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Related papers: Plan2Scene: Converting Floorplans to 3D Scenes

200 papers

This paper presents a new approach to recognize elements in floor plan layouts. Besides walls and rooms, we aim to recognize diverse floor plan elements, such as doors, windows and different types of rooms, in the floor layouts. To this…

Computer Vision and Pattern Recognition · Computer Science 2019-08-30 Zhiliang Zeng , Xianzhi Li , Ying Kin Yu , Chi-Wing Fu

We propose a method for editing NeRF scenes with text-instructions. Given a NeRF of a scene and the collection of images used to reconstruct it, our method uses an image-conditioned diffusion model (InstructPix2Pix) to iteratively edit the…

Computer Vision and Pattern Recognition · Computer Science 2023-06-02 Ayaan Haque , Matthew Tancik , Alexei A. Efros , Aleksander Holynski , Angjoo Kanazawa

We present Blocks2World, a novel method for 3D scene rendering and editing that leverages a two-step process: convex decomposition of images and conditioned synthesis. Our technique begins by extracting 3D parallelepipeds from various…

Computer Vision and Pattern Recognition · Computer Science 2023-07-14 Vaibhav Vavilala , Seemandhar Jain , Rahul Vasanth , Anand Bhattad , David Forsyth

The concept of 3D scene graphs is increasingly recognized as a powerful semantic and hierarchical representation of the environment. Current approaches often address this at a coarse, object-level resolution. In contrast, our goal is to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Dennis Rotondi , Fabio Scaparro , Hermann Blum , Kai O. Arras

Existing 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3Daware generative…

Computer Vision and Pattern Recognition · Computer Science 2022-12-23 Yinghao Xu , Menglei Chai , Zifan Shi , Sida Peng , Ivan Skorokhodov , Aliaksandr Siarohin , Ceyuan Yang , Yujun Shen , Hsin-Ying Lee , Bolei Zhou , Sergey Tulyakov

Our demonstration shows a system that estimates internal body structures from 3D surface models using deep convolutional neural networks trained on CT (computed tomography) images of the human body. To take pictures of structures inside the…

Computer Vision and Pattern Recognition · Computer Science 2018-01-08 Takumi Moriya , Kazuyuki Saito , Hiroya Tanaka

While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Dario Pavllo , Graham Spinks , Thomas Hofmann , Marie-Francine Moens , Aurelien Lucchi

We propose a generative model of 2D and 3D natural textures with diversity, visual fidelity and at high computational efficiency. This is enabled by a family of methods that extend ideas from classic stochastic procedural texturing (Perlin…

Computer Vision and Pattern Recognition · Computer Science 2020-04-06 Philipp Henzler , Niloy J. Mitra , Tobias Ritschel

Recent years have seen a proliferation of new digital products for the efficient management of indoor spaces, with important applications like emergency management, virtual property showcasing and interior design. These products rely on…

Computer Vision and Pattern Recognition · Computer Science 2021-03-02 Claudio Mura , Renato Pajarola , Konrad Schindler , Niloy Mitra

Manually creating textures for 3D meshes is time-consuming, even for expert visual content creators. We propose a fast approach for automatically texturing an input 3D mesh based on a user-provided text prompt. Importantly, our approach…

Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Dong Huo , Zixin Guo , Xinxin Zuo , Zhihao Shi , Juwei Lu , Peng Dai , Songcen Xu , Li Cheng , Yee-Hong Yang

Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Paul Henderson , Vagia Tsiminaki , Christoph H. Lampert

Current 3D layout estimation models are primarily trained on synthetic datasets containing simple single room or single floor environments. As a consequence, they cannot natively handle large multi floor buildings and require scenes to be…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Valentin Bieri , Marie-Julie Rakotosaona , Keisuke Tateno , Francis Engelmann , Leonidas Guibas

Panorama images have a much larger field-of-view thus naturally encode enriched scene context information compared to standard perspective images, which however is not well exploited in the previous scene understanding methods. In this…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Cheng Zhang , Zhaopeng Cui , Cai Chen , Shuaicheng Liu , Bing Zeng , Hujun Bao , Yinda Zhang

Objective visual quality assessment of 3D models is a fundamental issue in computer graphics. Quality assessment metrics may allow a wide range of processes to be guided and evaluated, such as level of detail creation, compression,…

Computer Vision and Pattern Recognition · Computer Science 2021-02-09 Jinjiang Guo , Vincent Vidal , Irene Cheng , Anup Basu , Atilla Baskurt , Guillaume Lavoue

Texturing is a fundamental process in computer graphics. Texture is leveraged to enhance the visualization outcome for a 3D scene. In many cases a texture image cannot cover a large 3D model surface because of its small resolution.…

Computer Vision and Pattern Recognition · Computer Science 2021-03-16 Vasilis Toulatzis , Ioannis Fudos

Creating large-scale interactive 3D environments is essential for the development of Robotics and Embodied AI research. Current methods, including manual design, procedural generation, diffusion-based scene generation, and large language…

Computer Vision and Pattern Recognition · Computer Science 2024-11-18 Yian Wang , Xiaowen Qiu , Jiageng Liu , Zhehuan Chen , Jiting Cai , Yufei Wang , Tsun-Hsuan Wang , Zhou Xian , Chuang Gan

Synthesizing photo-realistic images from a point cloud is challenging because of the sparsity of point cloud representation. Recent Neural Radiance Fields and extensions are proposed to synthesize realistic images from 2D input. In this…

Computer Vision and Pattern Recognition · Computer Science 2023-03-30 Tao Hu , Xiaogang Xu , Shu Liu , Jiaya Jia

Recent conditional image synthesis approaches provide high-quality synthesized images. However, it is still challenging to accurately adjust image contents such as the positions and orientations of objects, and synthesized images often have…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Jaebong Jeong , Janghun Jo , Jingdong Wang , Sunghyun Cho , Jaesik Park

We present an approach for the planar surface reconstruction of a scene from images with limited overlap. This reconstruction task is challenging since it requires jointly reasoning about single image 3D reconstruction, correspondence…

Computer Vision and Pattern Recognition · Computer Science 2022-08-09 Samir Agarwala , Linyi Jin , Chris Rockwell , David F. Fouhey