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Related papers: Mechanism Design for Facility Location Problems: A…

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We study the mechanism design problem in the setting where agents are rewarded using information only. This problem is motivated by the increasing interest in secure multiparty computation techniques. More specifically, we consider the…

Computer Science and Game Theory · Computer Science 2018-09-28 Simina Brânzei , Claudio Orlandi , Guang Yang

The goal of machine learning is to provide solutions which are trained by data or by experience coming from the environment. Many training algorithms exist and some brilliant successes were achieved. But even in structured environments for…

Adaptation and Self-Organizing Systems · Physics 2011-09-06 Wolfgang Konen

Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a…

Computer Science and Game Theory · Computer Science 2026-03-06 V. Udaya Sankar , Vishisht Srihari Rao , Mayank Ratan Bhardwaj , Y. Narahari

We study heterogeneous $k$-facility location games. In this model there are $k$ facilities where each facility serves a different purpose. Thus, the preferences of the agents over the facilities can vary arbitrarily. Our goal is to design…

Computer Science and Game Theory · Computer Science 2020-10-13 Eleftherios Anastasiadis , Argyrios Deligkas

Various models have been recently proposed to reflect and predict different properties of complex networks. However, the community structure, which is one of the most important properties, is not well studied and modeled. In this paper, we…

Physics and Society · Physics 2019-02-05 Aleksandr Dorodnykh , Liudmila Ostroumova Prokhorenkova , Egor Samosvat

Improving algorithms via predictions is a very active research topic in recent years. This paper initiates the systematic study of mechanism design in this model. In a number of well-studied mechanism design settings, we make use of…

Computer Science and Game Theory · Computer Science 2023-01-13 Chenyang Xu , Pinyan Lu

We study deterministic mechanisms for the two-facility location problem. Given the reported locations of n agents on the real line, such a mechanism specifies where to build the two facilities. The single-facility variant of this problem…

Computer Science and Game Theory · Computer Science 2025-08-15 Elijah Journey Fullerton , Zeyuan Hu , C. Gregory Plaxton

We consider the problem of locating a public facility on a line, where a set of $n$ strategic agents report their \emph{locations} and a mechanism determines, either deterministically or randomly, the location of the facility. Game…

Computer Science and Game Theory · Computer Science 2013-10-29 Michal Feldman , Yoav Wilf

In this paper, we study a facility location problem within a competitive market context, where customer demand is predicted by a random utility choice model. Unlike prior research, which primarily focuses on simple constraints such as a…

Artificial Intelligence · Computer Science 2024-03-12 Hoang Giang Pham , Tien Thanh Dam , Ngan Ha Duong , Tien Mai , Minh Hoang Ha

Man-made and natural disruptions such as planned constructions on roads, suspensions of bridges, and blocked roads by trees/mudslides/floods can often create obstacles that separate two connected regions. As a result, the traveling and…

Computer Science and Game Theory · Computer Science 2026-05-19 Hau Chan , Jianan Lin , Zining Qin , Chenhao Wang

We consider a truthful facility location problem in which there is a set of agents with private locations on the line of real numbers, and the goal is to place a number of facilities at different locations chosen from the set of those…

Computer Science and Game Theory · Computer Science 2025-02-18 Argyrios Deligkas , Mohammad Lotfi , Alexandros A. Voudouris

Facility location decisions significantly impact customer behavior and consequently the resulting demand in a wide range of businesses. Furthermore, sequentially realized uncertain demand enforces strategically determining locations under…

Optimization and Control · Mathematics 2020-01-08 Beste Basciftci , Shabbir Ahmed , Siqian Shen

We investigate mechanism design without payments when agents have different types of preferences. Contrary to most settings in the literature where agents have the same preference, e.g. in the facility location games all agents would like…

Computer Science and Game Theory · Computer Science 2016-09-16 Qiang Zhang

Mechanism design is now a standard tool in computer science for aligning the incentives of self-interested agents with the objectives of a system designer. There is, however, a fundamental disconnect between the traditional application…

Computer Science and Game Theory · Computer Science 2008-04-15 Jason D. Hartline , Tim Roughgarden

In the past decade, a lot of progress has been made in the design and evaluation of logic locking; a premier technique to safeguard the integrity of integrated circuits throughout the electronics supply chain. However, the widespread…

Cryptography and Security · Computer Science 2021-11-24 Dominik Sisejkovic , Lennart M. Reimann , Elmira Moussavi , Farhad Merchant , Rainer Leupers

In traditional facility location problems, a set of points is provided, and the objective is to determine the best location for a new facility based on criteria such as minimizing cost, time, and distances between clients and facilities.…

Optimization and Control · Mathematics 2025-03-11 Nazanin Tour-Savadkoohi , Jafar Fathali

We study the distributed facility location games with candidate locations, where agents on a line are partitioned into groups. Both desirable and obnoxious facility location settings are discussed. In distributed location problems,…

Computer Science and Game Theory · Computer Science 2025-01-03 Feiyue Sun

We formulate and study the algorithmic mechanism design problem for a general class of resource allocation settings, where the center redistributes the private resources brought by individuals. Money transfer is forbidden. Distinct from the…

Computer Science and Game Theory · Computer Science 2015-03-24 Qipeng Liu , Yicheng Liu , Pingzhong Tang

Machine learning has enabled significant benefits in diverse fields, but, with a few exceptions, has had limited impact on computer architecture. Recent work, however, has explored broader applicability for design, optimization, and…

Hardware Architecture · Computer Science 2019-09-30 Drew D. Penney , Lizhong Chen

In the one-dimensional facility assignment problem, m facilities and n agents are positioned along the real line. Each agent will be assigned to a single facility to receive service. Each facility incurs a building cost, which is shared…

Computer Science and Game Theory · Computer Science 2024-04-16 Mengfan Ma , Mingyu Xiao , Tian Bai , Xin Cheng