Learning to Cooperate via Policy Search
Machine Learning
2017-05-25 v1 Multiagent Systems
Abstract
Cooperative games are those in which both agents share the same payoff structure. Value-based reinforcement-learning algorithms, such as variants of Q-learning, have been applied to learning cooperative games, but they only apply when the game state is completely observable to both agents. Policy search methods are a reasonable alternative to value-based methods for partially observable environments. In this paper, we provide a gradient-based distributed policy-search method for cooperative games and compare the notion of local optimum to that of Nash equilibrium. We demonstrate the effectiveness of this method experimentally in a small, partially observable simulated soccer domain.
Cite
@article{arxiv.cs/0105032,
title = {Learning to Cooperate via Policy Search},
author = {Leonid Peshkin and Kee-Eung Kim and Nicolas Meuleau and Leslie Pack Kaelbling},
journal= {arXiv preprint arXiv:cs/0105032},
year = {2017}
}
Comments
8 pages, 5 figures