Related papers: A 1+O(1/N) approximation algorithm for TTP(2)
The Traveling Salesman Problem (TSP) is a classic and extensively studied problem with numerous real-world applications in artificial intelligence and operations research. It is well-known that TSP admits a constant approximation ratio on…
We consider turn-based stochastic two-player games with a combination of a parity condition that must hold surely, that is in all possible outcomes, and of a parity condition that must hold almost-surely, that is with probability 1. The…
In this paper, we consider differential approximability of the traveling salesman problem (TSP). We show that TSP is $3/4$-differential approximable, which improves the currently best known bound $3/4 -O(1/n)$ due to Escoffier and Monnot in…
We study the Many Visits TSP problem, where given a number $k(v)$ for each of $n$ cities and pairwise (possibly asymmetric) integer distances, one has to find an optimal tour that visits each city $v$ exactly $k(v)$ times. The currently…
Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…
We study the load balanced capacitated vehicle routing problem (LBCVRP): the problem is to design a collection of tours for a fixed fleet of vehicles with capacity Q to distribute a supply from a single depot between a number of predefined…
We describe an exact algorithm for finding the best 2-OPT move which, experimentally, was observed to be much faster than the standard quadratic approach. To analyze its average-case complexity, we introduce a family of heuristic procedures…
We study the unit-demand capacitated vehicle routing problem in the random setting of the Euclidean plane. The objective is to visit $n$ random terminals in a square using a set of tours of minimum total length, such that each tour visits…
Constant-factor, polynomial-time approximation algorithms are presented for two variations of the traveling salesman problem with time windows. In the first variation, the traveling repairman problem, the goal is to find a tour that visits…
STSP seeks a pair of pickup and delivery tours in two distinct networks, where the two tours are related by LIFO contraints. We address here the problem approximability. We notably establish that asymmetric MaxSTSP and MinSTSP12 are APX,…
Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes…
We consider a recently introduced fair repetitive scheduling problem involving a set of clients, each asking for their associated job to be daily scheduled on a single machine across a finite planning horizon. The goal is to determine a job…
The orienteering problem is a well-studied and fundamental problem in transportation science. In the problem, we are given a graph with prizes on the nodes and lengths on the edges, together with a budget on the overall tour length. The…
We consider the traffic assignment problem in nonatomic routing games where the players' cost functions may be subject to random fluctuations (e.g., weather disturbances, perturbations in the underlying network, etc.). We tackle this…
A {\em tournament} is a directed graph $T$ such that every pair of vertices is connected by an arc. A {\em feedback vertex set} is a set $S$ of vertices in $T$ such that $T - S$ is acyclic. We consider the {\sc Feedback Vertex Set} problem…
We study two player reachability-price games on single-clock timed automata. The problem is as follows: given a state of the automaton, determine whether the first player can guarantee reaching one of the designated goal locations. If a…
We study the problem of finding a tour of $n$ points in which every edge is long. More precisely, we wish to find a tour that visits every point exactly once, maximizing the length of the shortest edge in the tour. The problem is known as…
An influential result by Dor, Halperin, and Zwick (FOCS 1996, SICOMP 2000) implies an algorithm that can compute approximate shortest paths for all vertex pairs in $\tilde{O}(n^{2+O\left(\frac{1}{k}\right )})$ time, ensuring that the output…
The stable matching problem is one of the central problems of algorithmic game theory. If participants are allowed to have ties, the problem of finding a stable matching of maximum cardinality is an NP-hard problem, even when the ties are…
Among various variants of the traveling salesman problem, the s-t-path graph TSP has the special feature that we know the exact integrality ratio, 3/2, and an approximation algorithm matching this ratio. In this paper, we go below this…