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Wearable exoskeletons can augment human strength and reduce muscle fatigue during specific tasks. However, developing personalized and task-generalizable assistance algorithms remains a critical challenge. To address this, a meta-imitation…

Robotics · Computer Science 2025-09-18 Muyuan Ma , Long Cheng , Lijun Han , Xiuze Xia , Houcheng Li

Voluntary human motion is the product of muscle activity that results from upstream motion planning of the motor cortical areas. We show that muscle activity can be artificially generated based on motion features such as position, velocity,…

Machine Learning · Computer Science 2022-02-18 Marie D. Schmidt , Tobias Glasmachers , Ioannis Iossifidis

This paper presents a motion data augmentation scheme incorporating motion synthesis encouraging diversity and motion correction imposing physical plausibility. This motion synthesis consists of our modified Variational AutoEncoder (VAE)…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Takahiro Maeda , Norimichi Ukita

The evolution of human intelligence led to the huge amount of data in the information space. Accessing and processing this data helps in finding solutions to applied problems based on finite-dimensional models. We argue, that formally, such…

Information Theory · Computer Science 2025-10-29 Tatyana Barron

For robots to handle the numerous factors that can affect them in the real world, they must adapt to changes and unexpected events. Evolutionary robotics tries to solve some of these issues by automatically optimizing a robot for a specific…

Robotics · Computer Science 2018-05-10 Tønnes F. Nygaard , Charles P. Martin , Eivind Samuelsen , Jim Torresen , Kyrre Glette

An exoskeleton is a wearable electromechanical structure that is intended to resemble and allow movements in a manner similar to the human skeletal system. They can be used by both disabled and able people alike to increase physical…

Robotics · Computer Science 2020-09-18 Shivam Tripathy , Rohan Panicker , Shubh Shrey , Rutvik Naik , S S Pachpore

Motion prediction, recently popularized as world models, refers to the anticipation of future agent states or scene evolution, which is rooted in human cognition, bridging perception and decision-making. It enables intelligent systems, such…

This paper focuses on the analysis of human gait cycle dynamics and presents a mathematical model to determine the torque exerted on the lower limb joints throughout the complete gait cycle, including its various phases. The study involved…

Robotics · Computer Science 2023-10-17 Barath Kumar JK , Aswadh Khumar G S

This paper presents an uncomplicated dynamic controller for generating physically-plausible three-dimensional full-body biped character rise motions on-the-fly at run-time. Our low-dimensional controller uses fundamental reference…

Robotics · Computer Science 2023-04-12 Ben Kenwright

The upper limb robotic exoskeleton is an electromechanical device which use to recover a patients motor dysfunction in the rehabilitation field. It can provide repetitive, comprehensive, focused, positive, and precise training to regain the…

Robotics · Computer Science 2024-09-01 Sanjukta Halder , Amit Kumar

Human motion prediction and trajectory forecasting are essential in human motion analysis. Nowadays, sensors can be seamlessly integrated into clothing using cutting-edge electronic textile (e-textile) technology, allowing long-term…

Robotics · Computer Science 2024-04-15 Tianchen Shen , Irene Di Giulio , Matthew Howard

Humans' ability to smoothly switch between locomotion and manipulation is a remarkable feature of sensorimotor coordination. Leaning and replication of such human-like strategies can lead to the development of more sophisticated robots…

Robotics · Computer Science 2024-02-22 Jianzhuang Zhao , Francesco Tassi , Yanlong Huang , Elena De Momi , Arash Ajoudani

Designing artificial cyber-agents able to interact with human safely, smartly and in a natural way is a current open problem in control. Solving such an issue will allow the design of cyber-agents capable of co-operatively interacting with…

Systems and Control · Computer Science 2020-06-18 Maria Lombardi , Davide Liuzza , Mario di Bernardo

Evolutionary robotics has aimed to optimize robot control and morphology to produce better and more robust robots. Most previous research only addresses optimization of control, and does this only in simulation. We have developed a…

Robotics · Computer Science 2018-05-09 Tønnes F. Nygaard , Charles P. Martin , Jim Torresen , Kyrre Glette

Human movement disorders or paralysis lead to the loss of control of muscle activation and thus motor control. Functional Electrical Stimulation (FES) is an established and safe technique for contracting muscles by stimulating the skin…

Robotics · Computer Science 2021-03-10 Nat Wannawas , Ali Shafti , A. Aldo Faisal

This paper presents the design of a mechanism to help people using mechanical orthoses to extend their legs easily and lock the knee joint of their orthosis. Many people living with spinal cord injury are living with paraplegia and thus…

Robotics · Computer Science 2020-10-15 Gabrielle Lemire , Thierry Laliberté , Alexandre Campeau-Lecours

We formulate and analyze a three-dimensional model of motion camouflage, a stealth strategy observed in nature. A high-gain feedback law for motion camouflage is formulated in which the pursuer and evader trajectories are described using…

Optimization and Control · Mathematics 2007-05-23 P. V. Reddy , E. W. Justh , P. S. Krishnaprasad

Many technical solutions are bio-inspired. Octopus-inspired robotic arms belong to continuum robots which are used in minimally invasive surgery or for technical system restoration in areas difficult-toaccess. Continuum robot missions are…

Humans possess a remarkable ability to react to unpredictable perturbations through immediate mechanical responses, which harness the visco-elastic properties of muscles to maintain balance. Inspired by this behaviour, we propose a novel…

Robotics · Computer Science 2024-03-14 Lois Liow , James Brett , Josh Pinskier , Lauren Hanson , Louis Tidswell , Navinda Kottege , David Howard

The production of animation is a resource intensive process in game companies. Therefore, techniques to synthesize animations have been developed. However, these procedural techniques offer limited adaptability by animation artists. In…

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