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Related papers: Agile Methods in Higher Education: Adapting and Us…

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To prepare students for upcoming trends and challenges, it is important to teach them about the helpful and important aspects of modern technologies, such as robotics. However, classic study programs often fail to prepare students for…

Robotics · Computer Science 2026-03-17 Tobias Geger , Dominique Briechle , Andreas Rausch

Increased demands in the field of scientific computation require that algorithms be more efficiently implemented. Maintaining correctness in addition to efficiency is a challenge that software engineers in the field have to face. In this…

Software Engineering · Computer Science 2018-02-15 Bernhard Beckert , Britta Nestler , Moritz Kiefer , Michael Selzer , Mattias Ulbrich

Developing students as well-rounded professionals is increasingly important for our modern society. Although there is a great consensus that technical and professional ("soft") skills should be developed and intertwined in the core of…

Many see retrospectives as the most important practice of agile software development. Previous studies of retrospectives have focused on pro- cess and outcome at team level. In this article, we study how a large-scale agile development…

Software Engineering · Computer Science 2018-11-30 Torgeir Dingsøyr , Marius Mikalsen , Anniken Solem , Kathrine Vestues

The number of machine learning, artificial intelligence or data science related software engineering projects using Agile methodology is increasing. However, there are very few studies on how such projects work in practice. In this paper,…

Software Engineering · Computer Science 2019-12-17 Kushal Singla , Joy Bose , Chetan Naik

Contribution: A flipped classroom approach to teaching empirical software engineering increases student learning by providing more time for active learning in class. Background: There is a need for longitudinal studies of the flipped…

Software Engineering · Computer Science 2020-01-13 Lucas Gren

Traditional university orientation formats struggle to convey the intellectual substance of STEM curricula, particularly in disciplines where core competencies, such as algorithmic thinking and formal reasoning, are inherently abstract.…

Human-Computer Interaction · Computer Science 2026-03-10 Santiago Berrezueta-Guzman , Nadia Damianova , Andrei Koshelev , Ivan Parmacli , Stefan Wagner

Agile software development has been shaped by the interplay between academic research and industrial practice for over two decades, yet notable gaps persist between both domains. This paper focuses on three research-practice gaps: the…

Software Engineering · Computer Science 2026-05-22 Karen Eilers , Michael Neumann , Eva-Maria Schön , Mali Senapathi , Maria Rauschenberger , Tiago Silva da Silva

Since the education sector is associated with highly dynamic business environments which are controlled and maintained by information systems, recent technological advancements and the increasing pace of adopting artificial intelligence…

Computers and Society · Computer Science 2024-10-08 Mieczysław L. Owoc , Agnieszka Sawicka , Paweł Weichbroth

Agile models promote fast development. XP and Scrum are the most widely used agile models. This paper investigates the phases of XP and Scrum models in order to identify their potentials and drawbacks. XP model has certain drawbacks, such…

Software Engineering · Computer Science 2012-02-14 M. Rizwan Jameel Qureshi

We present an investigation regarding the challenges faced by student teams across four consecutive iterations of a team-focused, project-based course in software engineering. The studied period includes the switch to fully online…

Computers and Society · Computer Science 2023-09-25 Dan Mircea Suciu , Simona Motogna , Arthur-Jozsef Molnar

The aim of the work is to present an alternative approach to recording and evaluating student performance that enables sustainable performance recording with the possibility of integrating practical components in particular. The intended…

Computers and Society · Computer Science 2024-08-20 Martin Becke , Julia Padberg

Reproducing cognitive development, group interaction, and long-term evolution in virtual classrooms remains a core challenge for educational AI, as real classrooms integrate open-ended cognition, dynamic social interaction, affective…

Computer Vision and Pattern Recognition · Computer Science 2025-10-08 Yiping Ma , Shiyu Hu , Buyuan Zhu , Yipei Wang , Yaxuan Kang , Shiqing Liu , Kang Hao Cheong

We report findings from a case study of a large agile information systems development (ISD) organization`s sudden transformation to distributed, digital work in the context of the Covid-19 pandemic. It seeks to understand how knowledge…

Software Engineering · Computer Science 2021-11-12 Marius Mikalsen , Nils Brede Moe , Sut I Wong , Viktoria Stray

Calls to transform introductory college physics courses to include scientific practices require assessments that can measure the extent to which these transformations are effective. Such assessments should be able to measure students'…

Physics Education · Physics 2021-06-25 Amali Priyanka Jambuge , James T. Laverty

Organisations are upscaling their use of agile. Agile ways of working are used in larger projects and also in organisational units outside IT. This paper reports on the results of the first international workshop on agile transformation,…

Software Engineering · Computer Science 2019-07-25 Leonor Barroca , Torgeir Dingsøyr , Marius Mikalsen

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

This study explores the integration of eXtreme Programming (XP) and the Cross-Industry Standard Process for Data Mining (CRISP-DM) in agile Data Science projects. We conducted a case study at the e-commerce company Elo7 to answer the…

Software Engineering · Computer Science 2025-08-13 Andre Massahiro Shimaoka , Renato Cordeiro Ferreira , Alfredo Goldman

The online learning tools and management also known as Learning Management System (LMS) have been adopted by higher education as it allows convenient and flexibility in learning process between students and instructors or tutors with…

Computers and Society · Computer Science 2014-11-18 Yabit Alas , Muhammad Anshari

Context: Companies adapt agile methods, practices or artifacts for their use in practice since more than two decades. This adaptions result in a wide variety of described agile practices. For instance, the Agile Alliance lists 75 different…

Software Engineering · Computer Science 2021-11-18 Michael Neumann
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