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Being different from deep-learning-based (DL-based) image generation methods, a new image generative model built upon successive subspace learning principle is proposed and named GenHop (an acronym of Generative PixelHop) in this work.…
Exemplar-based texture synthesis is the process of generating, from an input sample, new texture images of arbitrary size and which are perceptually equivalent to the sample. The two main approaches are statistics-based methods and patch…
In the task of texture transfer, reference texture images typically exhibit highly repetitive texture features, and the texture transfer results from different content images under the same style also share remarkably similar texture…
With the large-scale explosion of images and videos over the internet, efficient hashing methods have been developed to facilitate memory and time efficient retrieval of similar images. However, none of the existing works uses hashing to…
While implicit generative models such as GANs have shown impressive results in high quality image reconstruction and manipulation using a combination of various losses, we consider a simpler approach leading to surprisingly strong results.…
Generating high-quality and diverse human images is an important yet challenging task in vision and graphics. However, existing generative models often fall short under the high diversity of clothing shapes and textures. Furthermore, the…
Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle…
In this paper, we investigate deep image synthesis guided by sketch, color, and texture. Previous image synthesis methods can be controlled by sketch and color strokes but we are the first to examine texture control. We allow a user to…
Texturing is a fundamental process in computer graphics. Texture is leveraged to enhance the visualization outcome for a 3D scene. In many cases a texture image cannot cover a large 3D model surface because of its small resolution.…
Gatys et al. recently demonstrated that deep networks can generate beautiful textures and stylized images from a single texture example. However, their methods requires a slow and memory-consuming optimization process. We propose here an…
We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints…
We introduce TM-NET, a novel deep generative model for synthesizing textured meshes in a part-aware manner. Once trained, the network can generate novel textured meshes from scratch or predict textures for a given 3D mesh, without image…
Recent generative models show impressive performance in generating photographic images. Humans can hardly distinguish such incredibly realistic-looking AI-generated images from real ones. AI-generated images may lead to ubiquitous…
This paper investigates a novel task of generating texture images from perceptual descriptions. Previous work on texture generation focused on either synthesis from examples or generation from procedural models. Generating textures from…
A novel method for detecting CNN-generated images, called Attentive PixelHop (or A-PixelHop), is proposed in this work. It has three advantages: 1) low computational complexity and a small model size, 2) high detection performance against a…
We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose…
Most superpixel algorithms compute a trade-off between spatial and color features at the pixel level. Hence, they may need fine parameter tuning to balance the two measures, and highly fail to group pixels with similar local texture…
This paper presents a light-weight, high-quality texture synthesis algorithm that easily generalizes to other applications such as style transfer and texture mixing. We represent texture features through the deep neural activation vectors…
Recently, deep generative adversarial networks for image generation have advanced rapidly; yet, only a small amount of research has focused on generative models for irregular structures, particularly meshes. Nonetheless, mesh generation and…
We present a generative method for texture filtering, which exhibits surprisingly good performance and generalizability. Our core idea is to empower texture filtering by taking full advantage of the strong learned image prior of pre-trained…