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In this research, we introduce a novel methodology for assessing Emotional Mimicry Intensity (EMI) as part of the 6th Workshop and Competition on Affective Behavior Analysis in-the-wild. Our methodology utilises the Wav2Vec 2.0…

Sound · Computer Science 2024-06-18 Tobias Hallmen , Fabian Deuser , Norbert Oswald , Elisabeth André

Integrated VR (IVR) systems consist of a head-mounted display (HMD) and body-tracking capabilities. They enable users to translate their physical movements into corresponding avatar movements in real-time, allowing them to perceive their…

Human-Computer Interaction · Computer Science 2026-01-15 Marie Luisa Fiedler , Christian Merz , Jonathan Tschanter , Carolin Wienrich , Marc Erich Latoschik

This paper presents a novel multimodal human activity recognition system. It uses a two-stream decision level fusion of vision and inertial sensors. In the first stream, raw RGB frames are passed to a part affinity field-based pose…

Computer Vision and Pattern Recognition · Computer Science 2023-06-29 Santosh Kumar Yadav , Muhtashim Rafiqi , Egna Praneeth Gummana , Kamlesh Tiwari , Hari Mohan Pandey , Shaik Ali Akbara

Automated biomechanical testing has great potential for the development of VR applications, as initial insights into user behaviour can be gained in silico early in the design process. In particular, it allows prediction of user movements…

Electrocardiogram is a useful diagnostic signal that can detect cardiac abnormalities by measuring the electrical activity generated by the heart. Due to its rapid, non-invasive, and richly informative characteristics, ECG has many emerging…

Machine Learning · Computer Science 2025-12-09 Hanhui Deng , Xinglin Li , Jie Luo , Di Wu

The continuous dimensional emotion modelled by arousal and valence can depict complex changes of emotions. In this paper, we present our works on arousal and valence predictions for One-Minute-Gradual (OMG) Emotion Challenge. Multimodal…

Artificial Intelligence · Computer Science 2018-05-04 Ziqi Zheng , Chenjie Cao , Xingwei Chen , Guoqiang Xu

With recent advances of Virtual Reality (VR) technology, the deployment of such will dramatically increase in non-entertainment environments, such as professional education and training, manufacturing, service, or low frequency/high risk…

Human-Computer Interaction · Computer Science 2019-12-09 Arian Mehrfard , Javad Fotouhi , Giacomo Taylor , Tess Forster , Nassir Navab , Bernhard Fuerst

Prolonged mid-air interaction in virtual reality (VR) causes arm fatigue and discomfort, negatively affecting user experience. Incorporating ergonomic considerations into VR user interface (UI) design typically requires extensive…

Human-Computer Interaction · Computer Science 2026-03-30 Harshitha Voleti , Charalambos Poullis

Electroencephalography (EEG)-based emotion recognition plays a critical role in affective computing and emerging decision-support systems, yet remains challenging due to high-dimensional, noisy, and subject-dependent signals. This study…

Machine Learning · Computer Science 2026-02-09 S M Rakib UI Karim , Wenyi Lu , Diponkor Bala , Rownak Ara Rasul , Sean Goggins

Mindfulness has been studied and practiced in enhancing psychological well-being while reducing neuroticism and psychopathological indicators. However, practicing mindfulness with continuous attention is challenging, especially for…

Human-Computer Interaction · Computer Science 2025-10-31 Jamie Ngoc Dinh , You-Jin Kim , Myungin Lee

We developed a novel virtual reality [VR] platform with 3-dimensional sounds to help improve sensory integration and visuomotor processing for postural control and fall prevention in individuals with balance problems related to sensory…

Human-Computer Interaction · Computer Science 2019-02-28 Zhu Wang , Anat Lubetzky , Marta Gospodarek , Makan TaghaviDilamani , Ken Perlin

We study the performance of brain computer interface (BCI) system in a virtual reality (VR) environment and compare it to 2D regular displays. First, we design a headset that consists of three components: a wearable electroencephalography…

Human-Computer Interaction · Computer Science 2020-06-19 Reza Abbasi-Asl , Mohammad Keshavarzi , Dorian Yao Chan

Cognitive training has shown promising results for delivering improvements in human cognition related to attention, problem solving, reading comprehension and information retrieval. However, two frequently cited problems in cognitive…

Human-Computer Interaction · Computer Science 2020-09-01 Lorcan Reidy , Dennis Chan , Charles Nduka , Hatice Gunes

Cybersickness remains a major obstacle to the widespread adoption of immersive virtual reality (VR), particularly in consumer-grade environments. While prior methods rely on invasive signals such as electroencephalography (EEG) for high…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Yitong Zhu , Zhuowen Liang , Yiming Wu , Tangyao Li , Yuyang Wang

Multimodal analysis has recently drawn much interest in affective computing, since it can improve the overall accuracy of emotion recognition over isolated uni-modal approaches. The most effective techniques for multimodal emotion…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 R. Gnana Praveen , Eric Granger , Patrick Cardinal

Measuring brain activity with electroencephalography (EEG) is mature enough to assess mental states. Combined with existing methods, such tool can be used to strengthen the understanding of user experience. We contribute a set of methods to…

Human-Computer Interaction · Computer Science 2016-01-13 Jérémy Frey , Maxime Daniel , Julien Castet , Martin Hachet , Fabien Lotte

Previous studies showed that natural walking reduces the susceptibility to VR sickness. However, many users still experience VR sickness when wearing VR headsets that allow free walking in room-scale spaces. This paper studies VR sickness…

Human-Computer Interaction · Computer Science 2023-02-23 Carlos Alfredo Tirado Cortes , Chin-Teng Lin , Tien-Thong Nguyen Do , Hsiang-Ting Chen

The growing demand for accessible therapeutic options has led to the exploration of Virtual Reality (VR) as a platform for forest bathing, which aims to reduce stress and improve cognitive functions. This paper brings together findings from…

Human-Computer Interaction · Computer Science 2024-11-12 Francisco R. Ortega , Victoria Interrante , Sara Lotemplio , Rachel Masters , Jalynn Nicoly , Zahra Borhani , Deana Davalos , Daniel Zielasko

Electroencephalography (EEG) is a widely used technique for measuring brain activity. EEG-based signals can reveal a persons emotional state, as they directly reflect activity in different brain regions. Emotion-aware systems and EEG-based…

Machine Learning · Computer Science 2026-02-03 Ashna Purwar , Gaurav Simkar , Madhumita , Sachin Kadam

Researchers have used machine learning approaches to identify motion sickness in VR experience. These approaches demand an accurately-labeled, real-world, and diverse dataset for high accuracy and generalizability. As a starting point to…

Artificial Intelligence · Computer Science 2023-06-07 Elliott Wen , Chitralekha Gupta , Prasanth Sasikumar , Mark Billinghurst , James Wilmott , Emily Skow , Arindam Dey , Suranga Nanayakkara