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Recent superhuman results in games have largely been achieved in a variety of zero-sum settings, such as Go and Poker, in which agents need to compete against others. However, just like humans, real-world AI systems have to coordinate and…

Artificial Intelligence · Computer Science 2019-12-06 Adam Lerer , Hengyuan Hu , Jakob Foerster , Noam Brown

Reinforcement learning in partially observable environments is typically challenging, as it requires agents to learn an estimate of the underlying system state. These challenges are exacerbated in multi-agent settings, where agents learn…

Artificial Intelligence · Computer Science 2025-04-14 Paul J. Pritz , Kin K. Leung

We present a novel LLM-informed model-based planning framework, and a novel prompt selection method, for object search in partially-known environments. Our approach uses an LLM to estimate statistics about the likelihood of finding the…

Robotics · Computer Science 2026-03-26 Abhishek Paudel , Abhish Khanal , Raihan I. Arnob , Shahriar Hossain , Gregory J. Stein

Methods for learning to search for structured prediction typically imitate a reference policy, with existing theoretical guarantees demonstrating low regret compared to that reference. This is unsatisfactory in many applications where the…

Machine Learning · Computer Science 2015-05-21 Kai-Wei Chang , Akshay Krishnamurthy , Alekh Agarwal , Hal Daumé , John Langford

Cooperative games are those in which both agents share the same payoff structure. Value-based reinforcement-learning algorithms, such as variants of Q-learning, have been applied to learning cooperative games, but they only apply when the…

Machine Learning · Computer Science 2017-05-25 Leonid Peshkin , Kee-Eung Kim , Nicolas Meuleau , Leslie Pack Kaelbling

Cooperative games are those in which both agents share the same payoff structure. Value-based reinforcement-learning algorithms, such as variants of Q-learning, have been applied to learning cooperative games, but they only apply when the…

Artificial Intelligence · Computer Science 2014-08-08 Leonid Peshkin , Kee-Eung Kim , Nicolas Meuleau , Leslie Pack Kaelbling

Many important robotics problems are partially observable in the sense that a single visual or force-feedback measurement is insufficient to reconstruct the state. Standard approaches involve learning a policy over beliefs or…

Robotics · Computer Science 2021-10-22 Hai Nguyen , Brett Daley , Xinchao Song , Christopher Amato , Robert Platt

In this paper, we propose a test-time adaptive agent that performs exploratory inference through posterior-guided belief refinement without relying on gradient-based updates or additional training for LLM agent operating under partial…

Artificial Intelligence · Computer Science 2026-01-01 Seohui Bae , Jeonghye Kim , Youngchul Sung , Woohyung Lim

Planning in real-world settings often entails addressing partial observability while aligning with users' requirements. We present a novel framework for expressing users' constraints and preferences about agent behavior in a partially…

Artificial Intelligence · Computer Science 2025-04-16 Daniel Bramblett , Siddharth Srivastava

Reinforcement learning from verifiable rewards (RLVR) is a promising paradigm for improving large language model (LLM) agents on long-horizon interactive tasks. However, in partially observable environments, incomplete observations cause…

Computation and Language · Computer Science 2026-05-20 Wenjie Tang , Minne Li , Sijie Huang , Liquan Xiao , Yuan Zhou

Online decision making under uncertainty in partially observable domains, also known as Belief Space Planning, is a fundamental problem in robotics and Artificial Intelligence. Due to an abundance of plausible future unravelings,…

Artificial Intelligence · Computer Science 2023-02-15 Andrey Zhitnikov , Vadim Indelman

Large Language Models (LLMs) have facilitated structured data generation, with applications in domains like tabular data, document databases, product catalogs, etc. However, concerns persist about generation veracity due to incorrect…

Computation and Language · Computer Science 2024-06-04 Chengwei Wei , Kee Kiat Koo , Amir Tavanaei , Karim Bouyarmane

Large language models (LLMs) are increasingly deployed on long-horizon tasks in partially observable environments, where they must act while inferring and tracking a complex environment state over many steps. This leads to two challenges:…

Computation and Language · Computer Science 2026-05-13 Joykirat Singh , Zaid Khan , Archiki Prasad , Justin Chih-Yao Chen , Akshay Nambi , Hyunji Lee , Elias Stengel-Eskin , Mohit Bansal

Lookahead search has been a critical component of recent AI successes, such as in the games of chess, go, and poker. However, the search methods used in these games, and in many other settings, are tabular. Tabular search methods do not…

Artificial Intelligence · Computer Science 2021-10-01 Arnaud Fickinger , Hengyuan Hu , Brandon Amos , Stuart Russell , Noam Brown

Information gathering in a partially observable environment can be formulated as a reinforcement learning (RL), problem where the reward depends on the agent's uncertainty. For example, the reward can be the negative entropy of the agent's…

Artificial Intelligence · Computer Science 2020-05-12 Yash Satsangi , Sungsu Lim , Shimon Whiteson , Frans Oliehoek , Martha White

Humans achieve efficient learning by relying on prior knowledge about the structure of naturally occurring tasks. There is considerable interest in designing reinforcement learning (RL) algorithms with similar properties. This includes…

Machine Learning · Computer Science 2019-10-23 Jan Humplik , Alexandre Galashov , Leonard Hasenclever , Pedro A. Ortega , Yee Whye Teh , Nicolas Heess

We present Neural Bayesian Filtering (NBF), an algorithm for maintaining distributions over hidden states, called beliefs, in partially observable systems. NBF is trained to find a good latent representation of the beliefs induced by a…

Deciding how to act in partially observable environments remains an active area of research. Identifying good sequences of decisions is particularly challenging when good control performance requires planning multiple steps into the future…

Artificial Intelligence · Computer Science 2014-01-17 Ruijie He , Emma Brunskill , Nicholas Roy

Unsupervised representation learning has succeeded with excellent results in many applications. It is an especially powerful tool to learn a good representation of environments with partial or noisy observations. In partially observable…

Machine Learning · Computer Science 2019-08-20 Zhaohan Daniel Guo , Mohammad Gheshlaghi Azar , Bilal Piot , Bernardo A. Pires , Rémi Munos

Reinforcement Learning (RL) traditionally relies on scalar reward signals, limiting its ability to leverage the rich semantic knowledge often available in real-world tasks. In contrast, humans learn efficiently by combining numerical…

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