English

Learning a Neural 3D Texture Space from 2D Exemplars

Computer Vision and Pattern Recognition 2020-04-06 v2 Graphics Machine Learning

Abstract

We propose a generative model of 2D and 3D natural textures with diversity, visual fidelity and at high computational efficiency. This is enabled by a family of methods that extend ideas from classic stochastic procedural texturing (Perlin noise) to learned, deep, non-linearities. The key idea is a hard-coded, tunable and differentiable step that feeds multiple transformed random 2D or 3D fields into an MLP that can be sampled over infinite domains. Our model encodes all exemplars from a diverse set of textures without a need to be re-trained for each exemplar. Applications include texture interpolation, and learning 3D textures from 2D exemplars.

Keywords

Cite

@article{arxiv.1912.04158,
  title  = {Learning a Neural 3D Texture Space from 2D Exemplars},
  author = {Philipp Henzler and Niloy J. Mitra and Tobias Ritschel},
  journal= {arXiv preprint arXiv:1912.04158},
  year   = {2020}
}
R2 v1 2026-06-23T12:40:14.306Z