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The shared topology of human skeletons motivated the recent investigation of graph convolutional network (GCN) solutions for action recognition. However, most of the existing GCNs rely on the binary connection of two neighboring vertices…
Graph Convolutional Networks (GCNs), particularly for large-scale graphs, are crucial across numerous domains. However, training distributed full-batch GCNs on large-scale graphs suffers from inefficient memory access patterns and high…
Graph Convolutional Networks (GCNs) demonstrate strong capability in modeling skeletal topology for action recognition, yet their dense floating-point computations incur high energy costs. Spiking Neural Networks (SNNs), characterized by…
Skeleton data is of low dimension. However, there is a trend of using very deep and complicated feedforward neural networks to model the skeleton sequence without considering the complexity in recent year. In this paper, a simple yet…
For pursuing accurate skeleton-based action recognition, most prior methods use the strategy of combining Graph Convolution Networks (GCNs) with attention-based methods in a serial way. However, they regard the human skeleton as a complete…
Skeleton sequences are lightweight and compact, and thus are ideal candidates for action recognition on edge devices. Recent skeleton-based action recognition methods extract features from 3D joint coordinates as spatial-temporal cues,…
Graph convolutional networks (GCNs) have been widely used and achieved remarkable results in skeleton-based action recognition. We think the key to skeleton-based action recognition is a skeleton hanging in frames, so we focus on how the…
Graph Convolutional Networks (GCNs) have been widely used in skeleton-based human action recognition. In GCN-based methods, the spatio-temporal graph is fundamental for capturing motion patterns. However, existing approaches ignore the…
This paper contributes to the challenge of skeleton-based human action recognition in videos. The key step is to develop a generic network architecture to extract discriminative features for the spatio-temporal skeleton data. In this paper,…
The task of skeleton-based action recognition remains a core challenge in human-centred scene understanding due to the multiple granularities and large variation in human motion. Existing approaches typically employ a single neural…
Graph convolutional network (GCN) has been successfully applied to many graph-based applications; however, training a large-scale GCN remains challenging. Current SGD-based algorithms suffer from either a high computational cost that…
Action recognition based on skeleton data has recently witnessed increasing attention and progress. State-of-the-art approaches adopting Graph Convolutional networks (GCNs) can effectively extract features on human skeletons relying on the…
Human skeleton data has received increasing attention in action recognition due to its background robustness and high efficiency. In skeleton-based action recognition, graph convolutional network (GCN) has become the mainstream method. This…
Skeleton-based gesture recognition methods have achieved high success using Graph Convolutional Network (GCN). In addition, context-dependent adaptive topology as a neighborhood vertex information and attention mechanism leverages a model…
Skeleton-based action recognition has attracted research attentions in recent years. One common drawback in currently popular skeleton-based human action recognition methods is that the sparse skeleton information alone is not sufficient to…
Skeleton-based action recognition is widely utilized in sensor systems including human-computer interaction and intelligent surveillance. Nevertheless, current sensor devices typically generate sparse skeleton data as discrete coordinates,…
Learning graph convolutional networks (GCNs) is an emerging field which aims at generalizing convolutional operations to arbitrary non-regular domains. In particular, GCNs operating on spatial domains show superior performances compared to…
Graph Convolutional Network (GCN) is a model that can effectively handle graph data tasks and has been successfully applied. However, for large-scale graph datasets, GCN still faces the challenge of high computational overhead, especially…
This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods.…
Human motion prediction is an important and challenging task in many computer vision application domains. Recent work concentrates on utilizing the timing processing ability of recurrent neural networks (RNNs) to achieve smooth and reliable…