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This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding adaptive features. The adaptive BGM consists of three different categories of instruments playing the BGM of the winner sound design from the…

Sound · Computer Science 2024-03-06 Ibrahim Khan , Thai Van Nguyen , Chollakorn Nimpattanavong , Ruck Thawonmas

Serious games are widely used for learning and training across domains such as healthcare, defense, and education. Persistent challenges remain, however, including static scenario design, authoring bottlenecks, limited learner modeling, and…

Artificial Intelligence · Computer Science 2026-05-22 Priyamvada Tripathi , Bill Kapralos

Game Description Generation (GDG) is the task of generating a game description written in a Game Description Language (GDL) from natural language text. Previous studies have explored generation methods leveraging the contextual…

Computation and Language · Computer Science 2025-06-30 Tsunehiko Tanaka , Edgar Simo-Serra

Pitch is a foundational aspect of our perception of audio signals. Pitch contours are commonly used to analyze speech and music signals and as input features for many audio tasks, including music transcription, singing voice synthesis, and…

Audio and Speech Processing · Electrical Eng. & Systems 2024-08-13 Max Morrison , Caedon Hsieh , Nathan Pruyne , Bryan Pardo

Text-to-Speech (TTS) models have advanced significantly, aiming to accurately replicate human speech's diversity, including unique speaker identities and linguistic nuances. Despite these advancements, achieving an optimal balance between…

Audio and Speech Processing · Electrical Eng. & Systems 2024-08-28 Jinhyeok Yang , Junhyeok Lee , Hyeong-Seok Choi , Seunghun Ji , Hyeongju Kim , Juheon Lee

This paper proposes a method for selecting training data for text-to-speech (TTS) synthesis from dark data. TTS models are typically trained on high-quality speech corpora that cost much time and money for data collection, which makes it…

Sound · Computer Science 2022-10-27 Kentaro Seki , Shinnosuke Takamichi , Takaaki Saeki , Hiroshi Saruwatari

The massive growth of sports videos has resulted in a need for automatic generation of sports highlights that are comparable in quality to the hand-edited highlights produced by broadcasters such as ESPN. Unlike previous works that mostly…

Multimedia · Computer Science 2016-06-30 Vinay Bettadapura , Caroline Pantofaru , Irfan Essa

Automated audio captioning aims at generating textual descriptions for an audio clip. To evaluate the quality of generated audio captions, previous works directly adopt image captioning metrics like SPICE and CIDEr, without justifying their…

Sound · Computer Science 2022-01-28 Zelin Zhou , Zhiling Zhang , Xuenan Xu , Zeyu Xie , Mengyue Wu , Kenny Q. Zhu

Text-to-speech(TTS) has undergone remarkable improvements in performance, particularly with the advent of Denoising Diffusion Probabilistic Models (DDPMs). However, the perceived quality of audio depends not solely on its content, pitch,…

Audio and Speech Processing · Electrical Eng. & Systems 2024-04-23 Huadai Liu , Rongjie Huang , Xuan Lin , Wenqiang Xu , Maozong Zheng , Hong Chen , Jinzheng He , Zhou Zhao

Music information retrieval distinguishes between low- and high-level descriptions of music. Current generative AI models rely on text descriptions that are higher level than the controls familiar to studio musicians. Pitch strength, a…

Sound · Computer Science 2025-07-08 Emmanuel Deruty

Real Time Strategy (RTS) games provide complex domain to test the latest artificial intelligence (AI) research. In much of the literature, AI systems have been limited to playing one game. Although, this specialization has resulted in…

Artificial Intelligence · Computer Science 2014-01-22 Roy Hayes , Peter Beling , William Scherer

This paper explores the manipulation of prosodic parameters in Text-to-Speech (TTS) systems to achieve controlled speech generation. By leveraging advanced speech processing techniques, we compare TTS-generated audio with human-recorded…

Sound · Computer Science 2024-10-03 Podakanti Satyajith Chary

In the pursuit of natural language understanding, there has been a long standing interest in tracking state changes throughout narratives. Impressive progress has been made in modeling the state of transaction-centric dialogues and…

Computation and Language · Computer Science 2021-06-04 Ruochen Zhang , Carsten Eickhoff

Can out-of-the-box pretrained Large Language Models (LLMs) detect human affect successfully when observing a video? To address this question, for the first time, we evaluate comprehensively the capacity of popular LLMs for successfully…

Computer Vision and Pattern Recognition · Computer Science 2026-01-30 David Melhart , Matthew Barthet , Georgios N. Yannakakis

Neural speech synthesis, or text-to-speech (TTS), aims to transform a signal from the text domain to the speech domain. While developing TTS architectures that train and test on the same set of speakers has seen significant improvements,…

Computation and Language · Computer Science 2024-04-09 Yingting Li , Rishabh Bhardwaj , Ambuj Mehrish , Bo Cheng , Soujanya Poria

Conventional text-to-speech (TTS) research has predominantly focused on enhancing the quality of synthesized speech for speakers in the training dataset. The challenge of synthesizing lifelike speech for unseen, out-of-dataset speakers,…

Sound · Computer Science 2024-04-30 Wenbin Wang , Yang Song , Sanjay Jha

The introduction and regulation of loudness in broadcasting and streaming brought clear benefits to the audience, e.g., a level of uniformity across programs and channels. Yet, speech loudness is frequently reported as being too low in…

Audio and Speech Processing · Electrical Eng. & Systems 2024-05-28 Matteo Torcoli , Mhd Modar Halimeh , Thomas Leitz , Yannik Grewe , Michael Kratschmer , Bernhard Neugebauer , Adrian Murtaza , Harald Fuchs , Emanuël A. P. Habets

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

Machine Learning · Computer Science 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

Data augmentation via voice conversion (VC) has been successfully applied to low-resource expressive text-to-speech (TTS) when only neutral data for the target speaker are available. Although the quality of VC is crucial for this approach,…

Audio and Speech Processing · Electrical Eng. & Systems 2022-07-06 Ryo Terashima , Ryuichi Yamamoto , Eunwoo Song , Yuma Shirahata , Hyun-Wook Yoon , Jae-Min Kim , Kentaro Tachibana

People change their tones of voice, often accompanied by nonverbal vocalizations (NVs) such as laughter and cries, to convey rich emotions. However, most text-to-speech (TTS) systems lack the capability to generate speech with rich…

Audio and Speech Processing · Electrical Eng. & Systems 2024-09-18 Haibin Wu , Xiaofei Wang , Sefik Emre Eskimez , Manthan Thakker , Daniel Tompkins , Chung-Hsien Tsai , Canrun Li , Zhen Xiao , Sheng Zhao , Jinyu Li , Naoyuki Kanda
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