Related papers: A 1+O(1/N) approximation algorithm for TTP(2)
We consider the problem of maximizing the revenue raised from tolls set on the arcs of a transportation network, under the constraint that users are assigned to toll-compatible shortest paths. We first prove that this problem is strongly…
TSP (Traveling Salesman Problem), a classic NP-complete problem in combinatorial optimization, is of great significance in multiple fields. Exact algorithms for TSP are not practical due to their exponential time cost. Thus, approximate…
The ridesharing problem is that given a set of trips, each trip consists of an individual, a vehicle of the individual and some requirements, select a subset of trips and use the vehicles of selected trips to deliver all individuals to…
The stable roommates problem with $n$ agents has worst case complexity $O(n^2)$ in time and space. Random instances can be solved faster and with less memory, however. We introduce an algorithm that has average time and space complexity…
We revisit a fundamental problem in string matching: given a pattern of length m and a text of length n, both over an alphabet of size $\sigma$, compute the Hamming distance between the pattern and the text at every location. Several…
Real-world problems are very difficult to optimize. However, many researchers have been solving benchmark problems that have been extensively investigated for the last decades even if they have very few direct applications. The Traveling…
In this paper we consider the coupled task scheduling problem with exact delay times on a single machine with the objective of minimizing the total completion time of the jobs. We provide constant-factor approximation algorithms for several…
In this paper we study the classical problem of throughput maximization. In this problem we have a collection $J$ of $n$ jobs, each having a release time $r_j$, deadline $d_j$, and processing time $p_j$. They have to be scheduled…
In the Traveling Salesperson Problem (TSP) we are given a list of locations and the distances between each pair of them. The goal is to find the shortest possible tour that visits each location exactly once and returns to the starting…
We consider the classical online scheduling problem P||C_{max} in which jobs are released over list and provide a nearly optimal online algorithm. More precisely, an online algorithm whose competitive ratio is at most (1+\epsilon) times…
We present an algorithm for the asymmetric traveling salesman problem on instances which satisfy the triangle inequality. Like several existing algorithms, it achieves approximation ratio O(log n). Unlike previous algorithms, it uses…
In the Euclidean TSP with neighborhoods (TSPN), we are given a collection of n regions (neighborhoods) and we seek a shortest tour that visits each region. As a generalization of the classical Euclidean TSP, TSPN is also NP-hard. In this…
Optimal transport (OT) distances are finding evermore applications in machine learning and computer vision, but their wide spread use in larger-scale problems is impeded by their high computational cost. In this work we develop a family of…
In this work, we provide faster algorithms for approximating the optimal transport distance, e.g. earth mover's distance, between two discrete probability distributions $\mu, \nu \in \Delta^n$. Given a cost function $C : [n] \times [n] \to…
The Team Orienteering Problem with Service Times and Mandatory & Incompatible Nodes (TOP-ST-MIN) is a variant of the classic Team Orienteering Problem (TOP), which includes three novel features that stem from two real-world problems…
We study the performance of Fictitious Play, when used as a heuristic for finding an approximate Nash equilibrium of a 2-player game. We exhibit a class of 2-player games having payoffs in the range [0,1] that show that Fictitious Play…
In the symmetric rendezvous problem two players follow the same (randomized) strategy to visit one of $n$ locations in each time step $t=0,1,2,\dots$. Their goal is to minimize the expected time until they visit the same location and thus…
We consider the minimum-weight feedback vertex set problem in tournaments: given a tournament with non-negative vertex weights, remove a minimum-weight set of vertices that intersects all cycles. This problem is $\mathsf{NP}$-hard to solve…
We propose a learning algorithm for solving the traveling salesman problem based on a simple strategy of trial and adaptation: i) A tour is selected by choosing cities probabilistically according to the ``synaptic'' strengths between…
We present a new $4$-approximation algorithm for the Combinatorial Motion Planning problem which runs in $\mathcal{O}(n^2\alpha(n^2,n))$ time, where $\alpha$ is the functional inverse of the Ackermann function, and a fully distributed…