Related papers: Agile Methods in Higher Education: Adapting and Us…
To prepare students for upcoming trends and challenges, it is important to teach them about the helpful and important aspects of modern technologies, such as robotics. However, classic study programs often fail to prepare students for…
Increased demands in the field of scientific computation require that algorithms be more efficiently implemented. Maintaining correctness in addition to efficiency is a challenge that software engineers in the field have to face. In this…
Developing students as well-rounded professionals is increasingly important for our modern society. Although there is a great consensus that technical and professional ("soft") skills should be developed and intertwined in the core of…
Many see retrospectives as the most important practice of agile software development. Previous studies of retrospectives have focused on pro- cess and outcome at team level. In this article, we study how a large-scale agile development…
The number of machine learning, artificial intelligence or data science related software engineering projects using Agile methodology is increasing. However, there are very few studies on how such projects work in practice. In this paper,…
Contribution: A flipped classroom approach to teaching empirical software engineering increases student learning by providing more time for active learning in class. Background: There is a need for longitudinal studies of the flipped…
Traditional university orientation formats struggle to convey the intellectual substance of STEM curricula, particularly in disciplines where core competencies, such as algorithmic thinking and formal reasoning, are inherently abstract.…
Agile software development has been shaped by the interplay between academic research and industrial practice for over two decades, yet notable gaps persist between both domains. This paper focuses on three research-practice gaps: the…
Since the education sector is associated with highly dynamic business environments which are controlled and maintained by information systems, recent technological advancements and the increasing pace of adopting artificial intelligence…
Agile models promote fast development. XP and Scrum are the most widely used agile models. This paper investigates the phases of XP and Scrum models in order to identify their potentials and drawbacks. XP model has certain drawbacks, such…
We present an investigation regarding the challenges faced by student teams across four consecutive iterations of a team-focused, project-based course in software engineering. The studied period includes the switch to fully online…
The aim of the work is to present an alternative approach to recording and evaluating student performance that enables sustainable performance recording with the possibility of integrating practical components in particular. The intended…
Reproducing cognitive development, group interaction, and long-term evolution in virtual classrooms remains a core challenge for educational AI, as real classrooms integrate open-ended cognition, dynamic social interaction, affective…
We report findings from a case study of a large agile information systems development (ISD) organization`s sudden transformation to distributed, digital work in the context of the Covid-19 pandemic. It seeks to understand how knowledge…
Calls to transform introductory college physics courses to include scientific practices require assessments that can measure the extent to which these transformations are effective. Such assessments should be able to measure students'…
Organisations are upscaling their use of agile. Agile ways of working are used in larger projects and also in organisational units outside IT. This paper reports on the results of the first international workshop on agile transformation,…
The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…
This study explores the integration of eXtreme Programming (XP) and the Cross-Industry Standard Process for Data Mining (CRISP-DM) in agile Data Science projects. We conducted a case study at the e-commerce company Elo7 to answer the…
The online learning tools and management also known as Learning Management System (LMS) have been adopted by higher education as it allows convenient and flexibility in learning process between students and instructors or tutors with…
Context: Companies adapt agile methods, practices or artifacts for their use in practice since more than two decades. This adaptions result in a wide variety of described agile practices. For instance, the Agile Alliance lists 75 different…