Related papers: A 1+O(1/N) approximation algorithm for TTP(2)
In this paper we consider the Recoverable Traveling Salesman Problem (TSP). Here the task is to find two tours simultaneously, such that the intersection between the tours is at least a given minimum size, while the sum of travel distances…
The Team Orienteering Problem (TOP) is an NP-hard routing problem in which a fleet of identical vehicles aims at collecting rewards (prizes) available at given locations, while satisfying restrictions on the travel times. In TOP, each…
The Traveling Thief Problem (TTP) is a multi-component optimization problem that captures the interplay between routing and packing decisions by combining the classical Traveling Salesperson Problem (TSP) and the Knapsack Problem (KP). The…
Many evolutionary and constructive heuristic approaches have been introduced in order to solve the Traveling Thief Problem (TTP). However, the accuracy of such approaches is unknown due to their inability to find global optima. In this…
In this paper we tackle the Team Orienteering Problem with Service Times, Mandatory Nodes and Incompatibilities, introduced in~\cite{Guastalla2024} and arising from two real-world healthcare applications. We propose two heuristic algorithms…
The 2-Opt heuristic is a simple improvement heuristic for the Traveling Salesman Problem. It starts with an arbitrary tour and then repeatedly replaces two edges of the tour by two other edges, as long as this yields a shorter tour. We will…
The 2-Opt heuristic is one of the simplest algorithms for finding good solutions to the metric Traveling Salesman Problem. It is the key ingredient to the well-known Lin-Kernighan algorithm and often used in practice. So far, only upper and…
In the problem called single resource constraint scheduling, we are given $m$ identical machines and a set of jobs, each needing one machine to be processed as well as a share of a limited renewable resource $R$. A schedule of these jobs is…
We consider the rooted orienteering problem in Euclidean space: Given $n$ points $P$ in $\mathbb R^d$, a root point $s\in P$ and a budget $\mathcal B>0$, find a path that starts from $s$, has total length at most $\mathcal B$, and visits as…
We investigate semi-streaming algorithms for the Traveling Salesman Problem (TSP). Specifically, we focus on a variant known as the $(1,2)$-TSP, where the distances between any two vertices are either one or two. Our primary emphasis is on…
We present a 1.91457-approximation algorithm for the prize-collecting travelling salesman problem. This is obtained by combining a randomized variant of a rounding algorithm of Bienstock et al. and a primal-dual algorithm of Goemans and…
The Bin Packing Problem is one of the most important Combinatorial Optimization problems in optimization and has a lot of real-world applications. Many approximation algorithms have been presented for this problem because of its NP-hard…
An {\it inversion} of a tournament $T$ is obtained by reversing the direction of all edges with both endpoints in some set of vertices. Let ${\rm inv}_k(T)$ be the minimum length of a sequence of inversions using sets of size at most $k$…
Optimal transport (OT) provides powerful tools for comparing probability measures in various types. The Wasserstein distance which arises naturally from the idea of OT is widely used in many machine learning applications. Unfortunately,…
We present a new approximation algorithm for the (metric) prize-collecting traveling salesperson problem (PCTSP). In PCTSP, opposed to the classical traveling salesperson problem (TSP), one may not include a vertex of the input graph in the…
We design a deterministic algorithm for the $(1+\epsilon)$-approximate maximum matching problem. Our primary result demonstrates that this problem can be solved in $O(\epsilon^{-6})$ semi-streaming passes, improving upon the…
Terrain Guarding Problem(TGP), which is known to be NP-complete, asks to find a smallest set of guard locations on a terrain $T$ such that every point on $T$ is visible by a guard. Here, we study this problem on 1.5D orthogonal terrains…
We present an approximation algorithm for the Prize-collecting Ordered Traveling Salesman Problem (PCOTSP), which simultaneously generalizes the Prize-collecting TSP and the Ordered TSP. The Prize-collecting TSP is well-studied and has a…
We give a polynomial time, $(1+\epsilon)$-approximation algorithm for the traveling repairman problem (TRP) in the Euclidean plane and on weighted trees. This improves on the known quasi-polynomial time approximation schemes for these…
Finding a stable matching is one of the central problems in algorithmic game theory. If participants are allowed to have ties and incomplete preferences, computing a stable matching of maximum cardinality is known to be NP-hard. In this…