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We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose…

Graphics · Computer Science 2019-04-30 Anna Frühstück , Ibraheem Alhashim , Peter Wonka

This paper develops a deep-learning framework to synthesize a ground-level view of a location given an overhead image. We propose a novel conditional generative adversarial network (cGAN) in which the trained generator generates realistic…

Computer Vision and Pattern Recognition · Computer Science 2019-02-21 Xueqing Deng , Yi Zhu , Shawn Newsam

In recent years, the use of deep learning is becoming increasingly popular in computer vision. However, the effective training of deep architectures usually relies on huge sets of annotated data. This is critical in the medical field where…

Image and Video Processing · Electrical Eng. & Systems 2019-07-30 Paolo Andreini , Simone Bonechi , Monica Bianchini , Alessandro Mecocci , Franco Scarselli , Andrea Sodi

Recent advances in Generative Adversarial Networks (GANs) have led to the creation of realistic-looking digital images that pose a major challenge to their detection by humans or computers. GANs are used in a wide range of tasks, from…

Image and Video Processing · Electrical Eng. & Systems 2020-07-22 Michael Goebel , Lakshmanan Nataraj , Tejaswi Nanjundaswamy , Tajuddin Manhar Mohammed , Shivkumar Chandrasekaran , B. S. Manjunath

We address the problem of game level repair, which consists of taking a designed but non-functional game level and making it functional. This might consist of ensuring the completeness of the level, reachability of objects, or other…

Artificial Intelligence · Computer Science 2025-06-25 Debosmita Bhaumik , Julian Togelius , Georgios N. Yannakakis , Ahmed Khalifa

This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical…

Sound · Computer Science 2019-08-09 Jean-Pierre Briot , Gaëtan Hadjeres , François-David Pachet

This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of…

The level sets of neural networks represent fundamental properties such as decision boundaries of classifiers and are used to model non-linear manifold data such as curves and surfaces. Thus, methods for controlling the neural level sets…

Machine Learning · Computer Science 2019-10-29 Matan Atzmon , Niv Haim , Lior Yariv , Ofer Israelov , Haggai Maron , Yaron Lipman

We propose a new approach for high resolution semantic image synthesis. It consists of one base image generator and multiple class-specific generators. The base generator generates high quality images based on a segmentation map. To further…

Computer Vision and Pattern Recognition · Computer Science 2021-10-11 Yuheng Li , Yijun Li , Jingwan Lu , Eli Shechtman , Yong Jae Lee , Krishna Kumar Singh

Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. However, the generated levels are often unplayable without…

Artificial Intelligence · Computer Science 2020-10-15 Hejia Zhang , Matthew C. Fontaine , Amy K. Hoover , Julian Togelius , Bistra Dilkina , Stefanos Nikolaidis

Generation of stroke-based non-photorealistic imagery, is an important problem in the computer vision community. As an endeavor in this direction, substantial recent research efforts have been focused on teaching machines "how to paint", in…

Computer Vision and Pattern Recognition · Computer Science 2021-06-16 Jaskirat Singh , Liang Zheng

The latest methods based on deep learning have achieved amazing results regarding the complex work of inpainting large missing areas in an image. But this type of method generally attempts to generate one single "optimal" result, ignoring…

Computer Vision and Pattern Recognition · Computer Science 2020-03-20 Weiwei Cai , Zhanguo Wei

In the space of only a few years, deep generative modeling has revolutionized how we think of artificial creativity, yielding autonomous systems which produce original images, music, and text. Inspired by these successes, researchers are…

Machine Learning · Computer Science 2019-05-24 Daniel C. Elton , Zois Boukouvalas , Mark D. Fuge , Peter W. Chung

In this paper, we present a review of the recent work in deep learning methods for user interface design. The survey encompasses well known deep learning techniques (deep neural networks, convolutional neural networks, recurrent neural…

Human-Computer Interaction · Computer Science 2023-03-24 Subtain Malik , Muhammad Tariq Saeed , Marya Jabeen Zia , Shahzad Rasool , Liaquat Ali Khan , Mian Ilyas Ahmed

Existing methods of level generation using latent variable models such as VAEs and GANs do so in segments and produce the final level by stitching these separately generated segments together. In this paper, we build on these methods by…

Machine Learning · Computer Science 2020-07-20 Anurag Sarkar , Seth Cooper

Deep Learning models are incredibly data-hungry and require very large labeled datasets for supervised learning. As a consequence, these models often suffer from overfitting, limiting their ability to generalize to real-world examples.…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Sahiti Yerramilli , Jayant Sravan Tamarapalli , Tanmay Girish Kulkarni , Jonathan Francis , Eric Nyberg

Scene classification, aiming at classifying a scene image to one of the predefined scene categories by comprehending the entire image, is a longstanding, fundamental and challenging problem in computer vision. The rise of large-scale…

Computer Vision and Pattern Recognition · Computer Science 2021-02-23 Delu Zeng , Minyu Liao , Mohammad Tavakolian , Yulan Guo , Bolei Zhou , Dewen Hu , Matti Pietikäinen , Li Liu

Video game level generation based on machine learning (ML), in particular, deep generative models, has attracted attention as a technique to automate level generation. However, applications of existing ML-based level generations are mostly…

Artificial Intelligence · Computer Science 2021-04-14 Takumi Tanabe , Kazuto Fukuchi , Jun Sakuma , Youhei Akimoto

Expressive range analysis is a visualization-based technique used to evaluate the performance of generative models, particularly in game level generation. It typically employs two quantifiable metrics to position generated artifacts on a 2D…

Machine Learning · Computer Science 2025-04-09 Mahsa Bazzaz , Seth Cooper

Blindness and visual impairments affect many people worldwide. For help with navigation, people with visual impairments often rely on tactile maps that utilize raised surfaces and edges to convey information through touch. Although these…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 David G Hobson , Majid Komeili