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Since the information available is fundamental for our perceptions and opinions, we are interested in understanding the conditions allowing for a good information to be disseminated. This paper explores opinion dynamics by means of…

Social and Information Networks · Computer Science 2015-03-17 Walter Quattrociocchi , Rosaria Conte , Elena Lodi

In many settings, an effective way of evaluating objects of interest is to collect evaluations from dispersed individuals and to aggregate these evaluations together. Some examples are categorizing online content and evaluating student…

Computer Science and Game Theory · Computer Science 2016-06-23 Alice Gao , James R. Wright , Kevin Leyton-Brown

We propose an agent-based model of collective opinion formation to study the wisdom of crowds under social influence. The opinion of an agent is a continuous positive value, denoting its subjective answer to a factual question. The wisdom…

Physics and Society · Physics 2020-08-25 Pavlin Mavrodiev , Frank Schweitzer

Collective intelligence, which aggregates the shared information from large crowds, is often negatively impacted by unreliable information sources with the low quality data. This becomes a barrier to the effective use of collective…

Social and Information Networks · Computer Science 2012-10-04 Guo-Jun Qi , Charu Aggarwal , Pierre Moulin , Thomas Huang

Vehicular mobile crowd sensing is a fast-emerging paradigm to collect data about the environment by mounting sensors on vehicles such as taxis. An important problem in vehicular crowd sensing is to design payment mechanisms to incentivize…

Computer Science and Game Theory · Computer Science 2018-09-17 Susu Xu , Weiguang Mao , Yue Cao , Hae Young Noh , Nihar B. Shah

Peer prediction refers to a collection of mechanisms for eliciting information from human agents when direct verification of the obtained information is unavailable. They are designed to have a game-theoretic equilibrium where everyone…

Computer Science and Game Theory · Computer Science 2022-10-28 Shi Feng , Fang-Yi Yu , Yiling Chen

We build a natural connection between the learning problem, co-training, and forecast elicitation without verification (related to peer-prediction) and address them simultaneously using the same information theoretic approach. In…

Machine Learning · Computer Science 2018-05-24 Yuqing Kong , Grant Schoenebeck

We study a model of a population making a binary decision based on information spreading within the population, which is fully connected or covering a square grid. We assume that a fraction of the population wants to make the choice of the…

Physics and Society · Physics 2016-05-24 Petter Holme , Hang-Hyun Jo

The growing spread of online misinformation has created an urgent need for scalable, reliable fact-checking solutions. Crowdsourced fact-checking - where non-experts evaluate claim veracity - offers a cost-effective alternative to expert…

Computation and Language · Computer Science 2025-10-28 Luigia Costabile , Gian Marco Orlando , Valerio La Gatta , Vincenzo Moscato

Natural and artificial collectives exhibit heterogeneities across different dimensions, contributing to the complexity of their behavior. We investigate the effect of two such heterogeneities on collective opinion dynamics: heterogeneity of…

Physics and Society · Physics 2024-02-07 Vito Mengers , Mohsen Raoufi , Oliver Brock , Heiko Hamann , Pawel Romanczuk

The ability of a society to make the right decisions on relevant matters relies on its capability to properly aggregate the noisy information spread across the individuals it is made of. In this paper we study the information aggregation…

Physics and Society · Physics 2015-06-16 Giacomo Livan , Matteo Marsili

When a human receives a prediction or recommended course of action from an intelligent agent, what additional information, beyond the prediction or recommendation itself, does the human require from the agent to decide whether to trust or…

Human-Computer Interaction · Computer Science 2022-05-09 George J. Cancro , Shimei Pan , James Foulds

Recommender systems are used in variety of domains affecting people's lives. This has raised concerns about possible biases and discrimination that such systems might exacerbate. There are two primary kinds of biases inherent in recommender…

Information Retrieval · Computer Science 2018-09-25 Golnoosh Farnadi , Pigi Kouki , Spencer K. Thompson , Sriram Srinivasan , Lise Getoor

Information that is of relevance for decision-making is often distributed, and held by self-interested agents. Decision markets are well-suited mechanisms to elicit such information and aggregate it into conditional forecasts that can be…

Computer Science and Game Theory · Computer Science 2023-03-21 Wenlong Wang , Thomas Pfeiffer

We investigate a toy model of inductive interacting agents aiming to forecast a continuous, exogenous random variable E. Private information on E is spread heterogeneously across agents. Herding turns out to be the preferred forecasting…

Physics and Society · Physics 2015-05-13 S. Gualdi , A. De Martino

We consider an agent community wishing to decide on several binary issues by means of issue-by-issue majority voting. For each issue and each agent, one of the two options is better than the other. However, some of the agents may be…

Computer Science and Game Theory · Computer Science 2022-07-12 Shiri Alouf-Heffetz , Laurent Bulteau , Edith Elkind , Nimrod Talmon , Nicholas Teh

Randomness in scientific estimation is generally assumed to arise from unmeasured or uncontrolled factors. However, when combining subjective probability estimates, heterogeneity stemming from people's cognitive or information diversity is…

Methodology · Statistics 2015-09-14 Ville A. Satopää , Robin Pemantle , Lyle H. Ungar

We study a problem of optimal information gathering from multiple data providers that need to be incentivized to provide accurate information. This problem arises in many real world applications that rely on crowdsourced data sets, but…

Computer Science and Game Theory · Computer Science 2017-11-27 Goran Radanovic , Adish Singla , Andreas Krause , Boi Faltings

Modeling crowds has many important applications in games and computer animation. Inspired by the emergent following effect in real-life crowd scenarios, in this work, we develop a method for implicitly grouping moving agents. We achieve…

Multiagent Systems · Computer Science 2024-07-02 Xiao-Cheng Liao , Wei-Neng Chen , Xiang-Ling Chen , Yi Mei

Appropriate decisions depend on information gathered beforehand, yet such information is often obtained through intermediaries with biased preferences. Motivated by settings such as testing and recertification in organ transplantation, we…

Theoretical Economics · Economics 2026-02-17 Andres Espitia , Edwin Muñoz-Rodríguez