Learning to Cooperate via Policy Search
Abstract
Cooperative games are those in which both agents share the same payoff structure. Value-based reinforcement-learning algorithms, such as variants of Q-learning, have been applied to learning cooperative games, but they only apply when the game state is completely observable to both agents. Policy search methods are a reasonable alternative to value-based methods for partially observable environments. In this paper, we provide a gradient-based distributed policy-search method for cooperative games and compare the notion of local optimum to that of Nash equilibrium. We demonstrate the effectiveness of this method experimentally in a small, partially observable simulated soccer domain.
Cite
@article{arxiv.1408.1484,
title = {Learning to Cooperate via Policy Search},
author = {Leonid Peshkin and Kee-Eung Kim and Nicolas Meuleau and Leslie Pack Kaelbling},
journal= {arXiv preprint arXiv:1408.1484},
year = {2014}
}
Comments
Appears in Proceedings of the Sixteenth Conference on Uncertainty in Artificial Intelligence (UAI2000)