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Human activity recognition is a major field of study that employs computer vision, machine vision, and deep learning techniques to categorize human actions. The field of deep learning has made significant progress, with architectures that…
Recognizing human actions in untrimmed videos is an important challenging task. An effective 3D motion representation and a powerful learning model are two key factors influencing recognition performance. In this paper we introduce a new…
Human action recognition is crucial in computer vision systems. However, in real-world scenarios, human actions often fall outside the distribution of training data, requiring a model to both recognize in-distribution (ID) actions and…
Action recognition has long been a fundamental and intriguing problem in artificial intelligence. The task is challenging due to the high dimensionality nature of an action, as well as the subtle motion details to be considered. Current…
Graph Neural Networks (GNNs) are powerful deep learning models to generate node embeddings on graphs. When applying deep GNNs on large graphs, it is still challenging to perform training in an efficient and scalable way. We propose a novel…
Motion Prediction (MP) of multiple surroundings agents is a crucial task in arbitrarily complex environments, from simple robots to Autonomous Driving Stacks (ADS). Current techniques tackle this problem using end-to-end pipelines, where…
We propose a new approach for paragraph recognition in document images by spatial graph convolutional networks (GCN) applied on OCR text boxes. Two steps, namely line splitting and line clustering, are performed to extract paragraphs from…
Graph convolutional networks (GCNs) have emerged as dominant methods for skeleton-based action recognition. However, they still suffer from two problems, namely, neighborhood constraints and entangled spatiotemporal feature representations.…
Recently, skeleton-based human action has become a hot research topic because the compact representation of human skeletons brings new blood to this research domain. As a result, researchers began to notice the importance of using RGB or…
Skeleton-based action recognition receives increasing attention because the skeleton representations reduce the amount of training data by eliminating visual information irrelevant to actions. To further improve the sample efficiency,…
The analysis of 3D point clouds has diverse applications in robotics, vision and graphics. Processing them presents specific challenges since they are naturally sparse, can vary in spatial resolution and are typically unordered. Graph-based…
Training multi-layer Graph Convolution Networks (GCN) using standard SGD techniques scales poorly as each descent step ends up updating node embeddings for a large portion of the graph. Recent attempts to remedy this sub-sample the graph…
Spatial-temporal graphs have been widely used by skeleton-based action recognition algorithms to model human action dynamics. To capture robust movement patterns from these graphs, long-range and multi-scale context aggregation and…
Graph convolutional networks (GCNs) are nowadays becoming mainstream in solving many image processing tasks including skeleton-based recognition. Their general recipe consists in learning convolutional and attention layers that maximize…
Proper segmentation of organs-at-risk is important for radiation therapy, surgical planning, and diagnostic decision-making in medical image analysis. While deep learning-based segmentation architectures have made significant progress, they…
Graph convolutional networks (GCNs) are becoming increasingly popular as they overcome the limited applicability of prior neural networks. A GCN takes as input an arbitrarily structured graph and executes a series of layers which exploit…
The prevention of falls is paramount in modern healthcare, particularly for the elderly, as falls can lead to severe injuries or even fatalities. Additionally, the growing incidence of falls among the elderly, coupled with the urgent need…
Graph Neural Networks (GNNs) have emerged as the state-of-the-art (SOTA) method for graph-based learning tasks. However, it still remains prohibitively challenging to inference GNNs over large graph datasets, limiting their application to…
Skeleton-based multi-entity action recognition is a challenging task aiming to identify interactive actions or group activities involving multiple diverse entities. Existing models for individuals often fall short in this task due to the…
Much recent research has been dedicated to improving the efficiency of training and inference for image classification. This effort has commonly focused on explicitly improving theoretical efficiency, often measured as ImageNet validation…