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This paper introduces a novel approach to synthesize texture to dress up a given 3D object, given a text prompt. Based on the pretrained text-to-image (T2I) diffusion model, existing methods usually employ a project-and-inpaint approach, in…
Deep neural networks (DNN) are commonly used to denoise and sharpen X-ray computed tomography (CT) images with the goal of reducing patient X-ray dosage while maintaining reconstruction quality. However, naive application of DNN-based…
We present GenesisTex, a novel method for synthesizing textures for 3D geometries from text descriptions. GenesisTex adapts the pretrained image diffusion model to texture space by texture space sampling. Specifically, we maintain a latent…
In this paper, we investigate an open research task of generating controllable 3D textured shapes from the given textual descriptions. Previous works either require ground truth caption labeling or extensive optimization time. To resolve…
Texture cues on 3D objects are key to compelling visual representations, with the possibility to create high visual fidelity with inherent spatial consistency across different views. Since the availability of textured 3D shapes remains very…
This paper introduces a nonparametric algorithm for bootstrapping a stationary random field and proves certain consistency properties of the algorithm for the case of mixing random fields. The motivation for this paper comes from relating a…
We propose a method to create plausible geometric and texture style variations of 3D objects in the quest to democratize 3D content creation. Given a pair of textured source and target objects, our method predicts a part-aware affine…
We present PhoMoH, a neural network methodology to construct generative models of photo-realistic 3D geometry and appearance of human heads including hair, beards, an oral cavity, and clothing. In contrast to prior work, PhoMoH models the…
Over the last few years, the performance of inpainting to fill missing regions has shown significant improvements by using deep neural networks. Most of inpainting work create a visually plausible structure and texture, however, due to them…
We introduce MeshGPT, a new approach for generating triangle meshes that reflects the compactness typical of artist-created meshes, in contrast to dense triangle meshes extracted by iso-surfacing methods from neural fields. Inspired by…
Generating high-fidelity, 3D-consistent garment textures remains a challenging problem due to the inherent complexities of garment structures and the stringent requirement for detailed, globally consistent texture synthesis. Existing…
Texture and material blending is one of the leading methods for adding variety to rendered virtual worlds, creating composite materials, and generating procedural content. When done naively, it can introduce either visible seams or contrast…
Currently, high-fidelity text-to-image models are developed in an accelerating pace. Among them, Diffusion Models have led to a remarkable improvement in the quality of image generation, making it vary challenging to distinguish between…
High-quality 3D texture generation remains a fundamental challenge due to the view-inconsistency inherent in current mainstream multi-view diffusion pipelines. Existing representations either rely on UV maps, which suffer from distortion…
Prevailing 3D texture generation methods, which often rely on multi-view fusion, are frequently hindered by inter-view inconsistencies and incomplete coverage of complex surfaces, limiting the fidelity and completeness of the generated…
Methods based on local image features have recently shown promise for texture classification tasks, especially in the presence of large intra-class variation due to illumination, scale, and viewpoint changes. Inspired by the theories of…
Texture models based on Generative Adversarial Networks (GANs) use zero-padding to implicitly encode positional information of the image features. However, when extending the spatial input to generate images at large sizes, zero-padding can…
Accurate modeling of 3D objects exhibiting transparency, reflections and thin structures is an extremely challenging problem. Inspired by billboards and geometric proxies used in computer graphics, this paper proposes Generative Latent…
Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…
Recent years have seen the rise of convolutional neural network techniques in exemplar-based image synthesis. These methods often rely on the minimization of some variational formulation on the image space for which the minimizers are…