Gradient-Tracking over Directed Graphs for solving Leaderless Multi-Cluster Games
Abstract
We are concerned with finding Nash Equilibria in agent-based multi-cluster games, where agents are separated into distinct clusters. While the agents inside each cluster collaborate to achieve a common goal, the clusters are considered to be virtual players that compete against each other in a non-cooperative game with respect to a coupled cost function. In such scenarios, the inner-cluster problem and the game between the clusters need to be solved simultaneously. Therefore, the resulting inter-cluster Nash Equilibrium should also be a minimizer of the social welfare problem inside the clusters. In this work, this setup is cast as a distributed optimization problem with sparse state information. Hence, critical information, such as the agent's cost functions, remain private. We present a distributed algorithm that converges with a linear rate to the optimal solution. Furthermore, we apply our algorithm to an extended cournot game to verify our theoretical results.
Cite
@article{arxiv.2102.09406,
title = {Gradient-Tracking over Directed Graphs for solving Leaderless Multi-Cluster Games},
author = {Jan Zimmermann and Tatiana Tatarenko and Volker Willert and Jürgen Adamy},
journal= {arXiv preprint arXiv:2102.09406},
year = {2021}
}