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Hands-on computing education requires a realistic learning environment that enables students to gain and deepen their skills. Available learning environments, including virtual and physical labs, provide students with real-world computer…

Cryptography and Security · Computer Science 2023-07-12 Jan Vykopal , Pavel Seda , Valdemar Švábenský , Pavel Čeleda

Despite recent advances in Reinforcement Learning (RL), many problems, especially real-world tasks, remain prohibitively expensive to learn. To address this issue, several lines of research have explored how tasks, or data samples…

Robotics · Computer Science 2022-04-12 Yash Shukla , Christopher Thierauf , Ramtin Hosseini , Gyan Tatiya , Jivko Sinapov

Feedback is critical in education. This Innovative Practice Full Paper reports lessons learned from improving the quality of feedback in a semi-capstone software engineering course, with particular focus on how to deliver productive…

Software Engineering · Computer Science 2022-08-17 Torgeir Dingsøyr

Current changes in society and the education system, cumulated with the accelerated development of new technologies, entail inherent changes in the educational process. Numerous studies have shown that the pandemic has forced a rapid…

Computers and Society · Computer Science 2022-05-16 Ovidiu Gherman , Cristina Elena Turcu , Corneliu Octavian Turcu

Background: Agile software development has become a popular way of developing software. Scrum is the most frequently used agile framework, but it is often reported to be adapted in practice. Objective: Thus, we aim to understand how Scrum…

Software Engineering · Computer Science 2017-03-31 Philipp Diebold , Jan-Peter Ostberg , Stefan Wagner , Ulrich Zendler

The integration of Agile development and user experience (UX) has received significant attention over the past decade. The literature contains several process models and wide-ranging discussion about the benefits and challenges of this…

Software Engineering · Computer Science 2022-04-26 Manal Alhammad , Ana Moreno

Scrum, the most popular agile method and project management framework, is widely reported to be used, adapted, misused, and abused in practice. However, not much is known about how Scrum actually works in practice, and critically, where,…

Software Engineering · Computer Science 2021-03-30 Zainab Masood , Rashina Hoda , Kelly Blincoe

In this paper, we will discuss the design and implementation of three educational robotics workshops that focus on the use of robotics for addressing real-world societal problems. Through the workshops, we aimed to investigate how the…

Computers and Society · Computer Science 2018-06-11 Chronis Kynigos , Marianthi Grizioti , Christina Gkreka

Project-based learning (PBL) is a student-centered and learn-by-doing approach that organizes learning around projects. While entrepreneurship and PBL in SE education are thrilling research topics, there seems to be very little work…

Software Engineering · Computer Science 2021-02-03 Leonardo Humberto Silva , Renata Xavier Castro , Marice Costa Guimaraes

Underrepresented students face many significant challenges in their education. In particular, they often have a harder time than their peers from majority groups in building long-term high-quality study groups. This challenge is exacerbated…

Computers and Society · Computer Science 2023-02-17 Sumer Kohli , Neelesh Ramachandran , Ana Tudor , Gloria Tumushabe , Olivia Hsu , Gireeja Ranade

Agile methods and associated practices have been held to deliver value to software developers and customers. Research studies have reported team productivity and software quality benefits. While such insights are helpful for understanding…

Software Engineering · Computer Science 2024-12-23 Sherlock Anthony Licorish

Context: Software engineering researchers and practitioners rely on empirical evidence from the field. Thus, education of software engineers must include strong and applied education in empirical research methods. For most students, the…

Software Engineering · Computer Science 2021-02-16 Eric Knauss

We report our experience in two installations of a course on data visualization that featured project-based learning. Given the rationale of this approach, we show which input was provided when necessary for the students to achieve their…

Computers and Society · Computer Science 2021-11-09 Dietrich Kammer , Elena Stoll , Adam Urban

This paper examines the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) into education, emphasizing the inclusion of the Arts to foster creativity alongside traditional STEM skills. STEAM encourages…

Physics Education · Physics 2024-08-29 Iván Sánchez Milara , Marta Cortés Orduña

Sustainability is focussed on avoiding the long-term depletion of natural resources. Under the terms of a government plan to tackle climate change, a driver for improved sustainability is the cut of greenhouse gas emissions in the UK to…

Computers and Society · Computer Science 2021-04-20 Caroline N J Tite , David Pontin , Nicholas Dacre

Technology integration in educational settings has led to the development of novel sensor-based tools that enable students to measure and interact with their environment. Although reports from using such tools can be positive, evaluations…

The use of agile principles and practices in software development is becoming a powerful force in today's workplace. In our quest to develop better products, therefore, it is imperative that we strive to learn and understand the application…

Computers and Society · Computer Science 2010-05-28 Shvetha Soundararajan , James D. Arthur , Amine Chigani

In today's modern world, software plays a pivotal role. Software development is a highly complex and time-consuming process, demanding multidimensional efforts. Companies continually adapt their requirements to align with the evolving…

Software Engineering · Computer Science 2023-10-06 Siavash Hosseini

Effective adoption of online platforms for teaching, learning, and skill development is essential to both academic institutions and workplaces. Adoption of online learning has been abruptly accelerated by COVID19 pandemic, drawing attention…

Human-Computer Interaction · Computer Science 2020-08-18 Kylie Peppler , Joey Huang , Michael C. Richey , Michael Ginda , Katy Börner , Haden Quinlan , A. John Hart

Currently, there is a lack of practical, real-world projects on Computer Science (CS) courses at Maynooth University. Generally CS undergraduate modules are composed of 24 hours of lectures and 24 hours of labs where students learn…

Computers and Society · Computer Science 2016-09-27 Susan Bergin , Aidan Mooney