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The next frontier in communications is teleoperation -- manipulation and control of remote environments. Compared to conventional networked applications, teleoperation poses widely different requirements, ultra-low latency (ULL) being the…

Networking and Internet Architecture · Computer Science 2020-01-28 J. P. Verburg , H. J. C. Kroep , V. Gokhale , R. Venkatesha Prasad , V. Rao

The Tactile Internet (TI) is an emerging technology next to the Internet of Things (IoT). It is a revolution to develop the smart cities, communities and cultures in the future. This technology will allow the real-time interaction between…

Networking and Internet Architecture · Computer Science 2019-06-21 Tanweer Alam

Tactile Internet (TI) is envisioned to create a paradigm shift from the content-oriented communications to steer/control-based communications by enabling real-time transmission of haptic information (i.e., touch, actuation, motion,…

Networking and Internet Architecture · Computer Science 2020-03-31 Shree Krishna Sharma , Isaac Woungang , Alagan Anpalagan , Symeon Chatzinotas

The next frontier for immersive applications is enabling sentience over the Internet. Tactile Internet (TI) envisages transporting skills by providing Ultra-Low Latency (ULL) communications for transporting touch senses. In this work, we…

Networking and Internet Architecture · Computer Science 2021-11-03 Vineet Gokhale , Mohamad Eid , Kees Kroep , R. Venkatesha Prasad , Vijay Rao

Tactile Internet (TI) requires achieving ultra-low latency and highly reliable packet delivery for haptic signals. In the presence of packet loss and delay, the signal prediction method provides a viable solution for recovering the missing…

Signal Processing · Electrical Eng. & Systems 2025-07-11 Mohammad Ali Vahedifar , Qi Zhang

Networked teleoperation with haptic feedback is a prime example for the emerging Tactile Internet, which requires a careful orchestration of haptic communication and control. One major challenge in this context is how to maximize the user's…

Human-Computer Interaction · Computer Science 2017-05-17 Xiao Xu , Qian Liu , Eckehard Steinbach

Haptic teleoperation typically demands sub-millisecond latency and ultra-high reliability (99.999%) in Tactile Internet. At a 1 kHz haptic signal sampling rate, this translates into an extremely high packet transmission rate, posing…

Signal Processing · Electrical Eng. & Systems 2026-03-25 Georgios Kokkinis , Alexandros Iosifidis , Qi Zhang

Future Tele-operated Driving (ToD) applications place challenging Quality of Service (QoS) demands on existing mobile communication networks that are of highly important to comply with for safe operation. New remote control and platooning…

Networking and Internet Architecture · Computer Science 2022-01-28 Hendrik Schippers , Cedrik Schüler , Benjamin Sliwa , Christian Wietfeld

This paper presents novel ultrareliable and low-latency communication (URLLC) techniques for URLLC services, such as Tactile Internet services. Among typical use-cases of URLLC services are tele-operation, immersive virtual reality,…

Ultra-low latency is the most important requirement of the Tactile Internet (TI), which is one of the proposed services for the next-generation wireless network (NGWN), e.g., fifth generation (5G) network. In this paper, a new queuing model…

Networking and Internet Architecture · Computer Science 2019-11-11 Narges Gholipoor , Saeedeh Parsaeefard , Mohammad Reza Javan , Nader Mokari , Hamid Saeedi , Hossein Pishro-Nik

The Internet has made several giant leaps over the years, from a fixed to a mobile Internet, then to the Internet of Things, and now to a Tactile Internet. The Tactile Internet goes far beyond data, audio and video delivery over fixed and…

Signal Processing · Electrical Eng. & Systems 2020-09-28 N. Promwongsa , A. Ebrahimzadeh , D. Naboulsi , S. Kianpisheh , F. Belqasmi , R. Glitho , N. Crespi , O. Alfandi

Ensuring the ultra-low end-to-end latency and ultrahigh reliability required by tactile internet is challenging. This is especially true when the stringent Quality-of-Service (QoS) requirement is expected to be satisfied not at the cost of…

Information Theory · Computer Science 2016-10-11 Changyang She , Chenyang Yang

Serving large language models (LLMs) in production can incur substantial costs, which has prompted recent advances in inference system optimizations. Today, these systems are evaluated against conventional latency and throughput metrics…

In various service-oriented applications such as distributed autonomous delivery, healthcare, tourism, transportation, and many others, where service agents need to perform serial and time-bounded tasks to achieve their goals, quality of…

Logic in Computer Science · Computer Science 2023-08-11 Ernest Bonnah , Khaza Anuarul Hoque

Remote driving, or teleoperating Autonomous Vehicles (AVs), is a key application that emerging 5G networks aim to support. In this paper, we conduct a systematic feasibility study of AV teleoperation over commercial 5G networks from both…

The continuously increasing degree of automation in many areas (e.g. manufacturing engineering, public infrastructure) lead to the construction of cyber-physical systems and cyber-physical networks. To both, time and energy are the most…

Networking and Internet Architecture · Computer Science 2019-05-29 Stefan Reif , Andreas Schmidt , Timo Hönig , Thorsten Herfet , Wolfgang Schröder-Preikschat

Data-driven visual-inertial odometry (VIO) has received highlights for its performance since VIOs are a crucial compartment in autonomous robots. However, their deployment on resource-constrained devices is non-trivial since large network…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Jinho Park , Se Young Chun , Mingoo Seok

Understanding how information, diseases, or influence spread across networks is a fundamental challenge in complex systems. While network diameter has been extensively studied in static networks, its definition and behavior in temporal…

Social and Information Networks · Computer Science 2025-05-13 Zahra Farahi , Ali Kamandi , Ali Moeini

This work explores employing the concept of goal-oriented (GO) semantic communication for real-time monitoring and control. Generally, GO communication advocates for the deep integration of application targets into the network design. We…

Networking and Internet Architecture · Computer Science 2025-02-25 Polina Kutsevol , Onur Ayan , Nikolaos Pappas , Wolfgang Kellerer

The Tactile Internet (TI) is one of the next generation wireless network services with end to end (E2E) delay as low as 1~ms. Since this ultra low E2E delay cannot be met in the current 4G network architecture, it is necessary to…

Networking and Internet Architecture · Computer Science 2019-11-11 Narges Gholipoor , Hamid Saeedi , Nader Mokari , Eduard Jorswieck
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