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One crucial information for a pedestrian crowd simulation is the number of agents moving from an origin to a certain target. While this setup has a large impact on the simulation, it is in most setups challenging to find the number of…

Artificial Intelligence · Computer Science 2020-12-22 Marion Gödel , Luca Spataro , Gerta Köster

Randomness in scientific estimation is generally assumed to arise from unmeasured or uncontrolled factors. However, when combining subjective probability estimates, heterogeneity stemming from people's cognitive or information diversity is…

Methodology · Statistics 2015-05-28 Ville Satopää , Robin Pemantle , Lyle Ungar

Information Elicitation Without Verification (IEWV) refers to the problem of eliciting high-accuracy solutions from crowd members when the ground truth is unverifiable. A high-accuracy team solution (aggregated from members' solutions)…

Computer Science and Game Theory · Computer Science 2023-10-19 Kexin Chen , Chao Huang , Jianwei Huang

Because high-quality data is like oxygen for AI systems, effectively eliciting information from crowdsourcing workers has become a first-order problem for developing high-performance machine learning algorithms. Two prevalent paradigms,…

Machine Learning · Computer Science 2024-02-22 Shengwei Xu , Yichi Zhang , Paul Resnick , Grant Schoenebeck

The goal of our research is to contribute information about how useful the crowd is at anticipating stereotypes that may be biasing a data set without a researcher's knowledge. The results of the crowd's prediction can potentially be used…

Human-Computer Interaction · Computer Science 2018-01-11 Zeyuan Hu , Julia Strout

A clinical study is often necessary for exploring important research questions; however, this approach is sometimes time and money consuming. Another extreme approach, which is to collect and aggregate opinions from crowds, provides a…

Human-Computer Interaction · Computer Science 2022-05-17 Shoko Wakamiya , Toshiki Mera , Eiji Aramaki , Masaki Matsubara , Atsuyuki Morishima

The spread of online misinformation poses serious threats to democratic societies. Traditionally, expert fact-checkers verify the truthfulness of information through investigative processes. However, the volume and immediacy of online…

Information Retrieval · Computer Science 2025-06-12 Michael Soprano

Eliciting information to reduce uncertainty about a latent entity is a critical task in many application domains, e.g., assessing individual student learning outcomes, diagnosing underlying diseases, or learning user preferences. Though…

Computation and Language · Computer Science 2025-07-10 Jimmy Wang , Thomas Zollo , Richard Zemel , Hongseok Namkoong

Individual and social biases undermine the effectiveness of human advisers by inducing judgment errors which can disadvantage protected groups. In this paper, we study the influence these biases can have in the pervasive problem of fake…

Human-Computer Interaction · Computer Science 2024-03-15 Axel Abels , Elias Fernandez Domingos , Ann Nowé , Tom Lenaerts

Many data management applications require integrating information from multiple sources. The sources may not be accurate and provide erroneous values. We thus have to identify the true values from conflicting observations made by the…

Databases · Computer Science 2017-05-16 Furong Li , Xin Luna Dong , Anno Langen , Yang Li

We consider a problem of prediction based on opinions elicited from heterogeneous rational agents with private information. Making an accurate prediction with a minimal cost requires a joint design of the incentive mechanism and the…

Computer Science and Game Theory · Computer Science 2016-02-25 Yuan Luo , Nihar B. Shah , Jianwei Huang , Jean Walrand

We study a problem where a group of agents has to decide how a joint reward should be shared among them. We focus on settings where the share that each agent receives depends on the subjective opinions of its peers concerning that agent's…

Computer Science and Game Theory · Computer Science 2013-05-23 Arthur Carvalho , Kate Larson

Decisions are often made by heterogeneous groups of individuals, each with distinct initial biases and access to information of different quality. We show that in large groups of independent agents who accumulate evidence the first to…

Physics and Society · Physics 2024-01-03 Samantha Linn , Sean D. Lawley , Bhargav R. Karamched , Zachary P. Kilpatrick , Krešimir Josić

The wisdom of the crowd has long become the de facto approach for eliciting information from individuals or experts in order to predict the ground truth. However, classical democratic approaches for aggregating individual \emph{votes} only…

Computer Science and Game Theory · Computer Science 2021-05-21 Hadi Hosseini , Debmalya Mandal , Nisarg Shah , Kevin Shi

Determining whether published scientific findings can successfully be replicated is a long-standing challenge in the empirical sciences. Existing approaches for replicability assessment typically rely either on human judgment, i.e.,…

Neither artificial intelligence designed to play Turing's imitation game, nor augmented intelligence built to maximize the human manipulation of information are tuned to accelerate innovation and improve humanity's collective advance…

Artificial Intelligence · Computer Science 2022-07-05 Jamshid Sourati , James Evans

We present an intelligent, crowd-powered information collection system that automatically identifies and asks target-ed strangers on Twitter for desired information (e.g., cur-rent wait time at a nightclub). Our work includes three parts.…

Social and Information Networks · Computer Science 2014-05-23 Jalal Mahmud , Michelle X. Zhou , Nimrod Megiddo , Jeffrey Nichols , Clemens Drews

Hybrid human/computer systems promise to greatly expand the usefulness of query processing by incorporating the crowd for data gathering and other tasks. Such systems raise many database system implementation questions. Perhaps most…

Databases · Computer Science 2012-02-13 Beth Trushkowsky , Tim Kraska , Michael J. Franklin , Purnamrita Sarkar

How to optimally persuade an agent who has a private type? When elicitation is feasible, this amounts to a fairly standard principal-agent-style mechanism design problem, where the persuader employs a mechanism to first elicit the agent's…

Computer Science and Game Theory · Computer Science 2024-11-01 Jiarui Gan , Abheek Ghosh , Nicholas Teh

We consider the problem of classification with a (peer-to-peer) network of heterogeneous and partially informative agents, each receiving local data generated by an underlying true class, and equipped with a classifier that can only…

Machine Learning · Computer Science 2024-10-01 Tong Yao , Shreyas Sundaram