point cloud sequences into Hyperpoint sequences. Secondly, the point cloud sequence modeling task is decomposed into a Hyperpoint embedding task and a Hyperpoint sequence modeling task. Specifically, for Hyperpoint embedding, the static point cloud technology is employed to convert point cloud sequences into Hyperpoint sequences, which introduces inherent frame-level parallelism; for Hyperpoint sequence modeling, a Hyperpoint-Mixer module is designed as the basic building block to learning the spatio-temporal features of human actions. Extensive experiments on three widely-used 3D action recognition datasets demonstrate that the proposed SequentialPointNet achieves competitive classification performance with up to 10X faster than existing approaches.

Keywords

Cite

@article{arxiv.2111.08492,
  title  = {Real-time 3D human action recognition based on Hyperpoint sequence},
  author = {Xing Li and Qian Huang and Zhijian Wang and Zhenjie Hou and Tianjin Yang and Zhuang Miao},
  journal= {arXiv preprint arXiv:2111.08492},
  year   = {2024}
}

Comments

The paper has been published in IEEE Transactions on Industrial Informatics. [1]Li X, Huang Q, Wang Z, et al. Real-Time 3D Human Action Recognition Based on Hyperpoint Sequence[J]. IEEE Transactions on Industrial Informatics, 2022. The code of this paper has been made public at https://github.com/XingLi1012/SequentialPointNet.git

R2 v1 2026-06-24T07:40:38.703Z