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AI-companion apps such as Replika, Chai, and Character.ai promise relational benefits-yet many boast session lengths that rival gaming platforms while suffering high long-run churn. What conversational design features increase consumer…

Human-Computer Interaction · Computer Science 2025-10-08 Julian De Freitas , Zeliha Oguz-Uguralp , Ahmet Kaan-Uguralp

Social media platforms continue to change our digital relationships nowadays. Therefore, recognizing the complex consequences of infinite scrolling is essential. This paper explores two distinct angles of social media engagement: mindless…

Human-Computer Interaction · Computer Science 2025-04-15 Sanzana Karim Lora , Sadia Afrin Purba , Bushra Hossain , Tanjina Oriana , Ashek Seum , Sadia Sharmin

Prolonged sedentary behavior is prevalent among office workers and has been found to be detrimental to health. Preventing and reducing prolonged sedentary behavior require interventions, and persuasive technology is expected to make a…

Computers and Society · Computer Science 2018-10-15 Yunlong Wang , Lingdan Wu , Jan-Philipp Lange , Ahmed Fadhil , Harald Reiterer

A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning) application has been developed. Furthermore, a software prototype for smartphones to assess usability issues of m-Learning applications has…

Computers and Society · Computer Science 2015-01-09 Abdalha Ali , Muasaad Alrasheedi , Abdelkader Ouda , Luiz Fernando Capretz

Dark patterns utilize interface elements to trick users into performing unwanted actions. Online shopping websites often employ these manipulative mechanisms so as to increase their potential customer base, to boost their sales, or to…

Human-Computer Interaction · Computer Science 2021-07-19 Christian Voigt , Stephan Schlögl , Aleksander Groth

Designers of digital solutions increasingly consult Large Language Models (LLMs) for their work. However, it remains unclear how this may affect the user experiences they produce and there are no established practices. We investigate how…

Human-Computer Interaction · Computer Science 2026-05-19 Eduard Kuric , Peter Demcak , Matus Krajcovic

Current smartphone operating systems regulate application permissions by prompting users on an ask-on-first-use basis. Prior research has shown that this method is ineffective because it fails to account for context: the circumstances under…

Cryptography and Security · Computer Science 2017-03-08 Primal Wijesekera , Arjun Baokar , Lynn Tsai , Joel Reardon , Serge Egelman , David Wagner , Konstantin Beznosov

The increasing number of users with multiple mobile devices underscores the importance of understanding how users interact, often simultaneously, with these multiple devices. However, most device based monitoring studies have focused only…

Human-Computer Interaction · Computer Science 2018-09-12 Benjamin Finley , Tapio Soikkeli

. This paper explores consumer behavior towards food delivery apps, focusing on attributes like restaurant variety, food packaging quality, and application design and user interface. The study reveals that a diverse range of restaurants…

Human-Computer Interaction · Computer Science 2024-01-29 Sarvesh Jadhav , Ray Titus , Tina Babu , R. Chinnaiyan

In modern technology environments, raising users' privacy awareness is crucial. Existing efforts largely focused on privacy policy presentation and failed to systematically address a radical challenge of user motivation for initiating…

Human-Computer Interaction · Computer Science 2024-05-08 Varun Shiri , Maggie Xiong , Jinghui Cheng , Jin L. C. Guo

This paper examines inequalities in the usage of smartphone technology based on five samples of smartphone owners collected in Germany and Austria between 2016 and 2020. We identify six distinct types of smartphone users by conducting…

Computers and Society · Computer Science 2021-11-10 Alexander Wenz , Florian Keusch

Background: Adolescents are particularly vulnerable to mental disorders, with over 75% of cases manifesting before the age of 25. Research indicates that only 18 to 34% of young people experiencing high levels of depression or anxiety…

Objectives: The article provides an overview of current trends in personal sensor, signal and imaging informatics, that are based on emerging mobile computing and communications technologies enclosed in a smartphone and enabling the…

Computers and Society · Computer Science 2014-06-06 Katarzyna Wac

Mobile devices, such as phones, tablets and laptops, expose businesses and governments to a multitude of information security risks. While Information Systems research has focused on the security and privacy aspects from the end-user…

Cryptography and Security · Computer Science 2013-09-04 William Bradley Glisson , Tim Storer

Wearables activity trackers are becoming widely adopted to understand individual behavior. Understanding behavior may help in self-regulation such as self-monitoring, goal-setting, self-corrective, etc.; Nevertheless, challenges exist in…

Human-Computer Interaction · Computer Science 2022-09-02 Ruochun Wang , Amani Abusafia , Abdallah Lakhdari , Athman Bouguettaya

The growing interest in accessible software reflects in computing educators' and education researchers' efforts to include accessibility in core computing education. We integrated accessibility in a junior/senior-level Android app…

Computers and Society · Computer Science 2023-03-07 Jaskaran Singh Bhatia , Parthasarathy P D , Snigdha Tiwari , Dhruv Nagpal , Swaroop Joshi

Multitasking with a touch screen user-interface while driving is known to impact negatively driving performance and safety. Literature shows that list scrolling interfaces generate more visual-manual distraction than structured menus and…

Human-Computer Interaction · Computer Science 2024-04-18 Louveton Nicolas , McCall Rod , Engel Thomas

This study examined generative AI usage among Philippine college students particularly on frequency, devices, reasons, knowledge, trust, perceptions, and challenges. Most students used free AI tools on smartphones due to financial…

Recent studies from all over the world show that more boys than girls play video games. The numbers are different for mobile gaming apps, where 65% of women are identified as gamers. Adapting game design activities for academic purposes is…

Computers and Society · Computer Science 2019-10-30 Bernadette Spieler , Vesna Krnjic , Wolfgang Slany

Smartphones hold important private information, yet users routinely expose this information to questionable applications written by developers they know nothing about. Users may be tempted to think of smartphones as old-style dumb phones,…

Cryptography and Security · Computer Science 2019-06-28 Amer Chamseddine , George Candea