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Teleportation, a widely-used locomotion technique in Virtual Reality (VR), allows instantaneous movement within VR environments. Enhanced hand tracking in modern VR headsets has popularized hands-only teleportation methods, which eliminate…

Human-Computer Interaction · Computer Science 2024-04-23 Siddhanth Raja Sindhupathiraja , A K M Amanat Ullah , William Delamare , Khalad Hasan

Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this…

Human-Computer Interaction · Computer Science 2024-05-24 Daniel Martin , Sandra Malpica , Diego Gutierrez , Belen Masia , Ana Serrano

Mobile robots are essential in applications such as autonomous delivery and hospitality services. Applying learning-based methods to address mobile robot tasks has gained popularity due to its robustness and generalizability. Traditional…

Robotics · Computer Science 2025-03-10 Zhenghao Peng , Zhizheng Liu , Bolei Zhou

While autonomous multi-robots can achieve safe and coordinated navigation, they often struggle to adapt to unforeseen conditions and to capture operator-driven objectives in unstructured environments. We present a Virtual Reality (VR)-based…

Teams of UGVs patrolling harsh and complex 3D environments can experience interference and spatial conflicts with one another. Neglecting the occurrence of these events crucially hinders both soundness and reliability of a patrolling…

Robotics · Computer Science 2019-06-25 Luigi Freda , Mario Gianni , Fiora Pirri , Abel Gawel , Renaud Dube , Roland Siegwart , Cesar Cadena

Cloud computing is widely adopted by corporate as well as retail customers to reduce the upfront cost of establishing computing infrastructure. However, switching to the cloud based services poses a multitude of questions, both for…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-11-22 M P Gilesh

Virtual reality has proved to be useful in applications in several fields ranging from gaming, medicine, and training to development of interfaces that enable human-robot collaboration. It empowers designers to explore applications outside…

Human-Computer Interaction · Computer Science 2023-07-24 Debasmita Mukherjee , Ritwik Singhai , Homayoun Najjaran

Humans throw and catch objects all the time. However, such a seemingly common skill introduces a lot of challenges for robots to achieve: The robots need to operate such dynamic actions at high-speed, collaborate precisely, and interact…

Robotics · Computer Science 2023-09-12 Binghao Huang , Yuanpei Chen , Tianyu Wang , Yuzhe Qin , Yaodong Yang , Nikolay Atanasov , Xiaolong Wang

4D medical images, which represent 3D images with temporal information, are crucial in clinical practice for capturing dynamic changes and monitoring long-term disease progression. However, acquiring 4D medical images poses challenges due…

Image and Video Processing · Electrical Eng. & Systems 2024-04-03 JungEun Kim , Hangyul Yoon , Geondo Park , Kyungsu Kim , Eunho Yang

This paper introduces InverseMatrixVT3D, an efficient method for transforming multi-view image features into 3D feature volumes for 3D semantic occupancy prediction. Existing methods for constructing 3D volumes often rely on depth…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Zhenxing Ming , Julie Stephany Berrio , Mao Shan , Stewart Worrall

Nonprehensile manipulation, such as pushing objects across cluttered environments, presents a challenging control problem due to complex contact dynamics and long-horizon planning requirements. In this work, we propose HeRD, a hierarchical…

Robotics · Computer Science 2025-12-12 Steven Caro , Stephen L. Smith

Video frame interpolation has been actively studied with the development of convolutional neural networks. However, due to the intrinsic limitations of kernel weight sharing in convolution, the interpolated frame generated by it may lose…

Computer Vision and Pattern Recognition · Computer Science 2023-08-01 Pan Gao , Haoyue Tian , Jie Qin

Real-time visual analysis tasks, like tracking and recognition, require swift execution of computationally intensive algorithms. Visual sensor networks can be enabled to perform such tasks by augmenting the sensor network with processing…

Computer Vision and Pattern Recognition · Computer Science 2017-05-24 Emil Eriksson , György Dán , Viktoria Fodor

Recent advancements in robotics have increased the possibilities for integrating robotic systems into human-involved workplaces, highlighting the need to examine and optimize human-robot coordination in collaborative settings. This study…

Robotics · Computer Science 2025-11-26 Róisín Keenan , Joost C. Dessing

We introduce a multi-user VR co-location framework that synchronizes users within a shared virtual environment aligned to physical space. Our approach combines a motion capture system with SLAM-based inside-out tracking to deliver smooth,…

Robotics · Computer Science 2025-09-09 Carlos A. Pinheiro de Sousa , Niklas Gröne , Mathias Günther , Oliver Deussen

This study evaluates the performance and usability of Mixed Reality (MR), Virtual Reality (VR), and camera stream interfaces for remote error resolution tasks, such as correcting warehouse packaging errors. Specifically, we consider a…

Robotics · Computer Science 2025-04-22 Advay Kumar , Stephanie Simangunsong , Pamela Carreno-Medrano , Akansel Cosgun

For robots to operate in general environments like households, they must be able to perform non-prehensile manipulation actions such as toppling and rolling to manipulate ungraspable objects. However, prior works on non-prehensile…

Robotics · Computer Science 2025-06-23 Yoonyoung Cho , Junhyek Han , Jisu Han , Beomjoon Kim

Virtual Reality (VR) has the potential of becoming the next ubiquitous computing platform. Continued progress in the burgeoning field of VR depends critically on an efficient computing substrate. In particular, DRAM access energy is known…

Graphics · Computer Science 2023-10-03 Nisarg Ujjainkar , Ethan Shahan , Kenneth Chen , Budmonde Duinkharjav , Qi Sun , Yuhao Zhu

Recurrent neural networks can be large and compute-intensive, yet many applications that benefit from RNNs run on small devices with very limited compute and storage capabilities while still having run-time constraints. As a result, there…

Machine Learning · Computer Science 2020-08-14 Urmish Thakker , Jesse Beu , Dibakar Gope , Ganesh Dasika , Matthew Mattina

Neural networks with a latency requirement on the order of microseconds, like the ones used at the CERN Large Hadron Collider, are typically deployed on FPGAs fully unrolled and pipelined. A bottleneck for the deployment of such neural…

Hardware Architecture · Computer Science 2026-04-27 Chang Sun , Zhiqiang Que , Vladimir Loncar , Wayne Luk , Maria Spiropulu