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Recent research has focused on the effectiveness of Virtual Reality (VR) in games as a more immersive method of interaction. However, there is a lack of robust analysis of the physiological effects between VR and flatscreen (FS) gaming.…
EEG is a non-invasive, safe, and low-risk method to record electrophysiological signals inside the brain. Especially with recent technology developments like dry electrodes, consumer-grade EEG devices, and rapid advances in machine…
Emotion recognition plays a vital role in enhancing human-computer interaction. In this study, we tackle the MER-SEMI challenge of the MER2025 competition by proposing a novel multimodal emotion recognition framework. To address the issue…
Visual-vestibular conflicts (VVCs) are a primary contributor to visually induced motion sickness (VIMS) in head-mounted displays (HMDs). However, virtual reality (VR) comfort studies often rely on exposing seated or standing users to…
We present a hybrid brain-machine interface (BMI) that integrates steady-state visually evoked potential (SSVEP)-based EEG and facial EMG to improve multimodal control and mitigate fatigue in assistive applications. Traditional BMIs relying…
Deep learning models have shown high accuracy in classifying electrocardiograms (ECGs), but their black box nature hinders clinical adoption due to a lack of trust and interpretability. To address this, we propose a novel three-stage…
Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is becoming accessible to the mass market. Virtual reality provides immersive experiences…
Virtual reality (VR) head-mounted displays (HMD) appear to be effective research tools, which may address the problem of ecological validity in neuropsychological testing. However, their widespread implementation is hindered by VR induced…
This paper presents a model for predicting a driver's stress level up to one minute in advance. Successfully predicting future stress would allow stress mitigation to begin before the subject becomes stressed, reducing or possibly avoiding…
Fatigue is a broad, multifactorial concept that includes the subjective perception of reduced physical and mental energy levels. It is also one of the key factors that strongly affect patients' health-related quality of life. To date, most…
Meditation, or mindfulness, is widely used to improve mental health. With the emergence of Virtual Reality technology, many studies have provided evidence that meditation with VR can bring health benefits. However, to our knowledge, there…
Stress recognition through physiological signals such as Electrocardiogram (ECG) signals has garnered significant attention. Traditionally, research in this field predominantly focused on utilizing handcrafted features or raw signals as…
Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of…
Traditional XR and Metaverse applications prioritize user experience (UX) for adoption and success but often overlook a crucial aspect of user interaction: emotions. This article addresses this gap by presenting an emotion-aware Metaverse…
Cardiovascular activities are directly related to the response of a body in a stressed condition. Stress, based on its intensity, can be divided into two types i.e. Acute stress (short-term stress) and Chronic stress (long-term stress).…
Stress research is a rapidly emerging area in thefield of electroencephalography (EEG) based signal processing.The use of EEG as an objective measure for cost effective andpersonalized stress management becomes important in…
With the rapid progress in virtual reality (VR) technology, the scope of VR applications has greatly expanded across various domains. However, the superiority of VR training over traditional methods and its impact on learning efficacy are…
How do we evaluate experiences in immersive environments? Despite decades of research in immersive technologies such as virtual reality, the field remains fragmented. Studies rely on overlapping constructs, heterogeneous instruments, and…
Classifying group-level emotions is a challenging task due to complexity of video, in which not only visual, but also audio information should be taken into consideration. Existing works on multimodal emotion recognition are using bulky…
In today's world, stress is a big problem that affects people's health and happiness. More and more people are feeling stressed out, which can lead to lots of health issues like breathing problems, feeling overwhelmed, heart attack,…