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We propose a new technique that boosts the convergence of training generative adversarial networks. Generally, the rate of training deep models reduces severely after multiple iterations. A key reason for this phenomenon is that a deep…

Machine Learning · Statistics 2018-06-15 Atsushi Nitanda , Taiji Suzuki

In the past decades, many graph drawing techniques have been proposed for generating aesthetically pleasing graph layouts. However, it remains a challenging task since different layout methods tend to highlight different characteristics of…

Machine Learning · Computer Science 2021-06-30 Xiaoqi Wang , Kevin Yen , Yifan Hu , Han-Wei Shen

Photorealism is an important aspect of modern video games since it can shape player experience and impact immersion, narrative engagement, and visual fidelity. To achieve photorealism, beyond traditional rendering pipelines, generative…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Stefanos Pasios , Nikos Nikolaidis

This paper introduces a surrogate model of gameplay that learns the mapping between different game facets, and applies it to a generative system which designs new content in one of these facets. Focusing on the shooter game genre, the paper…

Machine Learning · Computer Science 2021-03-30 Daniel Karavolos , Antonios Liapis , Georgios N. Yannakakis

We present a novel texture synthesis framework, enabling the generation of infinite, high-quality 3D textures given a 2D exemplar image. Inspired by recent advances in natural texture synthesis, we train deep neural models to generate…

Computer Vision and Pattern Recognition · Computer Science 2020-07-01 Tiziano Portenier , Siavash Bigdeli , Orcun Goksel

Advances in technology have led to the development of methods that can create desired visual multimedia. In particular, image generation using deep learning has been extensively studied across diverse fields. In comparison, video…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Doyeon Kim , Donggyu Joo , Junmo Kim

The goal of graph representation learning is to embed each vertex in a graph into a low-dimensional vector space. Existing graph representation learning methods can be classified into two categories: generative models that learn the…

Machine Learning · Computer Science 2017-11-23 Hongwei Wang , Jia Wang , Jialin Wang , Miao Zhao , Weinan Zhang , Fuzheng Zhang , Xing Xie , Minyi Guo

We build a new model of landscape videos that can be trained on a mixture of static landscape images as well as landscape animations. Our architecture extends StyleGAN model by augmenting it with parts that allow to model dynamic changes in…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Elizaveta Logacheva , Roman Suvorov , Oleg Khomenko , Anton Mashikhin , Victor Lempitsky

Semantic segmentation is the pixel-wise labelling of an image. Since the problem is defined at the pixel level, determining image class labels only is not acceptable, but localising them at the original image pixel resolution is necessary.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Irem Ulku , Erdem Akagunduz

This compilation of various research paper highlights provides a comprehensive overview of recent developments in super-resolution image and video using deep learning algorithms such as Generative Adversarial Networks. The studies covered…

Image and Video Processing · Electrical Eng. & Systems 2024-08-31 Ankush Maity , Roshan Pious , Sourabh Kumar Lenka , Vishal Choudhary , Sharayu Lokhande

Graphs are ubiquitous in encoding relational information of real-world objects in many domains. Graph generation, whose purpose is to generate new graphs from a distribution similar to the observed graphs, has received increasing attention…

Machine Learning · Computer Science 2022-12-08 Yanqiao Zhu , Yuanqi Du , Yinkai Wang , Yichen Xu , Jieyu Zhang , Qiang Liu , Shu Wu

Generative Adversarial Networks (GANs) can generate levels for a variety of games. This paper focuses on combining GAN-generated segments in a snaking pattern to create levels for Mega Man. Adjacent segments in such levels can be…

Neural and Evolutionary Computing · Computer Science 2021-04-14 Benjamin Capps , Jacob Schrum

The utilization of deep learning techniques in generating various contents (such as image, text, etc.) has become a trend. Especially music, the topic of this paper, has attracted widespread attention of countless researchers.The whole…

Sound · Computer Science 2020-11-16 Shulei Ji , Jing Luo , Xinyu Yang

Deep learning approaches heavily rely on high-quality human supervision which is nonetheless expensive, time-consuming, and error-prone, especially for image segmentation task. In this paper, we propose a method to automatically synthesize…

Computer Vision and Pattern Recognition · Computer Science 2021-12-06 Yu Yang , Hakan Bilen , Qiran Zou , Wing Yin Cheung , Xiangyang Ji

The goal of our research is to develop methods advancing automatic visual recognition. In order to predict the unique or multiple labels associated to an image, we study different kind of Deep Neural Networks architectures and methods for…

Computer Vision and Pattern Recognition · Computer Science 2016-10-19 Rémi Cadène , Nicolas Thome , Matthieu Cord

In this paper, we address the task of semantic-guided scene generation. One open challenge in scene generation is the difficulty of the generation of small objects and detailed local texture, which has been widely observed in global…

Computer Vision and Pattern Recognition · Computer Science 2020-04-01 Hao Tang , Dan Xu , Yan Yan , Philip H. S. Torr , Nicu Sebe

In recent years, Procedural Level Generation via Machine Learning (PLGML) techniques have been applied to generate game levels with machine learning. These approaches rely on human-annotated representations of game levels. Creating…

Machine Learning · Computer Science 2021-10-08 Mrunal Jadhav , Matthew Guzdial

Balancing games, especially those with asymmetric multiplayer content, requires significant manual effort and extensive human playtesting during development. For this reason, this work focuses on generating balanced levels tailored to…

Machine Learning · Computer Science 2025-04-01 Florian Rupp , Kai Eckert

Deep learning techniques have led to remarkable breakthroughs in the field of generic object detection and have spawned a lot of scene-understanding tasks in recent years. Scene graph has been the focus of research because of its powerful…

Computer Vision and Pattern Recognition · Computer Science 2022-06-23 Guangming Zhu , Liang Zhang , Youliang Jiang , Yixuan Dang , Haoran Hou , Peiyi Shen , Mingtao Feng , Xia Zhao , Qiguang Miao , Syed Afaq Ali Shah , Mohammed Bennamoun

Generative Adversarial Networks (GANs) are an emerging form of indirect encoding. The GAN is trained to induce a latent space on training data, and a real-valued evolutionary algorithm can search that latent space. Such Latent Variable…

Neural and Evolutionary Computing · Computer Science 2020-04-02 Jacob Schrum , Jake Gutierrez , Vanessa Volz , Jialin Liu , Simon Lucas , Sebastian Risi